P2: “The Sixth Face” (Team Bathyergus) August 14, 2026 Team Bathyergus: Xingyi, Ellie, Claire, Dana, Hazel Artist’s Statement The Sixth Face is a single-player puzzle videogame for the Playdate system centering on Vincent…
Final Class Reflection-Emily Su August 14, 2026 Learning to Design Through Play Before taking this class, I thought play simply meant doing something fun that helped people relax and feel happy….
Final Class Reflection_Vivian August 14, 2026 I chose this class because I am looking for a specific stream of my major (Computer Science). I am not a big fan of…
Final Class Reflection August 14, 2026 Before this class, I thought of games as a primarily aesthetic and strategic experience. I had played games of chance mixed with strategy like…
Clare’s Final Class Reflection August 14, 2026 I hadn’t been much of a gamer before this class. The only games I had played were a few RPGs and MOBAs like Honor…
P2: Level Design and Architecture – Felix Producto August 14, 2026 A game by Owen Sample, Noah Leibert, Marcus Polson, and Nicholai Khitrykh Artist’s Statement: The original concept of Felix Producto was to create a…
Final Class Reflection – Marcus Polson August 14, 2026 I came into this class loving games, video games, board games, card games, everything. Because I loved games, I wanted to make games, but…
Final Class Reflection – Nicholai K. August 14, 2026 Before this class, I had always experienced games from a player’s perspective, focused more on the forward-facing parts of the game. With what I…
Final Reflection- Gavin Patton August 14, 2026 I took this class for a few reasons, chief among them was that a class about game design that wasnt just about video games…
P2: Echos of Home August 14, 2026 Echos of Home Team Niglarodon: Vivian RU, Yunming HUANG, Yan CHEN, Lebriz Bal CLAYTON Artist’s Statement: “Echoes of Home” explores a simple yet deeply…
Final Class Reflection – Yunming Huang August 14, 2026 Before taking Design for Play, I thought of games mainly as something designed for people to have fun in their free time. A game…
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Final Class Reflection August 14, 2026 Before taking 247G, I mostly thought about games from the perspective of a player. When I played games like CS2, Cyberpunk 2077, or Red…
Personal Effects: P2 Level Design and Architecture August 14, 2026 Personal Effects Game (recommended to download and play locally instead of online): https://alisteraxer.itch.io/personal-affects GitHub: https://github.com/bk-game/p2-game Final Playtest Video: https://www.youtube.com/watch?v=sv2nJBD76Sc Artist’s Statement The year…
Final Reflection August 14, 2026 I really enjoy a good board game. Having mechanics that reward different types of strategies each play through like Dominion come to mind. But…
Aksel – Final Class Reflection August 14, 2026 Did I walk into Design for play thinking I would make a game about cow ranching and another about impending vines? No, I did…
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8 Kinds of Fun August 14, 2026 The Binding of Isaac is a game built around Discovery: each run gives me a chance to find an item combination I have not…
Critical Play: Her Story August 14, 2026 What happens when a murder mystery gives you no detective to control and no crime scene to explore? In Her Story, you start by…