Critical Play: Worldbuilding – snoopy July 24, 2026 For this week’s worldbuilding Critical Play, I played the much-beloved Deltarune: Chapter 3. Toby Fox has always been a fantastic worldbuilder in my eyes,…
Critical Play: Worldbuilding July 24, 2026 For this critical play, I played Pokemon Black and White, a game that I’ve played a bit as a kid and wanted to try…
Critical Play: Worldbuilding – Marcus Polson July 24, 2026 For this critical play I played Undertale, a 2015 indie game by Toby Fox. Despite this game’s popularity and cultural significance, I hadn’t actually…
Critical Play–Worldbuilding–Joseph Gu July 24, 2026 Deltarune’s first three chapters seems like a fairly cliché “kids get sucked into a fantasy world” RPG (much like Toby Fox’s previous game, Undertale),…
Critical Play: Worldbuilding – Owen Sample July 24, 2026 In Celeste, designed by Maddy Thorson and Noel Berry for PC and consoles in 2018, the mountain isn’t just a passive obstacle course for…
Critical Play: Narrative and Puzzles in Monument Valley – Yan Chen July 24, 2026 Game: Monument Valley Crearer: Ustwo Games Target Audience: Puzzle game player Platform: mobile device Monument Valley weaves its narrative into gameplay through environmental design…
Critical Play: Worldbuilding July 24, 2026 For this assignment I played Everdell, a city-building board game designed by James A. Wilson and published by Starling Games. The game is aimed…
Critical play: Worldbuilding – Lebriz July 23, 2026 Were any traits cultural or societal? What traits subscribed to/deviated from a genre stereotype? Was doing so beneficial, or potentially harmful? The game was…
Aksel – LoZ Twilight Princess – World Building July 23, 2026 This post contains spoilers for The Legend of Zelda: Twilight Princess. The Legend of Zelda: Twilight Princess is a standout 2006 GameCube title from Nintendo….
Who Gets to Count as Human in 2064: Read Only Memories? July 23, 2026 2064: Read Only Memories by MidBoss Kind of like cyberpunk, narrative games, and the ethics of technology After playing Cyberpunk 2077, I thought I understood…
Critical Play: World Building July 23, 2026 For this week’s world-building Critical Play, I played “A Dark Room” by Michael Townsend. This minimalist, reading-based RPG is likely aimed for Middle/High School…
Critical Play: Worldbuilding July 23, 2026 Dorfromantik (The Board Game) Dorfromantik: The Board Game is a cooperative tile-laying game designed by Michael Palm and Lukas Zach, and published by Pegasus…
Sketchnote: Loops & Arcs July 23, 2026 Describe a game you enjoy and what kind of architecture it has. I love playing Overcooked 2 with my friends, which is a max…
Critical Play: Worldbuilding – Dark Souls 3 July 23, 2026 When people think about world building in fantasy, they usually think about maps, monsters, magic, and kingdoms. Gabriela Pereira argues that good world building…
Critical Play: Walking Simulator July 23, 2026 The game I played was What Remains of Edith Finch, published by Annapurna Interactive. The game is playable on PlayStation, Windows, Xbox, Nintendo Switch,…
Critical Play: Worldbuilding July 23, 2026 The game I played was A Dark Room by Doublespeak Games. A Dark Room can be played in web brower, iOS, Windows, and Mac…
Critical Play | Worldbuilding – Wizard 101 July 23, 2026 Fantasy games often rely on familiar stereotypes so players can quickly gain an overall understanding of an unfamiliar world. However, these stereotypes also influence…
Critical Play: Worldbuilding July 23, 2026 I chose to play the game Dark Souls III, an open-world RPG published in 2016 by Bandai Namco Entertainment. It is available on PlayStation…
Critical Play: Worldbuilding July 23, 2026 The game I have chosen is Pokemon Emerald. Its main audience is Game designers, fantasy writers, and players interested in game ethics and world-building….