P1: Dealbreakers April 24, 2026 Artistic Statement: Your partner cheated on your best friend in elementary school. Your professor writes viral My Little Pony fanfic. Your therapist thinks the…
Critical Play: Walking Simulators – Kelvin April 24, 2026 Walking simulators make the bet that “walking” and moving through different environments, without super obvious objectives or combat, can create a compelling story as…
do you ever truly know a person? April 24, 2026 Bokura Planet is not just a game about surviving strange worlds. It is a game about what happens when two people have to depend…
Critical Play: Walking Simulators (What Remains of Edith Finch) April 24, 2026 Game: What Remains of Edith Finch Developer: Giant Sparrow Platform: PC and console (I played on my Macbook) Target Audience: Teens and adults, players…
Critical Play: Walking Simulators April 24, 2026 Journey, created by Thatgamecompany and released for PlayStation 3 (I played mobile), is a game designed for up to two players who are open…
Critical Play: Walking Simulators April 24, 2026 Walking, Talking, Matchmaking: Oxenfree as Narrative Architecture Oxenfree, by Night School Studio, is a supernatural narrative-adventure game aimed at teens and young adults raised…
Lily – Critical Play: Walking Simulator April 23, 2026 Have you ever been trapped in one of those dreams where everything feels loose and irrational, yet you felt a sense of liberty in…
Critical Play: Walking Simulators April 23, 2026 This week, I played The Sailor’s Dream, a single-player mobile walking simulator game by the Swedish indie game studio Simogo. The target audience is…
Mindmap: Narrative Architecture April 23, 2026 Spatial Stories: Super Mario Bros or any Mario game really (favorite one is SM3DW) Enacting Stories: I don’t really play a ton of them,…
Critical Play: Walking Simulators April 23, 2026 For this week’s Critical Play, I played the game Places, a free, single-player exploration game created by designer jlv and available on the game’s…
Critical Play: Walking Simulators – The Stanley Parable April 23, 2026 For this critical play, I played The Stanley Parable, a PC game by Davey Wreden and William Pugh. Prior to this, I had never…
Defining “Feeling” With the Aliens of Bokura: Planet April 23, 2026 Growing up, my brother and I used to sit in front of our console and play games together — simple, familiar games — the…
Critical Play: Walking Simulators April 23, 2026 Exploring the World of Journey Journey is a game created by Jenova Chen at thatgamecompnay. It originally released on PS3 in 2012, but is…
Critical Play: Walking Simulators (Dear Esther) April 23, 2026 Dear Esther is a game developed by The Chinese Room. It was initially released in 2012 for Windows and OS X, though it is…
Critical Play: Walking Simulators April 23, 2026 What Remains of Edith Finch (2017) was developed by Giant Sparrow and published by Annapurna Interactive. It is available on PlayStation, Xbox, PC, iOS,…
Critical Play: Walking Simulators April 23, 2026 For this week’s critical play, I did a complete playthrough of Dear Esther — and right after completion, I took out my notes and…
Critical Play: Walking Simulators April 23, 2026 For players ages 12+, Journey, developed by Thatgamecompany and available on iOS, PlayStation, and PC, offers a more unconventional answer to what a game…