Critical Play: Worldbuilding July 24, 2026 For this assignment I played Everdell, a city-building board game designed by James A. Wilson and published by Starling Games. The game is aimed…
Who Gets to Count as Human in 2064: Read Only Memories? July 23, 2026 2064: Read Only Memories by MidBoss Kind of like cyberpunk, narrative games, and the ethics of technology After playing Cyberpunk 2077, I thought I understood…
Critical Play: World Building July 23, 2026 For this week’s world-building Critical Play, I played “A Dark Room” by Michael Townsend. This minimalist, reading-based RPG is likely aimed for Middle/High School…
Critical Play: Worldbuilding July 23, 2026 The game I played was A Dark Room by Doublespeak Games. A Dark Room can be played in web brower, iOS, Windows, and Mac…
Critical Play | Worldbuilding – Wizard 101 July 23, 2026 Fantasy games often rely on familiar stereotypes so players can quickly gain an overall understanding of an unfamiliar world. However, these stereotypes also influence…
Critical Play: Worldbuilding July 23, 2026 I chose to play the game Dark Souls III, an open-world RPG published in 2016 by Bandai Namco Entertainment. It is available on PlayStation…
Critical Play: Worldbuilding July 23, 2026 The game I have chosen is Pokemon Emerald. Its main audience is Game designers, fantasy writers, and players interested in game ethics and world-building….
Critical Play: Worldbuilding July 22, 2026 Pokémon Pearl, a creature-collecting RPG by Game Freak/Nintendo (2007) available on Nintendo DS (played on online emulator), targets children and RPG players of all…
Critical Play: Worldbuilding July 22, 2026 From Fighting Monsters to Understanding Them: How Undertale Changed My Understanding of Worldbuilding If someone had asked me after my first hour of Undertale…
World Building in Undertale – Yan Chen July 22, 2026 Game: Undertale Target Audience: RPG/narrative game players Creator: Tobyfox Platform: PC Undertale creates a distinctive monster society through its shared history and social values,…
Critical Play: Walking Simulators July 19, 2026 For this assignment, I played What Remains of Edith Finch, a walking simulator developed by Giant Sparrow. The game is available on PC, PlayStation,…
Babbdi: All you do is walk, until you don’t July 17, 2026 The tunnel before acquiring the flashlight Target Audience: This game is free! It seems to take on newcomers who don’t want to spend money…
Critical Play: Walking Simulators – Owen Sample July 17, 2026 For this critical play, I enjoyed Adam Robinson-Yu’s A Short Hike, released in 2019, on my Steamdeck. You play as Claire, an anthropomorphic bird,…
Critical Play: Walking Simulators – Nicholai K. July 16, 2026 This week, I played Journey, a game developed by thatgamecompany and released on all platforms. Being a relatively easy and short game, only taking…
Critical Play: Walking Simulators – snoopy July 16, 2026 “Walking simulators” are games that are usually mechanically simple (i.e., the player may only walk and solve simple puzzles), but often are so in…
Critical play- The Stanley Parable: Ultra Deluxe July 16, 2026 The Stanley Parable tells a story with 4 things, which are the enviroment, narrator, player choice, and walking. The way the Parable is designed…
Critical Play: Walking Simulators July 16, 2026 I played the game A Short Hike by Adam Robinson-Yu, which can be played on windows, mac, and controller. The game is targeted towards…
How Does Walking Tell the Story in What Remains of Edith Finch? July 16, 2026 Target audience: Players interested in narrative games and walking simulators Game: What Remains of Edith Finch Developer: Giant Sparrow Platform: PC (Steam) What Remains…
Critical Play: Walking Simulators July 16, 2026 The game I am sharing is Dear Esther. This game is developed by Pioneer Studio The Chinese Room and is available on PC, Mac,…
Walking Sim Critical Play – Journey by Clare July 16, 2026 I chose the game Journey and played it on Steam. The game was designed by Thatgamecompany and published in 2012. Through Clark’s article, I…