Critical Play: Worldbuilding – Kelvin May 15, 2026 For this week’s critical play, I chose Hades because it has been on my list to play for a very long time. Hades was…
Critical Play: A Dark Room May 15, 2026 A Dark Room is a game created by Michael Townsend / Doublespeak Games. It is originally released as a browser game and later brought…
Shuci Worldbuilding Critical Play Stardew Valley May 15, 2026 Stardew Valley is a farming and life simulation game created by ConcernedApe. The game is targeted toward players who enjoy cozy and narrative-driven experiences,…
Playing Papers, Please: Success in Creating Emotional and Moral Distance May 15, 2026 Papers, Please argues that even if personal responsibility remains within bureaucratic systems, repetitive processes can train regular people to suppress natural empathetic tendencies by…
Critical Play: Pokemon Brilliant Diamond May 15, 2026 For this week’s critical play I played Pokemon Brilliant Diamond, a 2021 remaster of Pokemon Diamond originally released in 2007. The game was developed…
Sosi Day Critical Play #6: Worldbuilding May 15, 2026 I played A Dark Room for this week’s critical play, a stark, text-based resource management game where the player gathers materials to sustain life…
Critical Play: Worldbuilding — Hollow Knight May 15, 2026 This week, I played Hollow Knight (hereafter HK) by Team Cherry. The game was released in 2017 on PC and then ported later to…
Just Doing My Job in Arstotzka May 14, 2026 I didn’t enjoy playing Papers, Please that much, and I think that’s exactly why it works. The game puts you in this position that…
Critical Play: A Dark Room May 14, 2026 A Dark Room is a browser-based minimalist narrative game created by Michael Townsend and later adapted to mobile by Amir Rajan. Originally released on…
Jolie – Sketchnote: Addiction by Design May 14, 2026 Also here: https://drive.google.com/file/d/16plf4IM3SNtcvz8gtM8Py21HCO2CxL50/view?usp=sharing
The Moral Checkpoint: How “Papers, Please” Gamifies Ethical Resistance May 14, 2026 In Lucas Pope’s 2013 political simulation Papers, Please, players face an uncomfortable truth: sometimes our public duties demand actions that violate our private conscience….
World Building Critical Play May 14, 2026 The game I chose for this critical play is Wizard101, an MMORPG created by KingsIsle Entertainment and available on PC and Mac. The game…
Critical Play: Worldbuilding—Subnautica—Akary Buenrostro May 14, 2026 Subnautica Developed by Unknown Worlds Entertainment Played on PC (2018), later also Switch, PS4, Xbox Players (E10+) who enjoy exploration, crafting, survival mechanics, and…
Critical Play: Wobble Dogs May 14, 2026 For this week’s critical play, I played Wobble Dogs, a whimsical game about breeding unique cartoon dogs. The game, made by Animal Uprising and…
Critical Play: Worldbuilding May 14, 2026 I played King of Tokyo, a tabletop game made by Richard Garfield, meant for people aged 8+ who are a fan of Japanese monsters,…
Loops & Arcs May 13, 2026 Battlefront 2 is built on a hierarchical chain of loops. For example, lower-order interaction loops like aiming and movement lead to higher-order compound interactions…
Critical Play: Worldbuilding May 13, 2026 I played A Dark Room that was originally created by Michael Townsend. It is a minimalist browser game without any complicated setting or clear…
Critical Play: Stray May 13, 2026 For this critical play, I played Stray, a third-person cat adventure game by BlueTwelve Studio. The developer of the game invites the player to…