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The Mechanics of Magic

The Mechanics of Magic

Game Design Writings by Students at Stanford taking 247G and 377G

  • Library
    • CS247G Community Game Design Resources
    • Game Design Resources
    • Graphic Design for Game Designers
    • Graphic Design Resources
    • Chapter 11 from Game Balance
  • Read Write Play
    • Hollow Knight: RWP 4 2023
    • Mystic Messenger: RWP 6 2023
    • Undertale: RWP 3 2023
    • What Remains of Edith Finch: RWP 5 2023
    • Catan: RWP1 2023
    • 80 Days: RWP 2 2023
  • 247G Syllabus
    • The Formal Elements of Game Design
    • Design for Play | Week One | Lecture A
    • Design for Play | Week One | Lecture B
    • Design for Play | Week Two | Lecture A
    • Design for Play | Week Two | Lecture B
    • Design for Play | Week Three | Lecture A
    • Design for Play | Week Three | Lecture B
    • Design For Play | Week Four | Section A
    • Design For Play | Week Four | Section B
    • Design for Play | Week Five | Class A
    • Design for Play | Week 5 | Class B
    • Design for Play | Week 6 | Class A (no class)
    • Design for Play | Week 6 | Class B
    • Design for Play | Week 7 | Class A
    • Design for Play | Week 7 | Class B
    • Design for Play | Week 8 | Class A
    • Design for Play | Week 8 | Lecture B
  • Serious Play Study Group Overview
    • Study Group Week by Week Breakdown
      • Formal Elements of Games
      • Final Reflection Essay
    • [Optional Material] What is fun?
    • Project 1: Those Who Play, Teach
      • READING Visual Design of Board Games
      • Pitch Your Teaching Game
      • Sketchnote: Playtesting Boardgames
      • Sketchnote: Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
      • SketchNote: MDAO
      • Critical Play: Write up your game of FLUXX
      • [Optional Material] Playtesting
      • OPTIONAL Board Game Usability
    • P2: The Future We Deserve
      • Critical Play: A Mechanic and a Story to Tell
      • Interactive Fiction: Tiny Playable Prototype
      • Introducing Interactive Fiction
      • Map and Premise
      • Critical Play: Story AND Storytelling games
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Sketchnote: Art of game design- Story
      • [Optional Material] Emergence and Progression
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Project 2 Reflection Essay
      • Share what you Learned: Writing Excuses Podcast
      • Values at Play & P2 Peer Grading
    • P3: The Game of Unexpected Consequences
      • P3 Concept Doc
      • Playable prototype
      • Working With System Dynamics (mindmap the reading, apply it to your game)
      • Mapping Systems
      • Sketchnote/Response for Rules & Tutorials
      • Project 3 Check-in
      • Project 3 Reflection Essay
    • P4: Refine a game
      • Sketchnote/Response for Playtesting with Strangers
      • Read: Mechanic is the Magic
  • On Sketchnotes
  • Printing at Stanford

Critical Play: Worldbuilding – Kelvin

May 15, 2026

For this week’s critical play, I chose Hades because it has been on my list to play for a very long time. Hades was…

Critical Play: A Dark Room

May 15, 2026

A Dark Room is a game created by Michael Townsend / Doublespeak Games. It is originally released as a browser game and later brought…

Shuci Worldbuilding Critical Play Stardew Valley

May 15, 2026

Stardew Valley is a farming and life simulation game created by ConcernedApe. The game is targeted toward players who enjoy cozy and narrative-driven experiences,…

Playing Papers, Please: Success in Creating Emotional and Moral Distance

May 15, 2026

Papers, Please argues that even if personal responsibility remains within bureaucratic systems, repetitive processes can train regular people to suppress natural empathetic tendencies by…

Critical Play: Pokemon Brilliant Diamond

May 15, 2026

For this week’s critical play I played Pokemon Brilliant Diamond, a 2021 remaster of Pokemon Diamond originally released in 2007. The game was developed…

Sosi Day Critical Play #6: Worldbuilding

May 15, 2026

I played A Dark Room for this week’s critical play, a stark, text-based resource management game where the player gathers materials to sustain life…

