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The Mechanics of Magic

The Mechanics of Magic

Game Design Writings by Students at Stanford taking 247G and 377G

  • Library
    • CS247G Community Game Design Resources
    • Game Design Resources
    • Graphic Design for Game Designers
    • Graphic Design Resources
    • Chapter 11 from Game Balance
  • Read Write Play
    • Hollow Knight: RWP 4 2023
    • Mystic Messenger: RWP 6 2023
    • Undertale: RWP 3 2023
    • What Remains of Edith Finch: RWP 5 2023
    • Catan: RWP1 2023
    • 80 Days: RWP 2 2023
  • 247G Syllabus
    • The Formal Elements of Game Design
    • Design for Play | Week One | Lecture A
    • Design for Play | Week One | Lecture B
    • Design for Play | Week Two | Lecture A
    • Design for Play | Week Two | Lecture B
    • Design for Play | Week Three | Lecture A
    • Design for Play | Week Three | Lecture B
    • Design For Play | Week Four | Section A
    • Design For Play | Week Four | Section B
    • Design for Play | Week Five | Class A
    • Design for Play | Week 5 | Class B
    • Design for Play | Week 6 | Class A (no class)
    • Design for Play | Week 6 | Class B
    • Design for Play | Week 7 | Class A
    • Design for Play | Week 7 | Class B
    • Design for Play | Week 8 | Class A
    • Design for Play | Week 8 | Lecture B
  • Serious Play Study Group Overview
    • Study Group Week by Week Breakdown
      • Formal Elements of Games
      • Final Reflection Essay
    • [Optional Material] What is fun?
    • Project 1: Those Who Play, Teach
      • READING Visual Design of Board Games
      • Pitch Your Teaching Game
      • Sketchnote: Playtesting Boardgames
      • Sketchnote: Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
      • SketchNote: MDAO
      • Critical Play: Write up your game of FLUXX
      • [Optional Material] Playtesting
      • OPTIONAL Board Game Usability
    • P2: The Future We Deserve
      • Critical Play: A Mechanic and a Story to Tell
      • Interactive Fiction: Tiny Playable Prototype
      • Introducing Interactive Fiction
      • Map and Premise
      • Critical Play: Story AND Storytelling games
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Sketchnote: Art of game design- Story
      • [Optional Material] Emergence and Progression
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Project 2 Reflection Essay
      • Share what you Learned: Writing Excuses Podcast
      • Values at Play & P2 Peer Grading
    • P3: The Game of Unexpected Consequences
      • P3 Concept Doc
      • Playable prototype
      • Working With System Dynamics (mindmap the reading, apply it to your game)
      • Mapping Systems
      • Sketchnote/Response for Rules & Tutorials
      • Project 3 Check-in
      • Project 3 Reflection Essay
    • P4: Refine a game
      • Sketchnote/Response for Playtesting with Strangers
      • Read: Mechanic is the Magic
  • On Sketchnotes
  • Printing at Stanford

Category: Critical Play

Critical Play: EXIT: The House of Riddles

August 12, 2026

Narrative and Puzzle Design in EXIT: The House of Riddles Game Basics Title: EXIT: The Game – The House of Riddles Designers: Inka &…

Critical Play: Gone Home

August 12, 2026

Critical Play: Gone Home Target audience: Fans of narrative-driven, non-violent indie games; especially resonant for anyone who grew up in the 1990s or is…

Critical Play: Her Story

August 8, 2026

This week, I played Her Story, an interactive mystery video game created by Sam Barlow and released in 2015 for PC, Mac, iOS, and…

Critical Play: Mysteries & Escape Rooms – Marcus Polson

August 7, 2026

Yesterday I played Virginia, a 2016 game by developer Variable State and published by 505 Games. I played it on Steam, where the game…

Critical Play: Mysteries & Escape Rooms – Owen Sample

August 7, 2026

In Tiny Room Stories: Town Mystery, a free game designed by Kiary Games and released for mobile platforms and PC, players step into the…

Critical Play: Mysteries & Escape Rooms – snoopy

August 6, 2026

This week, I was lucky enough to be able to attend an escape room – a unique and immersive puzzle where the player is…

Critical Play: Mysteries and Escape Rooms

August 6, 2026

The game I played was Cube Escape: Paradox by Rusty Lake. The game is intended for older teenagers and above who enjoy mystery games….

