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The Mechanics of Magic

The Mechanics of Magic

Game Design Writings by Students at Stanford taking 247G and 377G

  • Library
    • CS247G Community Game Design Resources
    • Game Design Resources
    • Graphic Design for Game Designers
    • Graphic Design Resources
    • Chapter 11 from Game Balance
  • Read Write Play
    • Hollow Knight: RWP 4 2023
    • Mystic Messenger: RWP 6 2023
    • Undertale: RWP 3 2023
    • What Remains of Edith Finch: RWP 5 2023
    • Catan: RWP1 2023
    • 80 Days: RWP 2 2023
  • 247G Syllabus
    • The Formal Elements of Game Design
    • Design for Play | Week One | Lecture A
    • Design for Play | Week One | Lecture B
    • Design for Play | Week Two | Lecture A
    • Design for Play | Week Two | Lecture B
    • Design for Play | Week Three | Lecture A
    • Design for Play | Week Three | Lecture B
    • Design For Play | Week Four | Section A
    • Design For Play | Week Four | Section B
    • Design for Play | Week Five | Class A
    • Design for Play | Week 5 | Class B
    • Design for Play | Week 6 | Class A (no class)
    • Design for Play | Week 6 | Class B
    • Design for Play | Week 7 | Class A
    • Design for Play | Week 7 | Class B
    • Design for Play | Week 8 | Class A
    • Design for Play | Week 8 | Lecture B
  • Serious Play Study Group Overview
    • Study Group Week by Week Breakdown
      • Formal Elements of Games
      • Final Reflection Essay
    • [Optional Material] What is fun?
    • Project 1: Those Who Play, Teach
      • READING Visual Design of Board Games
      • Pitch Your Teaching Game
      • Sketchnote: Playtesting Boardgames
      • Sketchnote: Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
      • SketchNote: MDAO
      • Critical Play: Write up your game of FLUXX
      • [Optional Material] Playtesting
      • OPTIONAL Board Game Usability
    • P2: The Future We Deserve
      • Critical Play: A Mechanic and a Story to Tell
      • Interactive Fiction: Tiny Playable Prototype
      • Introducing Interactive Fiction
      • Map and Premise
      • Critical Play: Story AND Storytelling games
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Sketchnote: Art of game design- Story
      • [Optional Material] Emergence and Progression
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Project 2 Reflection Essay
      • Share what you Learned: Writing Excuses Podcast
      • Values at Play & P2 Peer Grading
    • P3: The Game of Unexpected Consequences
      • P3 Concept Doc
      • Playable prototype
      • Working With System Dynamics (mindmap the reading, apply it to your game)
      • Mapping Systems
      • Sketchnote/Response for Rules & Tutorials
      • Project 3 Check-in
      • Project 3 Reflection Essay
    • P4: Refine a game
      • Sketchnote/Response for Playtesting with Strangers
      • Read: Mechanic is the Magic
  • On Sketchnotes
  • Printing at Stanford

Category: Critical Play

Critical Play | Walking Simulator: Paperbark

July 16, 2026

The game I played this week is Paperbark, a walking simulator designed by Paper House and available on iOS, Android, and Steam. Unlike traditional…

Critical Play: Walking Simulators

July 15, 2026

Walking, the Way Edith Finch Tells Its Story I’ll be honest: the first time I played What Remains of Edith Finch, I spent the…

Critical Play: Walking Simulators – Marcus Polson

July 15, 2026

On Monday I played a game called Journey by That Game Company and published by Annapurna Interactive. I played it via Steam, as it…

Critical Play: Competitive Analysis | Managing Complexity Through Information Design

July 14, 2026

I played Ticket to Ride, a board game designed by Alan R. Moon for 2–5 players ages 8 and up. Players collect colored train…

Critical Play, walking sims

July 14, 2026

First things first, playing video games AS HOMEWORK is something I need more of in my life.   Now onto the actual work of…

Critical Play: Project Winter

July 13, 2026

Critical Play: Project Winter Target audience: Casual group/party players — friend groups of 6–8 who enjoy co-op survival games layered with hidden-role deception, the…

Critical Play: Competitive Analysis – snoopy

July 12, 2026

In the realm of social deduction games, I feel most games do not translate well to being online. While there are certainly a notable…

Secret Hitler – Critical Play: Competitive Analysis – Rohan Gonzalez

July 10, 2026

In this critical play, I will be comparing and contrasting my team’s game, Corruption, to Secret Hitler, the game that our game’s foundations were…

Critical Play: Competitive Analysis – Nicholai K.

