Critical Play – Getting Vulnerable – Owen Sample July 3, 2026 Part 1: Perception In the modern era of superficiality and perfect Instagram posts, We’re Not Really Strangers (WNRS) feels like the perfect thing to…
Critical Play: Bluffing, Judging and Getting Vulnerable… July 2, 2026 Secret Hitler: My Reflection on Trust, Power, and Human Nature I played Secret Hitler for the first time during Monday’s office hours. Because the…
Critical Play: Bluffing, Judging and Getting Vulnerable… July 2, 2026 Developed by the American game studio Innersloth, Among Us is a 2018 online multiplayer social deduction and bluffing game. Targeting primarily casual gamers, teens,…
We’re Not Really Peers July 2, 2026 We’re Not Really Peers A critical play of We’re Not Really Strangers We’re Not Really Strangers (WNRS) is a viral card game marketed to…
Critical Play: Bluffing, Judging and Getting Vulnerable… – Nicholai K. July 2, 2026 This week, I played Blood on the Clocktower for the first time. Designed by Steve Medway and released by The Pandemonium Institute, the game…
Critical Play- Cards Against Humanities, a judging game July 2, 2026 For this weeks critical play I chose Cards Against Humanities. I played it with a group of friends I have been a part of…
Critical Play: Bluffing, Judging and Getting Vulnerable – Marcus Polson July 2, 2026 Coup is a game all about bluffing. Created by Rikki Tahta and originally published by La Mame Games, it only gained popularity upon a…
Critical Play: Bluffing, Judging, and Getting Vulnerable – Willow Azevedo July 2, 2026 For the bluffing, judging, and getting vulnerable critical play, I played Wavelength. Wavelength is an analog party game that requires 2+ people; and was…
Critical Play: We’re Not Really Strangers July 2, 2026 “How do we foster communication?” We’re Not Really Strangers, a purpose-driven card game created in 2018 by Koreen Odiney, is a card game for…
Critical Play: Among Us – Rohan Gonzalez July 1, 2026 For this critical play, I am covering Among Us by Innersloth, playable on mobile devices, major consoles, PC, and in VR. In playing Among…
Critical Play – Bluffing, Judging, and Getting Vulnerable July 1, 2026 The Game I played was Among Us. Target audience are older teens or young adults ranging from 15-25. The game was created by InnerSloth…
Critical Play: Bluffing, Judging and Getting Vulnerable… July 1, 2026 1. Game Mechanics The game secret hitler, also called secret Sith, organizes everyone in the game into two secret factions. It is a classic…
Critical Play: Bluffing, Judging and Getting Vulnerable… July 1, 2026 I played Blood on the Clocktower, designed by Steven Medway and published by The Pandemonium Institute. It’s a tabletop game played in person and…
Critical Play: Bluffing, Judging and Getting Vulnerable – snoopy July 1, 2026 Somehow, despite the great popularity of the game amongst people my age, I have only just gotten around to playing Coup for the first…
Critical Play: Bluffing, Judging and Getting Vulnerable… – Yan Chen July 1, 2026 Among Us: The Silence of Strategy Game: Among Us Creator: InnerSloth Platform: PC Target Audience: Social deduction game fans Playing Among Us revealed a communication pattern of…
Critical play: Judging and getting Vulnerable June 30, 2026 I first want to state here that I had this entire entry completely written (worded very well, too), when I lost it all after…
Critical Play: Bluffing, Judging and Getting Vulnerable June 30, 2026 I Forgot We Were Playing a Game Game: We’re Not Really Strangers Players: 4 Playtime: Around 40 minutes Before playing We’re Not Really…
Short Exercise: Learning to play closely June 26, 2026 My Father and I really enjoy playing board games with each other. We recently played through Alea’s (Ravensburger) Puerto Rico, my dad’s personal favorite….
Aksel – MGS3: Snake Eater – MDA & 8 Kinds of Fun June 25, 2026 Mechanically, Metal Gear Solid 3: Snake Eater for the PS2 is defined as an “Action Game” that offers real time battle and shooting. Players…
Critical Play: Games of Chance & Addiction June 10, 2026 Play a game of chance with other people, preferably online. Poker, slots, etc. Note how people talk about these. Do they talk about luck…