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The Mechanics of Magic

The Mechanics of Magic

Game Design Writings by Students at Stanford taking 247G and 377G

  • Library
    • CS247G Community Game Design Resources
    • Game Design Resources
    • Graphic Design for Game Designers
    • Graphic Design Resources
    • Chapter 11 from Game Balance
  • Read Write Play
    • Hollow Knight: RWP 4 2023
    • Mystic Messenger: RWP 6 2023
    • Undertale: RWP 3 2023
    • What Remains of Edith Finch: RWP 5 2023
    • Catan: RWP1 2023
    • 80 Days: RWP 2 2023
  • 247G Syllabus
    • The Formal Elements of Game Design
    • Design for Play | Week One | Lecture A
    • Design for Play | Week One | Lecture B
    • Design for Play | Week Two | Lecture A
    • Design for Play | Week Two | Lecture B
    • Design for Play | Week Three | Lecture A
    • Design for Play | Week Three | Lecture B
    • Design For Play | Week Four | Section A
    • Design For Play | Week Four | Section B
    • Design for Play | Week Five | Class A
    • Design for Play | Week 5 | Class B
    • Design for Play | Week 6 | Class A (no class)
    • Design for Play | Week 6 | Class B
    • Design for Play | Week 7 | Class A
    • Design for Play | Week 7 | Class B
    • Design for Play | Week 8 | Class A
    • Design for Play | Week 8 | Lecture B
  • Serious Play Study Group Overview
    • Study Group Week by Week Breakdown
      • Formal Elements of Games
      • Final Reflection Essay
    • [Optional Material] What is fun?
    • Project 1: Those Who Play, Teach
      • READING Visual Design of Board Games
      • Pitch Your Teaching Game
      • Sketchnote: Playtesting Boardgames
      • Sketchnote: Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
      • SketchNote: MDAO
      • Critical Play: Write up your game of FLUXX
      • [Optional Material] Playtesting
      • OPTIONAL Board Game Usability
    • P2: The Future We Deserve
      • Critical Play: A Mechanic and a Story to Tell
      • Interactive Fiction: Tiny Playable Prototype
      • Introducing Interactive Fiction
      • Map and Premise
      • Critical Play: Story AND Storytelling games
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Sketchnote: Art of game design- Story
      • [Optional Material] Emergence and Progression
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Project 2 Reflection Essay
      • Share what you Learned: Writing Excuses Podcast
      • Values at Play & P2 Peer Grading
    • P3: The Game of Unexpected Consequences
      • P3 Concept Doc
      • Playable prototype
      • Working With System Dynamics (mindmap the reading, apply it to your game)
      • Mapping Systems
      • Sketchnote/Response for Rules & Tutorials
      • Project 3 Check-in
      • Project 3 Reflection Essay
    • P4: Refine a game
      • Sketchnote/Response for Playtesting with Strangers
      • Read: Mechanic is the Magic
  • On Sketchnotes
  • Printing at Stanford

Category: Critical Play

Aksel – Professor Layton – Puzzles

July 31, 2026

Professor Layton and Pandora’s Box is a 2007 Nintendo DS game developed by Level-5, which plays akin to a puzzle book. While it’s noted to…

Critical Play – Puzzles

July 30, 2026

I played monument valley on iOS. Monument valley is a singleplayer puzzle game by UsTwo Games designed for players of all ages. The game…

Critical Play: Puzzles – snoopy

July 30, 2026

Note, this article does contain some spoilers that aspiring Portal players should avoid. While most folks think of Portal 2 when prompted to envision…

Critical Play: Puzzles – Nicholai K.

July 30, 2026

This week, I played Monument Valley, a puzzle game developed and published by Ustwo Games. The game is available on PC and mobile (I…

Critical Play: Puzzles

July 30, 2026

I played Escape the Room: Stargazer’s Manor, a cooperative board game designed by ThinkFun for 3–8 players, targeting families, casual players, and puzzle enthusiasts….