July 9, 2026

When considering our game Corruption, I chose to compare it to Town of Salem. Town of Salem is a social deduction game developed and…

Critical Play: Competitive Analysis – Marcus Polson

July 9, 2026

Peak is a game released in 2025 by indie studios Landfall and Aggro Crab. Earlier this week, I played it with some friends online…

Aksel – Unstable Unicorns – Competitive Analysis

July 9, 2026

Unstable Unicorns by Unstable Games is a card game which centers around the goal of playing seven unicorns in your stable before any other…

Critical Play: Competitive Analysis – Willow Azevedo

July 9, 2026

For the competitive analysis critical play, I played Forbidden Island. Forbidden Island is a game that requires 2-4 players (though it is better with…

Critical Play: Competitive Analysis

July 9, 2026

The game I’ve played is Avalon, created by Don Eskridge. It is a tabletop social deduction game for 5-10 players, targeting those who enjoy…

Critical Play: Competitive Analysis_UNSTABLE?!Unicorn!!!

July 9, 2026

‘Why Strong Cards Can Make You Weak’ Unstable Unicorns, it’s a card game created by Ramy Badie and published by TeeTurtle/Unstable Games It’s a…

Semi-cooperative Mechanisms Alters Fellowship Patterns: Comparing Dead of Winter with 404: Alignment Not Found

July 8, 2026

Target audience: Players who enjoy social deduction Game: Dead of Winter Creator: Plaid Hat Games Platform: Physical board game The strongest similarity between Dead…

Critical Play: Competitive Analysis

July 8, 2026

What Papers, Please Taught Me About Building 404: Alignment Not Found When I first started playing Papers, Please, I honestly wanted to help everyone….

Critical Play: Competitive Analysis

July 7, 2026

Pathlock (Brian Hamilton, Logic Puzzles Online, c. 2026) is a browser-based, zero-sum, perfect-information race game across a gridded board. As a digital implementation of…

Critical play: competitive analysis

July 6, 2026

At game night this Monday, a team member and I played the board game “Pandemic” by Z-Man games. I had only ever played the…

Week2_Critical_Play

July 6, 2026

Basic Game Info Game: Apples to Apples Creators: Matthew Kirby & Mark Alan Osterhaus Platform: Physical tabletop card game, also mobile app Target audience:…

Critical Play – Getting Vulnerable – Owen Sample

July 3, 2026

Part 1: Perception In the modern era of superficiality and perfect Instagram posts, We’re Not Really Strangers (WNRS) feels like the perfect thing to…

Posts pagination

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Welcome to the Stanford HCI Game Design Blog.

Currently this blog holds two formal classes being taught by Christina Wodtke as well as Independent Study Work. In winter of 2022, cs377g was cancelled because of covid-19 uncertainty, and became a study group. You can follow along by looking at the SGSG syllabus and weekly break down.

CS 247G: Design for Play(SYMSYS 195G)

A project-based course that builds on the introduction to design in CS147 by focusing on advanced methods and tools for research, prototyping, and user interface design. Studio based format with intensive coaching and iteration to prepare students for tackling real world design problems. This course takes place entirely in studios; please plan on attending every studio to take this class. The focus of CS247g is an introduction to theory and practice of the design of games. We will make digital and paper games, do rapid iteration and run user research studies appropriate to game design. This class has multiple short projects, allowing us to cover a variety of genres, from narrative to pure strategy. Prerequisites: 147 or equivalent background.

CS 377G: Designing Serious Games

Over the last few years we have seen the rise of "serious games" to promote understanding of complex social and ecological challenges, and to create passion for solving them. This project-based course provides an introduction to game design principals while applying them to games that teach. Run as a hands-on studio class, students will design and prototype games for social change and civic engagement. We will learn the fundamentals of games design via lecture and extensive reading in order to make effective games to explore issues facing society today. The course culminates in an end-of- quarter open house to showcase our games. Prerequisite: CS147 or equivalent. 247G recommended, but not required.

