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The Mechanics of Magic

The Mechanics of Magic

Game Design Writings by Students at Stanford taking 247G and 377G

  • Library
    • CS247G Community Game Design Resources
    • Game Design Resources
    • Graphic Design for Game Designers
    • Graphic Design Resources
    • Chapter 11 from Game Balance
  • Read Write Play
    • Hollow Knight: RWP 4 2023
    • Mystic Messenger: RWP 6 2023
    • Undertale: RWP 3 2023
    • What Remains of Edith Finch: RWP 5 2023
    • Catan: RWP1 2023
    • 80 Days: RWP 2 2023
  • 247G Syllabus
    • The Formal Elements of Game Design
    • Design for Play | Week One | Lecture A
    • Design for Play | Week One | Lecture B
    • Design for Play | Week Two | Lecture A
    • Design for Play | Week Two | Lecture B
    • Design for Play | Week Three | Lecture A
    • Design for Play | Week Three | Lecture B
    • Design For Play | Week Four | Section A
    • Design For Play | Week Four | Section B
    • Design for Play | Week Five | Class A
    • Design for Play | Week 5 | Class B
    • Design for Play | Week 6 | Class A (no class)
    • Design for Play | Week 6 | Class B
    • Design for Play | Week 7 | Class A
    • Design for Play | Week 7 | Class B
    • Design for Play | Week 8 | Class A
    • Design for Play | Week 8 | Lecture B
  • Serious Play Study Group Overview
    • Study Group Week by Week Breakdown
      • Formal Elements of Games
      • Final Reflection Essay
    • [Optional Material] What is fun?
    • Project 1: Those Who Play, Teach
      • READING Visual Design of Board Games
      • Pitch Your Teaching Game
      • Sketchnote: Playtesting Boardgames
      • Sketchnote: Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
      • SketchNote: MDAO
      • Critical Play: Write up your game of FLUXX
      • [Optional Material] Playtesting
      • OPTIONAL Board Game Usability
    • P2: The Future We Deserve
      • Critical Play: A Mechanic and a Story to Tell
      • Interactive Fiction: Tiny Playable Prototype
      • Introducing Interactive Fiction
      • Map and Premise
      • Critical Play: Story AND Storytelling games
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Sketchnote: Art of game design- Story
      • [Optional Material] Emergence and Progression
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Project 2 Reflection Essay
      • Share what you Learned: Writing Excuses Podcast
      • Values at Play & P2 Peer Grading
    • P3: The Game of Unexpected Consequences
      • P3 Concept Doc
      • Playable prototype
      • Working With System Dynamics (mindmap the reading, apply it to your game)
      • Mapping Systems
      • Sketchnote/Response for Rules & Tutorials
      • Project 3 Check-in
      • Project 3 Reflection Essay
    • P4: Refine a game
      • Sketchnote/Response for Playtesting with Strangers
      • Read: Mechanic is the Magic
  • On Sketchnotes
  • Printing at Stanford

Category: P2: Games In Space

P2 – Moodboard

May 3, 2022

Moodboard: Directions: 2-D game such as “line rider” focussed on audio elements controlling the main game play. 2-D platformer where players have to climb…

Individual Concept Document

May 3, 2022

Moodboard: Three Directions: A character exploring a piece of black-and-white sheet music, playing it like a platformer by jumping on the notes. As you…

Project 2: Concept Document

May 3, 2022

Three different concept sketches for an audio-based game that evokes a sense of wistfulness, haunting, and endearment are below. A moodboard and Spotify playlist for the game are…

Checkpoint 1: Concept Doc – Secrets of Stanford

May 3, 2022

By Ecy King, Ulo Freitas, Stanford Stickney, and Fernanda Kramer Our game, Secrets of Stanford, will focus on the life and death of Jane…

P2 Concept Doc: Alex Hurtado, Ciera Okere, Christina Ding, Will Osborn

May 3, 2022

Our concept document is in presentation format, view the Figma file here. Individual Concept Doc Links: Will Alex Christina Ciera

P2 Moodboard (Individual)

May 3, 2022

Moodboard Emotions to evoke 1. Fear 2. Suspense 3. Accomplishment   3 Directions for this game 1. Competition 1: two teams get the same…