Critical Play: Worldbuilding — Hollow Knight

May 15, 2026

This week, I played Hollow Knight (hereafter HK) by Team Cherry. The game was released in 2017 on PC and then ported later to…

Just Doing My Job in Arstotzka

May 14, 2026

I didn’t enjoy playing Papers, Please that much, and I think that’s exactly why it works. The game puts you in this position that…

Critical Play: A Dark Room

May 14, 2026

A Dark Room is a browser-based minimalist narrative game created by Michael Townsend and later adapted to mobile by Amir Rajan. Originally released on…

Jolie – Sketchnote: Addiction by Design

May 14, 2026

Also here: https://drive.google.com/file/d/16plf4IM3SNtcvz8gtM8Py21HCO2CxL50/view?usp=sharing

The Arstotzka banner with text saying "Glory to Arstotzka"

The Moral Checkpoint: How “Papers, Please” Gamifies Ethical Resistance

May 14, 2026

In Lucas Pope’s 2013 political simulation Papers, Please, players face an uncomfortable truth: sometimes our public duties demand actions that violate our private conscience….

World Building Critical Play

May 14, 2026

The game I chose for this critical play is Wizard101, an MMORPG created by KingsIsle Entertainment and available on PC and Mac. The game…

Loops and Arcs – Sketchnote

May 14, 2026

Critical Play: Worldbuilding—Subnautica—Akary Buenrostro

May 14, 2026

Subnautica Developed by Unknown Worlds Entertainment Played on PC (2018), later also Switch, PS4, Xbox Players (E10+) who enjoy exploration, crafting, survival mechanics, and…

Critical Play: Wobble Dogs

May 14, 2026

For this week’s critical play, I played Wobble Dogs, a whimsical game about breeding unique cartoon dogs. The game, made by Animal Uprising and…

Critical Play: Worldbuilding

May 14, 2026

I played King of Tokyo, a tabletop game made by Richard Garfield, meant for people aged 8+ who are a fan of Japanese monsters,…

Loops & Arcs

May 13, 2026

Battlefront 2 is built on a hierarchical chain of loops. For example,  lower-order interaction loops like aiming and movement lead to  higher-order compound interactions…

Loops & Arcs – Sally

May 13, 2026

Critical Play: Worldbuilding

May 13, 2026

I played A Dark Room that was originally created by Michael Townsend. It is a minimalist browser game without any complicated setting or clear…

Critical Play: Stray

May 13, 2026

For this critical play, I played Stray, a third-person cat adventure game by BlueTwelve Studio. The developer of the game invites the player to…

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Welcome to the Stanford HCI Game Design Blog.

Currently this blog holds two formal classes being taught by Christina Wodtke as well as Independent Study Work. In winter of 2022, cs377g was cancelled because of covid-19 uncertainty, and became a study group. You can follow along by looking at the SGSG syllabus and weekly break down.

CS 247G: Design for Play(SYMSYS 195G)

A project-based course that builds on the introduction to design in CS147 by focusing on advanced methods and tools for research, prototyping, and user interface design. Studio based format with intensive coaching and iteration to prepare students for tackling real world design problems. This course takes place entirely in studios; please plan on attending every studio to take this class. The focus of CS247g is an introduction to theory and practice of the design of games. We will make digital and paper games, do rapid iteration and run user research studies appropriate to game design. This class has multiple short projects, allowing us to cover a variety of genres, from narrative to pure strategy. Prerequisites: 147 or equivalent background.

CS 377G: Designing Serious Games

Over the last few years we have seen the rise of "serious games" to promote understanding of complex social and ecological challenges, and to create passion for solving them. This project-based course provides an introduction to game design principals while applying them to games that teach. Run as a hands-on studio class, students will design and prototype games for social change and civic engagement. We will learn the fundamentals of games design via lecture and extensive reading in order to make effective games to explore issues facing society today. The course culminates in an end-of- quarter open house to showcase our games. Prerequisite: CS147 or equivalent. 247G recommended, but not required.