SGSG: Serious Games Study Group

  • Library
    • CS247G Community Game Design Resources
    • Game Design Resources
    • Graphic Design for Game Designers
    • Graphic Design Resources
    • Chapter 11 from Game Balance
  • Read Write Play
    • Hollow Knight: RWP 4 2023
    • Mystic Messenger: RWP 6 2023
    • Undertale: RWP 3 2023
    • What Remains of Edith Finch: RWP 5 2023
    • Catan: RWP1 2023
    • 80 Days: RWP 2 2023
  • 247G Syllabus
    • The Formal Elements of Game Design
    • Design for Play | Week One | Lecture A
    • Design for Play | Week One | Lecture B
    • Design for Play | Week Two | Lecture A
    • Design for Play | Week Two | Lecture B
    • Design for Play | Week Three | Lecture A
    • Design for Play | Week Three | Lecture B
    • Design For Play | Week Four | Section A
    • Design For Play | Week Four | Section B
    • Design for Play | Week Five | Class A
    • Design for Play | Week 5 | Class B
    • Design for Play | Week 6 | Class A (no class)
    • Design for Play | Week 6 | Class B
    • Design for Play | Week 7 | Class A
    • Design for Play | Week 7 | Class B
    • Design for Play | Week 8 | Class A
    • Design for Play | Week 8 | Lecture B
  • Serious Play Study Group Overview
    • Study Group Week by Week Breakdown
      • Formal Elements of Games
      • Final Reflection Essay
    • [Optional Material] What is fun?
    • Project 1: Those Who Play, Teach
      • READING Visual Design of Board Games
      • Pitch Your Teaching Game
      • Sketchnote: Playtesting Boardgames
      • Sketchnote: Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
      • SketchNote: MDAO
      • Critical Play: Write up your game of FLUXX
      • [Optional Material] Playtesting
      • OPTIONAL Board Game Usability
    • P2: The Future We Deserve
      • Critical Play: A Mechanic and a Story to Tell
      • Interactive Fiction: Tiny Playable Prototype
      • Introducing Interactive Fiction
      • Map and Premise
      • Critical Play: Story AND Storytelling games
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Sketchnote: Art of game design- Story
      • [Optional Material] Emergence and Progression
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Project 2 Reflection Essay
      • Share what you Learned: Writing Excuses Podcast
      • Values at Play & P2 Peer Grading
    • P3: The Game of Unexpected Consequences
      • P3 Concept Doc
      • Playable prototype
      • Working With System Dynamics (mindmap the reading, apply it to your game)
      • Mapping Systems
      • Sketchnote/Response for Rules & Tutorials
      • Project 3 Check-in
      • Project 3 Reflection Essay
    • P4: Refine a game
      • Sketchnote/Response for Playtesting with Strangers
      • Read: Mechanic is the Magic
  • On Sketchnotes
  • Printing at Stanford

Archives

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  • July 2026
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  • September 2020
  • February 2017

Recent Posts

  • Final Class Reflection
  • Sketchnote or Mindmap: Cursed Problems
  • Final Class Reflection from Alex
  • Final Review – snoopy
  • Protected: Learning to Play Again

Recent Comments

  • Christina Wodtke on 247G Final Class Reflection
  • Christina Wodtke on Final Class Reflection – Joseph Gu
  • Christina Wodtke on Final Class Reflection
  • Christina Wodtke on Final Review – snoopy
  • Christina Wodtke on Final Class Reflection from Alex

Categories

  • P2: The Empathy Machine
  • Featured
  • Project One
  • milestone
  • P2: The Future We Deserve
  • mindmap
  • P1: Social Games
  • CS247G
  • Assignments
  • P1: those who play, teach
  • Lectures
  • P2: Games In Space
  • Critical Play
  • P3: The Game of Unexpected Consequences
  • Project Two
  • Project Four REFINE
  • P4: Refine a Game
  • Sketchnotes
  • Project Two: The Future We Deserve
  • From the Instructor
  • Project Three: The Game of Unexpected Consequences
  • ReadWritePlay
  • 377G: Serious Games
  • SGSG

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