Concept Doc Individual Submission July 20, 2026 Emotions: Mystery Tension horror Directions: Tactical RPG I would be very interested in making a Dark Fantasy tactical RPG with an emphasis…
Checkpoint 1: Concept Doc (Team Bathyergus) July 20, 2026 Team Bathyergus (Xingyi, Ellie, Claire, Dana, Hazel) Synopsis The game is a dive into the mind, each level a deeper layer revealing clues and…
Sketchnote: Loops & Arcs July 20, 2026 Sketchnote: Example: I really enjoy the game Animal Crossing. It relies mainly on loops of daily tasks. Players repeat activities such as fishing, catching…
Individual Concept Doc – Willow Azevedo July 20, 2026 Directions I. Type of Fun – Challenge Part of our idea for the game is incorporating puzzles into the game to reveal the plot….
Individual Concept Doc July 20, 2026 Moodboard Playlist Narrative Directions Direction 1 – Investigation RPG This direction focuses on investigation and dialogue as the core gameplay. Players explore the town,…
Individual Concept Doc – Marcus Polson (team josephoartigasia) July 20, 2026 Emotions: Hope, Intrigue, Discovery Moodboard: Concept Playlist: Possible Directions/Concepts: A TTRPG with a defined narrative, which would be conveyed by the digital element. Players…
Indivisual Concept – Jack Yang (Team Quemisia) July 20, 2026 MOOD BOARD: SOUNDTRACKS: Setting – Dark abandoned environment, lots of greenery and overgrowth, broken buildings and vehicles. Going for aesthetics of discovery…
Aksel – P2 – Individual Deliverable July 20, 2026 Emotions to evoke: Uncertainty, struggle, sympathy Mood Board: …
Individual concept doc – Noah (team josephoartigasia) July 20, 2026 Concept 1- Each player controls their specialized character/race for a level. This mechanic would be very similar to how roles are differentiated in classic…
Individual Concept Doc – Xingyi (Team Bathyergus) July 20, 2026 Emotions: mysterious, dreamlike, mechanical Mood board Playlist Narrative direction Direction 1: Layers of box. Players unwrap each layer through mechanical puzzles. Because the box…
Individual Concept Doc – Benjamin July 20, 2026 Moodboard & Playlist Narrative Directions Direction 1 – Walking simulator between levels One of our ideas for the game is a simple puzzle room….
Individual Concept Doc P2 July 20, 2026 Moodboard For our game, I would like to draw inspiration from the following games: Horrortale, OneShot, Little Misfortune, Little Nightmares, Fran…
Individual Concept Doc – Dana To (Team Bathyergus) July 19, 2026 Moodboard: Spotify playlist: 3 Directions from Ideation: Playing with colors: The gameplay may focus on color as the core mechanic. Players can change their…
The Last Medici – Concept doc July 19, 2026 Overview The Last Medici is an open-world map exploration game with pixel art aesthetics (inspired by Stardew Valley). The player takes on the role of the…
Individual Concept Doc – Ellie Prince (Team Bathyergus) July 19, 2026 Moodboard Spotify Playlist 3 Directions from Ideation Narrative series of puzzles based on recognizable famous artworks. This direction would involve a series of levels…
Critical Play: Walking Simulators — BABBDI July 19, 2026 How Does Walking Tell a Story? Video games train us to read movement as a resource: a sprint bar, a stamina meter, a dodge-roll….
Sketchnote: Loops & Arcs July 19, 2026 Example Game: Slither.io. I can get embarrassingly sidetracked playing Slither.io because it’s addictively simple and challenging, but it’s also interestingly almost pure loop architecture….
Critical Play: Walking Simulators July 19, 2026 For this assignment, I played What Remains of Edith Finch, a walking simulator developed by Giant Sparrow. The game is available on PC, PlayStation,…