Critical Play: Mysteries & Escape Rooms – Nicholai K.

August 6, 2026

This week, I played Tiny Room Story: Town Mystery, a point-and-click mystery game developed and published by Kiary Games. The game is available on…

Paradox

August 6, 2026

For me personal I really like watching people play single-player games on YouTube. Sometimes I watch a big streamer live, or when I am…

Critical Play: Mysteries & Escape Rooms

August 6, 2026

A detective receives a letter from his father and arrives to find the town of Redcliff emptied, every door and drawer locked with difficult…

Critical Play | Mysteries & Escape Rooms – Tiny Room Stories: Town Mysteries

August 6, 2026

Mystery games challenge players to solve puzzles, uncover clues, and gradually piece together a whole storyline through investigation, which is very similar to puzzle…

Critical Play: Mysteries & Escape Rooms

August 6, 2026

The game name I have chosen is Cube Escape: Paradox. Game’s Creator is Rusty Lake (their game style is very consistent). It can mainly…

Critical Play: Mysteries & Escape Rooms (Virginia)

August 6, 2026

For this assignment I chose to play Virginia. It is a game that was published in 2016, developed by Variable State in England and…

Critical Play: Mysteries & Escape Rooms – Yan Chen

August 5, 2026

Game: Cube Escape: Paradox Crearer: Rusty Lake Target Audience: Puzzle game player Platform: PC Cube Escape: Paradox weaves its narrative into gameplay through environmental interaction…

Critical Play: Mysteries & Escape Rooms-HerStory

August 5, 2026

Designing Doubt: How Her Story Turns Investigation into Gameplay When I first opened Her Story, I expected a detective game that would slowly reveal…

Critical Play: mysteries and escape rooms

August 5, 2026

For this week’s critical play, I (unfortunately) decided to play Year Walk, originally released in 2013 by Simogo games. This walking sim x mystery…

Critical Play:puzzles

August 1, 2026

The game that I decided to analyze for this critical play was Talos Principle, which is a puzzle game(shocking) where the player controls a…

Critical Play: Monument Valley

July 31, 2026

Target audience: Players interested in minimalist puzzle games Game: Monument Valley 3 Creator: ustwo games Platform played: iOS ustwo games’ Monument Valley 3 begins…

Critical Play: Puzzles

July 31, 2026

Factory Balls Forever, created by Bart Bonte, is a puzzle game designed for casual players and teens aged 10 and above who enjoy logic-based…

Critical Play: Puzzles – Owen Sample

July 31, 2026

For this critical play, I enjoyed the free 25 level demo of Bart Bonte’s Factory Balls Forever to completion. Originally released named Factory Balls…

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Welcome to the Stanford HCI Game Design Blog.

Currently this blog holds two formal classes being taught by Christina Wodtke as well as Independent Study Work. In winter of 2022, cs377g was cancelled because of covid-19 uncertainty, and became a study group. You can follow along by looking at the SGSG syllabus and weekly break down.

CS 247G: Design for Play(SYMSYS 195G)

A project-based course that builds on the introduction to design in CS147 by focusing on advanced methods and tools for research, prototyping, and user interface design. Studio based format with intensive coaching and iteration to prepare students for tackling real world design problems. This course takes place entirely in studios; please plan on attending every studio to take this class. The focus of CS247g is an introduction to theory and practice of the design of games. We will make digital and paper games, do rapid iteration and run user research studies appropriate to game design. This class has multiple short projects, allowing us to cover a variety of genres, from narrative to pure strategy. Prerequisites: 147 or equivalent background.

CS 377G: Designing Serious Games

Over the last few years we have seen the rise of "serious games" to promote understanding of complex social and ecological challenges, and to create passion for solving them. This project-based course provides an introduction to game design principals while applying them to games that teach. Run as a hands-on studio class, students will design and prototype games for social change and civic engagement. We will learn the fundamentals of games design via lecture and extensive reading in order to make effective games to explore issues facing society today. The course culminates in an end-of- quarter open house to showcase our games. Prerequisite: CS147 or equivalent. 247G recommended, but not required.

