Games, Design and Play: Elements – Paprika Chen September 27, 2026 Task 1: Identify the basic elements in a game of your choice. Task 2: Swap one element between two games What if Dou Dizhu…
Games, Design and Play: Elements – Noe Chicas-Aranda September 26, 2026 Basic Elements in Root Root is a tactical wargame where the basic goal is the same for everyone: be the first to reach 30…
Games, Design and Play: Elements – Rachel Zhao September 26, 2026 Task-1 Identify the basic elements in a game of your choice Actions, goals, rules, objects, playspace, players of the game Gold Miner: Actions: Launch…
Games, Design and Play: Elements – Jeffery September 26, 2026 Basic Elements of Table Tennis Players: The game can be played with either or 4 players, divided into two equal teams. Objects: The objects…
Games, Design and Play: Elements (Yuina) September 24, 2026 Basic Elements in UNO Actions: Taking a card from the deck, placing a card on the discard pile Rules: Each player, in turn, either 1….
Games, Design and Play: Elements- Jessica September 24, 2026 Brick Breaker Actions: move bar right/left Goals: eliminate all bricks (touch brick with ball) Rules: Objects: bars, bricks, balls Playspace: A computer screen Players:…
Final CS247G Reflection August 25, 2026 Final CS247G Reflection Before this class, I thought about game design mostly through an engineering lens — I had some interest in games as…
Critical Play on WorldBuilding: Cyberpunk’s Night City Doesn’t Have Races — It Has Lifepaths August 25, 2026 I played maybe two hours of Cyberpunk 2077 on my brother’s Steam Deck before I had to give it back, so this isn’t a…
Critical Play: Puzzles — EXIT: The House of Riddles August 25, 2026 Critical Play: Puzzles — EXIT: The House of Riddles For this Critical Play, I played EXIT: The House of Riddles during office hours with…
Critical Play: Mysteries & Escape Rooms — Cube Escape: Paradox August 25, 2026 Critical Play: Mysteries & Escape Rooms — Cube Escape: Paradox For this Critical Play I looked at Cube Escape: Paradox, a short point-and-click puzzle…
Protected: Independent Study Final Reflection August 22, 2026 There is no excerpt because this is a protected post.
CS399: The Y2K Shopping Guide August 21, 2026 Welcome to the Next Millennium Mall. To ensure a pleasant shopping experience, please observe the following rules: Rule 1: If you hear the merchandise…
Personal Reflection August 19, 2026 Picture the moment when finally, after all the design and conception is done, you think your various elements, objects, and mechanics are ready. This…
Final Class Reflection August 17, 2026 I learned a lot from this course! I did not previously have any experience with game design, and consider myself to be a pretty…
Final Class Reflection from Alex August 15, 2026 My Learning Journey in 247G Before signing up for this class, nearly all my gaming experience was limited to mobile games. I simply viewed…
Final Review – snoopy August 15, 2026 I can’t believe it’s all over! The class, at least. I feel like there is still so much to learn and make. Before taking…
Protected: Learning to Play Again August 15, 2026 There is no excerpt because this is a protected post.
Heteropsomys P2: Vineyard of Eden August 15, 2026 A game by Aksel Kolasinski, Yifan Xu, Xatrik Bera, and snoopy Artist’s Statement: Vineyard of Eden is a dark fantasy, semi-tactical RPG which…