Critical Play: Puzzles – Marcus Polson

July 30, 2026

This week I played Portal 2, a classic of the puzzle genre and arguably gaming as a whole that up to now I never…

Critical Play: Puzzles

July 30, 2026

For this week’s critical play I played Monument valley. This mobile offline puzzle game was developed in 2014 by Ustwo games (Ken Wong). The…

Critical Play: Puzzles

July 30, 2026

Portal 2 (Valve, 2011), a first-person puzzle-platformer available on PC/Mac/PS3/Xbox360 (played on PC) targeting puzzle-game enthusiasts, makes story far more than scaffolding around puzzles….

Critical Play | Puzzles – Tengami

July 30, 2026

Puzzles are a defining feature of many games, challenging players to solve problems, manipulate their environment, and overcome obstacles through logic and exploration. Not…

Critical Play: Puzzles (How Tengami shapes narrative through landscape and pop-up books)

July 30, 2026

This is the first time I have played puzzle games, but I found this genre extremely fascinating. Typically, these games don’t have many words…

Critical Play: Puzzles-Gorogoa

July 29, 2026

Putting Memories Together: How Gorogoa Turns Puzzles into Story One of the first things I noticed about Gorogoa was that it almost never used…

Lighting the Fire: World-Building and Dehumanization in A Dark Room

July 28, 2026

Target audience: Players and designers interested in minimalist games and environmental storytelling Game: A Dark Room Creator: Michael Townsend, doublespeak games Platform played: Web…

Critical Play Analysis of Dorfromantik

July 26, 2026

Critical Play Analysis of Dorfromantik Game Title: Dorfromantik Developer: Toukana Interactive Available Platforms: PC (Steam), Nintendo Switch, PlayStation, Xbox. A physical tabletop board game…

Critical Play: Worldbuilding – Nicholai K.

July 24, 2026

This week, I played Hades, a roguelike dungeon crawler developed and published by Supergiant Games for PC, console, and mobile platforms. Rated for teens…

Critical Play Analysis: Before Your Eyes

July 24, 2026

Critical Play Analysis: Before Your Eyes Before Your Eyes is a narrative game made by GoodbyeWorld Games, available on PC and mobile. It targets…

Critical Play: worldbuilding

July 24, 2026

The game I chose is Clair Obscur: Expedition 33 by Sandfall Interactive, a turn based action RPG. Expedition 33 is intentionally vague about how…

Critical Play: Worldbuilding – snoopy

July 24, 2026

For this week’s worldbuilding Critical Play, I played the much-beloved Deltarune: Chapter 3. Toby Fox has always been a fantastic worldbuilder in my eyes,…

Critical Play: Worldbuilding – Marcus Polson

July 24, 2026

For this critical play I played Undertale, a 2015 indie game by Toby Fox. Despite this game’s popularity and cultural significance, I hadn’t actually…

Critical Play: Worldbuilding – Owen Sample

July 24, 2026

In Celeste, designed by Maddy Thorson and Noel Berry for PC and consoles in 2018, the mountain isn’t just a passive obstacle course for…

Critical Play: Narrative and Puzzles in Monument Valley – Yan Chen

July 24, 2026

Game: Monument Valley Crearer: Ustwo Games Target Audience: Puzzle game player Platform: mobile device Monument Valley weaves its narrative into gameplay through environmental design…

Posts pagination

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Welcome to the Stanford HCI Game Design Blog.

Currently this blog holds two formal classes being taught by Christina Wodtke as well as Independent Study Work. In winter of 2022, cs377g was cancelled because of covid-19 uncertainty, and became a study group. You can follow along by looking at the SGSG syllabus and weekly break down.

CS 247G: Design for Play(SYMSYS 195G)

A project-based course that builds on the introduction to design in CS147 by focusing on advanced methods and tools for research, prototyping, and user interface design. Studio based format with intensive coaching and iteration to prepare students for tackling real world design problems. This course takes place entirely in studios; please plan on attending every studio to take this class. The focus of CS247g is an introduction to theory and practice of the design of games. We will make digital and paper games, do rapid iteration and run user research studies appropriate to game design. This class has multiple short projects, allowing us to cover a variety of genres, from narrative to pure strategy. Prerequisites: 147 or equivalent background.

CS 377G: Designing Serious Games

Over the last few years we have seen the rise of "serious games" to promote understanding of complex social and ecological challenges, and to create passion for solving them. This project-based course provides an introduction to game design principals while applying them to games that teach. Run as a hands-on studio class, students will design and prototype games for social change and civic engagement. We will learn the fundamentals of games design via lecture and extensive reading in order to make effective games to explore issues facing society today. The course culminates in an end-of- quarter open house to showcase our games. Prerequisite: CS147 or equivalent. 247G recommended, but not required.