SGSG: Serious Games Study Group

  • Library
    • CS247G Community Game Design Resources
    • Game Design Resources
    • Graphic Design for Game Designers
    • Graphic Design Resources
    • Chapter 11 from Game Balance
  • Read Write Play
    • Hollow Knight: RWP 4 2023
    • Mystic Messenger: RWP 6 2023
    • Undertale: RWP 3 2023
    • What Remains of Edith Finch: RWP 5 2023
    • Catan: RWP1 2023
    • 80 Days: RWP 2 2023
  • 247G Syllabus
    • The Formal Elements of Game Design
    • Design for Play | Week One | Lecture A
    • Design for Play | Week One | Lecture B
    • Design for Play | Week Two | Lecture A
    • Design for Play | Week Two | Lecture B
    • Design for Play | Week Three | Lecture A
    • Design for Play | Week Three | Lecture B
    • Design For Play | Week Four | Section A
    • Design For Play | Week Four | Section B
    • Design for Play | Week Five | Class A
    • Design for Play | Week 5 | Class B
    • Design for Play | Week 6 | Class A (no class)
    • Design for Play | Week 6 | Class B
    • Design for Play | Week 7 | Class A
    • Design for Play | Week 7 | Class B
    • Design for Play | Week 8 | Class A
    • Design for Play | Week 8 | Lecture B
  • Serious Play Study Group Overview
    • Study Group Week by Week Breakdown
      • Formal Elements of Games
      • Final Reflection Essay
    • [Optional Material] What is fun?
    • Project 1: Those Who Play, Teach
      • READING Visual Design of Board Games
      • Pitch Your Teaching Game
      • Sketchnote: Playtesting Boardgames
      • Sketchnote: Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
      • SketchNote: MDAO
      • Critical Play: Write up your game of FLUXX
      • [Optional Material] Playtesting
      • OPTIONAL Board Game Usability
    • P2: The Future We Deserve
      • Critical Play: A Mechanic and a Story to Tell
      • Interactive Fiction: Tiny Playable Prototype
      • Introducing Interactive Fiction
      • Map and Premise
      • Critical Play: Story AND Storytelling games
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Sketchnote: Art of game design- Story
      • [Optional Material] Emergence and Progression
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Project 2 Reflection Essay
      • Share what you Learned: Writing Excuses Podcast
      • Values at Play & P2 Peer Grading
    • P3: The Game of Unexpected Consequences
      • P3 Concept Doc
      • Playable prototype
      • Working With System Dynamics (mindmap the reading, apply it to your game)
      • Mapping Systems
      • Sketchnote/Response for Rules & Tutorials
      • Project 3 Check-in
      • Project 3 Reflection Essay
    • P4: Refine a game
      • Sketchnote/Response for Playtesting with Strangers
      • Read: Mechanic is the Magic
  • On Sketchnotes
  • Printing at Stanford

Archives

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Recent Posts

  • Final Class Reflection
  • Sketchnote or Mindmap: Cursed Problems
  • Final Class Reflection from Alex
  • Final Review – snoopy
  • Protected: Learning to Play Again

Recent Comments

  • Christina Wodtke on 247G Final Class Reflection
  • Christina Wodtke on Final Class Reflection – Joseph Gu
  • Christina Wodtke on Final Class Reflection
  • Christina Wodtke on Final Review – snoopy
  • Christina Wodtke on Final Class Reflection from Alex

Categories

  • P2: The Empathy Machine
  • Featured
  • Project One
  • milestone
  • P2: The Future We Deserve
  • mindmap
  • P1: Social Games
  • CS247G
  • Assignments
  • P1: those who play, teach
  • Lectures
  • P2: Games In Space
  • Critical Play
  • P3: The Game of Unexpected Consequences
  • Project Two
  • Project Four REFINE
  • P4: Refine a Game
  • Sketchnotes
  • Project Two: The Future We Deserve
  • From the Instructor
  • Project Three: The Game of Unexpected Consequences
  • ReadWritePlay
  • 377G: Serious Games
  • SGSG

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