SGSG: Serious Games Study Group

  • Library
    • CS247G Community Game Design Resources
    • Game Design Resources
    • Graphic Design for Game Designers
    • Graphic Design Resources
    • Chapter 11 from Game Balance
  • Read Write Play
    • Hollow Knight: RWP 4 2023
    • Mystic Messenger: RWP 6 2023
    • Undertale: RWP 3 2023
    • What Remains of Edith Finch: RWP 5 2023
    • Catan: RWP1 2023
    • 80 Days: RWP 2 2023
  • 247G Syllabus
    • The Formal Elements of Game Design
    • Design for Play | Week One | Lecture A
    • Design for Play | Week One | Lecture B
    • Design for Play | Week Two | Lecture A
    • Design for Play | Week Two | Lecture B
    • Design for Play | Week Three | Lecture A
    • Design for Play | Week Three | Lecture B
    • Design For Play | Week Four | Section A
    • Design For Play | Week Four | Section B
    • Design for Play | Week Five | Class A
    • Design for Play | Week 5 | Class B
    • Design for Play | Week 6 | Class A (no class)
    • Design for Play | Week 6 | Class B
    • Design for Play | Week 7 | Class A
    • Design for Play | Week 7 | Class B
    • Design for Play | Week 8 | Class A
    • Design for Play | Week 8 | Lecture B
  • Serious Play Study Group Overview
    • Study Group Week by Week Breakdown
      • Formal Elements of Games
      • Final Reflection Essay
    • [Optional Material] What is fun?
    • Project 1: Those Who Play, Teach
      • READING Visual Design of Board Games
      • Pitch Your Teaching Game
      • Sketchnote: Playtesting Boardgames
      • Sketchnote: Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
      • SketchNote: MDAO
      • Critical Play: Write up your game of FLUXX
      • [Optional Material] Playtesting
      • OPTIONAL Board Game Usability
    • P2: The Future We Deserve
      • Critical Play: A Mechanic and a Story to Tell
      • Interactive Fiction: Tiny Playable Prototype
      • Introducing Interactive Fiction
      • Map and Premise
      • Critical Play: Story AND Storytelling games
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Sketchnote: Art of game design- Story
      • [Optional Material] Emergence and Progression
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Project 2 Reflection Essay
      • Share what you Learned: Writing Excuses Podcast
      • Values at Play & P2 Peer Grading
    • P3: The Game of Unexpected Consequences
      • P3 Concept Doc
      • Playable prototype
      • Working With System Dynamics (mindmap the reading, apply it to your game)
      • Mapping Systems
      • Sketchnote/Response for Rules & Tutorials
      • Project 3 Check-in
      • Project 3 Reflection Essay
    • P4: Refine a game
      • Sketchnote/Response for Playtesting with Strangers
      • Read: Mechanic is the Magic
  • On Sketchnotes
  • Printing at Stanford

Archives

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Recent Posts

  • Critical Play: Worldbuilding – Kelvin
  • Critical Play: A Dark Room
  • Shuci Worldbuilding Critical Play Stardew Valley
  • Playing Papers, Please: Success in Creating Emotional and Moral Distance
  • Critical Play: Pokemon Brilliant Diamond

Recent Comments

  • Aanika Atluri on RWP Week 5: A Short Hike and Wandering Games
  • Aanika Atluri on A Short Hike: Why Wander?
  • Aanika Atluri on A Short Hike, A Long Distraction
  • Jay on Sketchnote: Game Design Patterns for Building Friendship
  • Christina Wodtke on The Privilege of Moral Agency

Categories

  • P2: The Empathy Machine
  • Featured
  • Project One
  • milestone
  • P2: The Future We Deserve
  • mindmap
  • P1: Social Games
  • CS247G
  • Assignments
  • P1: those who play, teach
  • Lectures
  • P2: Games In Space
  • Critical Play
  • P3: The Game of Unexpected Consequences
  • Project Two
  • Project Four REFINE
  • P4: Refine a Game
  • Sketchnotes
  • Project Two: The Future We Deserve
  • From the Instructor
  • Project Three: The Game of Unexpected Consequences
  • ReadWritePlay
  • 377G: Serious Games
  • SGSG

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