Critical Play: Spyfall July 2, 2026 I chose to play Spyfall, which is a social deduction game meant for a group of 3-8 in which everyone is given a role…
Learning to Play Closely: Undertale July 2, 2026 I game that I’ve played a bit of (admittedly maybe not enough to fully understand) is Undertale. It is structured like many RPG games…
Critical Play: We’re Not Really Strangers July 2, 2026 “How do we foster communication?” We’re Not Really Strangers, a purpose-driven card game created in 2018 by Koreen Odiney, is a card game for…
MDA & 8 Kinds of Fun: Pokémon GO July 2, 2026 A game that I really like is Pokemon GO, since it lets you feel like you’re exploring the world and collecting interesting things. In…
Critical Play: Bluffing, Judging and Getting Vulnerable July 1, 2026 Blood on the Clocktower and Social Deception Game: Blood on the Clocktower Creator: Steven Medway, published by The Pandemonium Institute Platform: In-person tabletop social…
Critical Play: Among Us – Rohan Gonzalez July 1, 2026 For this critical play, I am covering Among Us by Innersloth, playable on mobile devices, major consoles, PC, and in VR. In playing Among…
Critical Play – Bluffing, Judging, and Getting Vulnerable July 1, 2026 The Game I played was Among Us. Target audience are older teens or young adults ranging from 15-25. The game was created by InnerSloth…
Critical Play: Bluffing, Judging and Getting Vulnerable… July 1, 2026 1. Game Mechanics The game secret hitler, also called secret Sith, organizes everyone in the game into two secret factions. It is a classic…
Critical Play: Bluffing, Judging and Getting Vulnerable… July 1, 2026 I played Blood on the Clocktower, designed by Steven Medway and published by The Pandemonium Institute. It’s a tabletop game played in person and…
Critical Play: Bluffing, Judging and Getting Vulnerable – snoopy July 1, 2026 Somehow, despite the great popularity of the game amongst people my age, I have only just gotten around to playing Coup for the first…
Learning to Play Closely: It Takes Two July 1, 2026 It Takes Two hit me with a surprising wave of sadness before it ever felt “fun.” The opening frames the parents’ divorce as something…
Critical Play: Among Us July 1, 2026 For this critical play, I played Among Us, is a very famous game that I’d heard all the time. Before playing, I only…
Critical Play: Bluffing, Judging and Getting Vulnerable… July 1, 2026 Game: Wavelength When playing wavelength, I found it to be way more revealing than I expected it to be. The game isn’t just about…
Learning to Play Closely: GTA V July 1, 2026 GTA V is a game intended to let you relax into freedom and show you the consequences of this freedom at the same time….
Critical Play: Bluffing, Judging and Getting Vulnerable… July 1, 2026 This week I played the game Blood on the Clocktower by Steven Medway which is a bluffing game. I have already heard about it for…
Short Exercise: Learning to Play Closely – Nicholas Lipsmeyer July 1, 2026 One game that had a strong impact on me is Minecraft. On the surface, it looks like it’s just a game about gathering resources,…
Critical Play: Bluffing, Judging and Getting Vulnerable… – Yan Chen July 1, 2026 Among Us: The Silence of Strategy Game: Among Us Creator: InnerSloth Platform: PC Target Audience: Social deduction game fans Playing Among Us revealed a communication pattern of…