Critical Play: Competitive Analysis July 7, 2026 Pathlock (Brian Hamilton, Logic Puzzles Online, c. 2026) is a browser-based, turn-based, zero-sum, perfect-information race game across a gridded board with no teams or…
Critical play: competitive analysis July 6, 2026 At game night this Monday, a team member and I played the board game “Pandemic” by Z-Man games. I had only ever played the…
Bluffing and Deception July 6, 2026 For this critical play, I revisited two games from the Bluffing category: Among Us (developed by Innersloth) and One Night Ultimate Werewolf (designed by…
Sketchnote: Game Design Patterns for Building Friendships July 6, 2026 Google docs over here: https://docs.google.com/document/d/1uHh0B7OzGlNxoFLGE85IX3ozATv2ttN0gsBECpqM5cY/edit?usp=sharing
Critical Play: Competitive Analysis July 6, 2026 For this assignment, I decided to compare our game, Mooney Ranch, with Exploding Kittens. Even though the two games have completely different themes, they…
Introduce Yourself July 6, 2026 Name Alex Preferred Pronouns He/Him All-Time Favorite Game: Figgies My favorite game of all time is Figgies. This game tests not only players’ mathematical…
Week2_Critical_Play July 6, 2026 Basic Game Info Game: Apples to Apples Creators: Matthew Kirby & Mark Alan Osterhaus Platform: Physical tabletop card game, also mobile app Target audience:…
Week2_Learning to Play Closely July 6, 2026 Braid made me feel sad and guilty long after I finished playing. Its main rule is rewinding time to fix mistakes, and this simple…
Sketchnote: Game Design Patterns for Building Friendships – Yunming Huang (Lucy) July 5, 2026 Here’s a PDF form: Sketchnote-Game Design for Building Friendships