SGSG: Serious Games Study Group

  • Library
    • CS247G Community Game Design Resources
    • Game Design Resources
    • Graphic Design for Game Designers
    • Graphic Design Resources
    • Chapter 11 from Game Balance
  • Read Write Play
    • Hollow Knight: RWP 4 2023
    • Mystic Messenger: RWP 6 2023
    • Undertale: RWP 3 2023
    • What Remains of Edith Finch: RWP 5 2023
    • Catan: RWP1 2023
    • 80 Days: RWP 2 2023
  • 247G Syllabus
    • The Formal Elements of Game Design
    • Design for Play | Week One | Lecture A
    • Design for Play | Week One | Lecture B
    • Design for Play | Week Two | Lecture A
    • Design for Play | Week Two | Lecture B
    • Design for Play | Week Three | Lecture A
    • Design for Play | Week Three | Lecture B
    • Design For Play | Week Four | Section A
    • Design For Play | Week Four | Section B
    • Design for Play | Week Five | Class A
    • Design for Play | Week 5 | Class B
    • Design for Play | Week 6 | Class A (no class)
    • Design for Play | Week 6 | Class B
    • Design for Play | Week 7 | Class A
    • Design for Play | Week 7 | Class B
    • Design for Play | Week 8 | Class A
    • Design for Play | Week 8 | Lecture B
  • Serious Play Study Group Overview
    • Study Group Week by Week Breakdown
      • Formal Elements of Games
      • Final Reflection Essay
    • [Optional Material] What is fun?
    • Project 1: Those Who Play, Teach
      • READING Visual Design of Board Games
      • Pitch Your Teaching Game
      • Sketchnote: Playtesting Boardgames
      • Sketchnote: Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
      • SketchNote: MDAO
      • Critical Play: Write up your game of FLUXX
      • [Optional Material] Playtesting
      • OPTIONAL Board Game Usability
    • P2: The Future We Deserve
      • Critical Play: A Mechanic and a Story to Tell
      • Interactive Fiction: Tiny Playable Prototype
      • Introducing Interactive Fiction
      • Map and Premise
      • Critical Play: Story AND Storytelling games
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Sketchnote: Art of game design- Story
      • [Optional Material] Emergence and Progression
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Project 2 Reflection Essay
      • Share what you Learned: Writing Excuses Podcast
      • Values at Play & P2 Peer Grading
    • P3: The Game of Unexpected Consequences
      • P3 Concept Doc
      • Playable prototype
      • Working With System Dynamics (mindmap the reading, apply it to your game)
      • Mapping Systems
      • Sketchnote/Response for Rules & Tutorials
      • Project 3 Check-in
      • Project 3 Reflection Essay
    • P4: Refine a game
      • Sketchnote/Response for Playtesting with Strangers
      • Read: Mechanic is the Magic
  • On Sketchnotes
  • Printing at Stanford

Archives

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Recent Posts

  • Final Class Reflection
  • Sketchnote or Mindmap: Cursed Problems
  • Final Class Reflection from Alex
  • Final Review – snoopy
  • Protected: Learning to Play Again

Recent Comments

  • Christina Wodtke on 247G Final Class Reflection
  • Christina Wodtke on Final Class Reflection – Joseph Gu
  • Christina Wodtke on Final Class Reflection
  • Christina Wodtke on Final Review – snoopy
  • Christina Wodtke on Final Class Reflection from Alex

Categories

  • P2: The Empathy Machine
  • Featured
  • Project One
  • milestone
  • P2: The Future We Deserve
  • mindmap
  • P1: Social Games
  • CS247G
  • Assignments
  • P1: those who play, teach
  • Lectures
  • P2: Games In Space
  • Critical Play
  • P3: The Game of Unexpected Consequences
  • Project Two
  • Project Four REFINE
  • P4: Refine a Game
  • Sketchnotes
  • Project Two: The Future We Deserve
  • From the Instructor
  • Project Three: The Game of Unexpected Consequences
  • ReadWritePlay
  • 377G: Serious Games
  • SGSG

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