Critical Play: Competitive Analysis April 16, 2026 *recreated gameplay screenshots using G rated cards For this critical play, I chose to play Cards Against Humanity, a fill-in-the-blank card game created by…
Critical Play: Competitive Analysis April 16, 2026 Coup is a 2–6 player social deduction game of deception and political power. The target audience is anyone who is 10 and older. The…
Sketchnote: Game Design Patterns for Building Friendships – Leyth Toubassy April 16, 2026 Here’s my sketchnote for the video! Apologies for the late submission! The sketchnote is based on the inventory screen from Realm of the Mad…
Critical Play: Competitive Analysis April 16, 2026 Chaos, Constraint, and the Space Between: A Competitive Analysis of Cooperative Games Two hours. That’s how long my friends and I were stuck on…
Critical Play: Competitive Analysis – Sally April 16, 2026 Clue Clue is a mystery deduction board game originally designed by Anthony Pratt and published by Hasbro in 1949. It is designed for 3–6…
Critical Play: Competitive Analysis April 16, 2026 Wavelength is a getting-to-know-you game that was published by CMYK games and can be played either online or using the real-life game set, which…
Lily – Critical Play: Competitive Analysis April 16, 2026 The Resistance is a social deduction game designed by Don Eskridge for 5–10 players with a duration of around 30 minutes. The game targets…
Critical Play: The Chameleon – Jinpu April 16, 2026 The game I selected is The Chameleon, designed by Rikki Tahta and published by Big Potato Games for tabletop play. It is a party…
Critical Play: Don’t Get Got April 16, 2026 Game Analyzed: Don’t Get Got Creator: Big Potato Games Platform: Physical party card game (in-person) Target Audience: Social/party game players (ages 14+), medium-to-large groups…
Critical Play: Competitive Analysis – Akary Buenrostro April 16, 2026 Game / Platform: One Night Ultimate Werewolf (ONUW) / Tabletop Analog Game Creator: Though there’s an official game developed at Bézier Games by Tes Alspach…
Critical Play: Competitive Analysis April 16, 2026 Game: Secret Hitler by Mike Boxleiter, Tommy Maranges, Max Temkin Specs: Board game; I played it online at secret-hitler.online Target Audience: 5–10 players age…
Critical Play: Competitive Analysis – Tray April 16, 2026 This week I chose to write about Incan Gold, a luck-based multiplayer card game designed by Alan R. Moon and Bruno Faidutti and published…
Critical Play: Competitive Analysis (Priorities and Dealbreakers) April 16, 2026 The audience of Priorities is young adults, and is recommended for ages 14+. I played the game with two of my friends (for a…
Critical Play: Competitive Analysis – Secret Hitler April 16, 2026 My group’s concept is a role-based social deduction game where players have the option to exchange voting power for private investigations on others. To…
Critical Play: Competitive Analysis April 15, 2026 My group’s game, Rock-it, centers on resource distribution, roles, and bluffing. For that reason, I chose to play Saboteur. Created by designer Frederic Moyersoen…
Critical Play: Competitive Analysis April 15, 2026 Codenames is already one of my favorite games. It is a team-based word association game designed by Vlaada Chvátil. The way people perceive…
Critical Play: Competitive Analysis Pandemic April 15, 2026 The game I chose is Pandemic, by Matt Leacock. It is a cooperative board game where players work together to stop global disease. The…
Mindmap: Narrative Architecture- Jessica April 15, 2026 I apologize but one of my major take aways is that I DO NOT play games where narrative is a part of the game….
Critical Play: Competitive Analysis April 15, 2026 Prior to taking this class, I hadn’t played physical storytelling games. I enjoy many narrative storytelling digital games, so exploring this genre of games…
Critical Play 2: Competitive Analysis April 15, 2026 Game name: Cloverpit Target Audience: Singleplayer, 13+ Platform: PC/Mobile Creator: Panik Arcade Our team’s idea for P1 as it stands is a gambling-based…