Individual Post: Concept Doc P2

May 3, 2022

Moodboard: https://pin.it/71umRr8 Spotify Playlist: https://open.spotify.com/playlist/6wM5egoXdtrpWng7ylmOV2?si=75763bc5b9bb447e  Directions for the Game: Kinds of Fun (for all ideas): Discovery: exploration of the game as a 2d side…

Concept Doc – David Ryan

May 3, 2022

The core dilemma at the heart of our game is choosing whether or not to allow the current world – in steady ecological decline…

Checkpoint 1: Concept Doc – Ji Hong Ni (Individual)

May 3, 2022

Setting: A Room Theme: Time travel Emotion: Confusion Mechanics: Opening items   3 directions for the game to be: You stumble across an old…

Checkpoint 1: Individual Concept Doc

May 3, 2022

Moodboard:   Directions: (Mainly for the twist) The protagonist is actually sentient and as the game progresses, they start to break the 4th wall…

Checkpoint 1: Concept Doc

May 3, 2022

Moodboard: Spotify playlist: https://open.spotify.com/playlist/5YNFRyKvHGyXSJjhcjAcKc?si=43547ca8ee0e44ca Ideas for direction of game: Incorporation of a character meant to add humour and brings a less technical perspective to…

P2 Checkpoint 1 – Individual Concept

May 3, 2022

Concept 1: Narrative: The players are deserted on a sinking island and must work collectively to escape the hour within 1 hour before being…

P2 Checkpoint 1 – Concept Doc

May 3, 2022

Synopsis/Story The game is an escape room where players have to find their way out of a school to avoid getting captured by zombies….

P2 Checkpoint 1

May 3, 2022

Settings: post-apocalyptic large religious structure Theme: mystery/exploration Emotion: curiosity Mechanic: communicate with each other and use things in your environment to progress to locked…

Checkpoint 1: Team Concept Doc — Alex, Allie, Blake, Will

May 2, 2022

Team members: Alex Tsai, Allie Littleton, Blake Sharp, Will Coors Individual concept docs:   Blake’s individual concept doc Will’s individual concept doc Alex’s individual concept…

Checkpoint 1: Concept Doc — Alex Tsai

May 2, 2022

Moodboard: Playlist:  Directions:  The game could be modeled after a scavenger hunt, with a set path with clues taking players to the next clue,…

P2: Checkpoint 1: Individual Concept Doc

May 2, 2022

Mood Board Objects Dusty books/textbooks Filing cabinets, especially rusted ones that make creaky noises Water-damaged notebooks Worn backpacks Cracked glasses Desk lamps that are…

Moodboard for Project 2 Checkpoint 1 Individual Mood Board

P2 Checkpoint 1 Individual Mood Board

May 2, 2022

Wilmer’s Mood Board Spotify Playlist Directions of Game Direction 1 Following after Wall-E, main player will collect trash in order to pass the levels,…

Moodboard and Checkpoint 1 – Christina

May 2, 2022

My 3 directions and moodboard, see the slides: https://docs.google.com/presentation/d/1-JU7DpyI86VjNDUtsA9gXhAw7y77zs0G1jvgaTj6RNQ/edit  1. Soul collector documents the last denizens of the dying world. 2. Make wacky combination…

Untitled Fruit Game: Concept Doc

May 2, 2022

Untitled Fruit Game (Concept Doc)

Posts pagination

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Welcome to the Stanford HCI Game Design Blog.

Currently this blog holds two formal classes being taught by Christina Wodtke as well as Independent Study Work. In winter of 2022, cs377g was cancelled because of covid-19 uncertainty, and became a study group. You can follow along by looking at the SGSG syllabus and weekly break down.

CS 247G: Design for Play(SYMSYS 195G)

A project-based course that builds on the introduction to design in CS147 by focusing on advanced methods and tools for research, prototyping, and user interface design. Studio based format with intensive coaching and iteration to prepare students for tackling real world design problems. This course takes place entirely in studios; please plan on attending every studio to take this class. The focus of CS247g is an introduction to theory and practice of the design of games. We will make digital and paper games, do rapid iteration and run user research studies appropriate to game design. This class has multiple short projects, allowing us to cover a variety of genres, from narrative to pure strategy. Prerequisites: 147 or equivalent background.

CS 377G: Designing Serious Games

Over the last few years we have seen the rise of "serious games" to promote understanding of complex social and ecological challenges, and to create passion for solving them. This project-based course provides an introduction to game design principals while applying them to games that teach. Run as a hands-on studio class, students will design and prototype games for social change and civic engagement. We will learn the fundamentals of games design via lecture and extensive reading in order to make effective games to explore issues facing society today. The course culminates in an end-of- quarter open house to showcase our games. Prerequisite: CS147 or equivalent. 247G recommended, but not required.

