CS247 – Critical Play: Walking Simulators July 17, 2026 Although I began playing Monument Valley as a puzzle game, I became enthralled by the story behind it. The player guides a small stylized…
Critical Play: Walking Simulators – Owen Sample July 17, 2026 For this critical play, I enjoyed Adam Robinson-Yu’s A Short Hike, released in 2019, on my Steamdeck. You play as Claire, an anthropomorphic bird,…
Checkpoint 0: Team Norms (Team Bathyergus) July 17, 2026 Team Bathyergus’ Norms: Complete assigned tasks on time (don’t make the team wait for/remind you). Show up to all the meetings and be ready…
Team josephoartigasia team norms July 17, 2026 As a team we have agreed upon the following norms. anything not explicitly written (like don’t be a jerk) is included under “be respectful”….
Concept Doc group Niglarodon July 17, 2026 Echoes of Home Some memories fade. Some never leave. Synopsis Our game is a cozy exploration game about memories, reunion, and the connections that…
Critical Play: Walking Simulators – Willow Azevedo July 17, 2026 For the critical play on walking simulators I played A Short Hike. It was made by indie game designer Adam Robinson-Yu (also known as…
Team Norms for Canariomys July 17, 2026 Have fun Get your work done on time Have good communication with other team members Consider everyone’s ideas Mainly communicate through discord Don’t sugar…
Concept doc_vivian July 17, 2026 Moodboard: Playliist: Narrative Directions: Direction 1 – Open Exploration I’m thinking about to make the game a cozy open exploration experience, similar to A…
Critical Play–Walking Simulators July 17, 2026 The Stanley Parable: Ultra Deluxe is the updated version of the the original Stanley Parable. The only tools the player has access to are WASD…
Critical Play: Walking Simulators – Nicholai K. July 16, 2026 This week, I played Journey, a game developed by thatgamecompany and released on all platforms. Being a relatively easy and short game, only taking…
Critical Play: Walking Simulators – snoopy July 16, 2026 “Walking simulators” are games that are usually mechanically simple (i.e., the player may only walk and solve simple puzzles), but often are so in…
Critical play- The Stanley Parable: Ultra Deluxe July 16, 2026 The Stanley Parable tells a story with 4 things, which are the enviroment, narrator, player choice, and walking. The way the Parable is designed…
Checkpoint 0: Team Norms July 16, 2026 Team tainotherium Team Norms 1. Punctuality & Notice Be on time for all commitments. If you’re going to be late or absent, notify the…
Critical Play: Walking Simulators July 16, 2026 I played the game A Short Hike by Adam Robinson-Yu, which can be played on windows, mac, and controller. The game is targeted towards…
Walking Through a Life I Did Not Choose: How Firewatch Uses Movement and Choice to Tell Its Story July 16, 2026 Before playing Firewatch for the first time, I expected a walking simulator to be a game where I simply moved through a beautiful environment…
Critical play: walking simulators – Lebriz July 16, 2026 How does walking tell the story? For this critical play, I decided to play Dear Esther, where there are many ways the designer portrays…
Aksel – Death Stranding – Walking Simulators July 16, 2026 Death Stranding, the 2019 PlayStation 4 game made by Kojima Productions, is at its core is movie video game, which proves more a cinematic…
How Does Walking Tell the Story in What Remains of Edith Finch? July 16, 2026 Target audience: Players interested in narrative games and walking simulators Game: What Remains of Edith Finch Developer: Giant Sparrow Platform: PC (Steam) What Remains…
Critical Play: Walking Simulators July 16, 2026 This week, I played A Short Hike, a game developed by Adam Robinson Yu that can be played on various different platforms including Steam,…