P2 Reflection November 4, 2024 Before creating this IF game, I thought interactive fiction was primarily about storytelling, almost like a digital choose-your-own-adventure book. I figured it would involve…
The Rhetoric of Video Games notes October 28, 2024 Ian Bogost’s article The Rhetoric of Video Games introduces the concept of “procedural rhetoric,” emphasizing how video games communicate persuasive messages through their procedural…
P2 Playtest Notes October 17, 2024 Playtest 1: Player found it hard to understand the concept of “abstraction of thought.” I’ll need to explain this more clearly. Player noted that…
Labyrinth—P2 Team10 June 8, 2024 Team 10: Eugene Hong, Sofia Kim, Butch Nasser, Jennifer Quach, Valerie Tang Artist’s Statement You’ve awoken in a dark maze with no idea who…
P2: Qrow, Team 21 June 8, 2024 https://docs.google.com/document/d/1QP-TEDO4s3i3OuJo3_gA97SlnTbt97xpBiOLODZMMdU/edit
P2 Team 16: Critter June 8, 2024 created by Team 16: Nils Forstall, Lucien Lasseau, Ngoc Tran, Houston Taylor, and Lucas Wang ✧₊∘ Artist’s Statement ∘₊✧ There used to be more…
Flatline P2 Final Report June 8, 2024 Flatline – Final Report For grading purposes, we would like to be evaluated on Level Design and Narrative Architecture. Game Link: https://b-salt.itch.io/flatline-demo Google Drive…
P2-20: Cardinal Conquest! June 8, 2024 P2-20: Cardinal Conquest By Abhi Desai, Brendan Reeves, Luke Mann, Noah Wong (in alphabetical order) CS 247G — P2-20 Link to Game: https://github.com/abhidesai12/Cardinal-Conquest (follow…
Out of Office June 8, 2024 P2-Team 22: Ben H, Shuvi J, Jasmine N, Jailia Y Artist’s Statement Our game Out of Office explores themes of corruption, secrecy, and whistleblowing…
P2: After the Fire June 8, 2024 Team 7: Francis Santiago, Nicholas Bui, Thanh Tieu, Seamus Allen, Oumnia Chellah Artist’s statement Our intention with After The Fire was to create a…
P2 – On Edge, Team 3 June 8, 2024 Artist’s Statement Dear player, embark on a journey through the splintered landscape of Rowan’s memories, where the truth awaits assembly. You are the keeper…
P2: Level Design and Architecture June 7, 2024 Documentation: Submission Folder Game: Click on html file Demonstration of experience Final Playtest
Critical Play: Play Like a Feminist May 27, 2024 Game Information Name: Stardew Valley Creator: Eric Barone (“ConcernedApe”) Platform: Nintendo Switch, iOS, Android, macOS, Playstation 4, Xbox Target Audience: Ages 10+ Stardew Valley…
Critical Play: Puzzles – Ethan Foster May 13, 2024 For my critical play, I decided to play through The Almost Gone, a puzzle game developed by Playdigious and released on iOS. The Almost…
After the Fire — Concept Doc May 8, 2024 Synopsis Our game presents the journey of a young forest spirit to revitalize his home after a devastating wildfire. The main character is a…
Checkpoint 1: Concept Doc (Team 1) May 8, 2024 Synopsis A chick falls off a truck in the center of the city, leaving its family behind, and is tasked to embark on a…
Checkpoint 1: Concept Doc (Team 2) May 8, 2024 Moodboard / Visuals of the Game: Synopsis: An off-duty detective boards a train for a much-needed vacation but soon finds themselves entangled in a…
Checkpoint 1: Concept Doc (Edith Finch Style) May 7, 2024 Checkpoint 1_ Concept Doc (Edith Finch Style)
P2 Individual Concept Doc | Nick May 7, 2024 Spotify Playlist Direction 1 | Embedded Narrative | Fantasy, Narrative, Discovery A vibrant lush forest, tinged with a hint of mystery and fantasy. At…