SGSG: Serious Games Study Group

  • Library
    • CS247G Community Game Design Resources
    • Game Design Resources
    • Graphic Design for Game Designers
    • Graphic Design Resources
    • Chapter 11 from Game Balance
  • Read Write Play
    • Hollow Knight: RWP 4 2023
    • Mystic Messenger: RWP 6 2023
    • Undertale: RWP 3 2023
    • What Remains of Edith Finch: RWP 5 2023
    • Catan: RWP1 2023
    • 80 Days: RWP 2 2023
  • 247G Syllabus
    • The Formal Elements of Game Design
    • Design for Play | Week One | Lecture A
    • Design for Play | Week One | Lecture B
    • Design for Play | Week Two | Lecture A
    • Design for Play | Week Two | Lecture B
    • Design for Play | Week Three | Lecture A
    • Design for Play | Week Three | Lecture B
    • Design For Play | Week Four | Section A
    • Design For Play | Week Four | Section B
    • Design for Play | Week Five | Class A
    • Design for Play | Week 5 | Class B
    • Design for Play | Week 6 | Class A (no class)
    • Design for Play | Week 6 | Class B
    • Design for Play | Week 7 | Class A
    • Design for Play | Week 7 | Class B
    • Design for Play | Week 8 | Class A
    • Design for Play | Week 8 | Lecture B
  • Serious Play Study Group Overview
    • Study Group Week by Week Breakdown
      • Formal Elements of Games
      • Final Reflection Essay
    • [Optional Material] What is fun?
    • Project 1: Those Who Play, Teach
      • READING Visual Design of Board Games
      • Pitch Your Teaching Game
      • Sketchnote: Playtesting Boardgames
      • Sketchnote: Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
      • SketchNote: MDAO
      • Critical Play: Write up your game of FLUXX
      • [Optional Material] Playtesting
      • OPTIONAL Board Game Usability
    • P2: The Future We Deserve
      • Critical Play: A Mechanic and a Story to Tell
      • Interactive Fiction: Tiny Playable Prototype
      • Introducing Interactive Fiction
      • Map and Premise
      • Critical Play: Story AND Storytelling games
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Sketchnote: Art of game design- Story
      • [Optional Material] Emergence and Progression
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Project 2 Reflection Essay
      • Share what you Learned: Writing Excuses Podcast
      • Values at Play & P2 Peer Grading
    • P3: The Game of Unexpected Consequences
      • P3 Concept Doc
      • Playable prototype
      • Working With System Dynamics (mindmap the reading, apply it to your game)
      • Mapping Systems
      • Sketchnote/Response for Rules & Tutorials
      • Project 3 Check-in
      • Project 3 Reflection Essay
    • P4: Refine a game
      • Sketchnote/Response for Playtesting with Strangers
      • Read: Mechanic is the Magic
  • On Sketchnotes
  • Printing at Stanford

Archives

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Recent Posts

  • Self Introduction- Gavin Patton
  • MDA & 8 Kinds of Fun
  • MDA and 8 Kinds of Fun – Jack Y
  • Willow Azevedo MDA and 8 Kinds of Fun
  • Self Introduction – Jack Yang

Recent Comments

  • Jinhyo Huh on Final Reflection – Leo Sui
  • Jinhyo Huh on Jinhyo – Final Class Reflection
  • ban on CS199 Reflection – Rat King
  • Christina Wodtke on Read, Write, Play: Final Essay – Krystal Li
  • Christina Wodtke on CS 399 Reflection: Hotpot! – Krystal Li

Categories

  • P2: The Empathy Machine
  • Featured
  • Project One
  • milestone
  • P2: The Future We Deserve
  • mindmap
  • P1: Social Games
  • CS247G
  • Assignments
  • P1: those who play, teach
  • Lectures
  • P2: Games In Space
  • Critical Play
  • P3: The Game of Unexpected Consequences
  • Project Two
  • Project Four REFINE
  • P4: Refine a Game
  • Sketchnotes
  • Project Two: The Future We Deserve
  • From the Instructor
  • Project Three: The Game of Unexpected Consequences
  • ReadWritePlay
  • 377G: Serious Games
  • SGSG

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