Critical Play: Competitive Analysis July 7, 2026 Pathlock (Brian Hamilton, Logic Puzzles Online, c. 2026) is a browser-based, turn-based, zero-sum, perfect-information race game across a gridded board with no teams or…
Critical play: competitive analysis July 6, 2026 At game night this Monday, a team member and I played the board game “Pandemic” by Z-Man games. I had only ever played the…
Introduce Yourself July 6, 2026 Name Alex Preferred Pronouns He/Him All-Time Favorite Game: Figgies My favorite game of all time is Figgies. This game tests not only players’ mathematical…
Week2_Learning to Play Closely July 6, 2026 Braid made me feel sad and guilty long after I finished playing. Its main rule is rewinding time to fix mistakes, and this simple…
Sketchnote: Game Design Patterns for Building Friendships – Yunming Huang (Lucy) July 5, 2026 Here’s a PDF form: Sketchnote-Game Design for Building Friendships
Critical Play – Getting Vulnerable – Owen Sample July 3, 2026 Part 1: Perception In the modern era of superficiality and perfect Instagram posts, We’re Not Really Strangers (WNRS) feels like the perfect thing to…
Critical Play: Bluffing, Judging and Getting Vulnerable… July 2, 2026 Secret Hitler: My Reflection on Trust, Power, and Human Nature I played Secret Hitler for the first time during Monday’s office hours. Because the…
Critical Play: Bluffing, Judging and Getting Vulnerable – Cards Aginst Humanity (Clare) July 2, 2026 Required Criteria: Target audience, name of the game, game’s creator, platform of the game. Target Audience: Adults (Young ones preferably) Game’s Creator: Created by a…
Critical Play: Bluffing, Judging and Getting Vulnerable… July 2, 2026 Developed by the American game studio Innersloth, Among Us is a 2018 online multiplayer social deduction and bluffing game. Targeting primarily casual gamers, teens,…
Critical Play: Bluffing, Judging and Getting Vulnerable… – Nicholai K. July 2, 2026 This week, I played Blood on the Clocktower for the first time. Designed by Steve Medway and released by The Pandemonium Institute, the game…
Critical Play: Bluffing, Judging and Getting Vulnerable – Marcus Polson July 2, 2026 Coup is a game all about bluffing. Created by Rikki Tahta and originally published by La Mame Games, it only gained popularity upon a…
Critical Play: Among Us – Rohan Gonzalez July 1, 2026 For this critical play, I am covering Among Us by Innersloth, playable on mobile devices, major consoles, PC, and in VR. In playing Among…
Critical Play: Bluffing, Judging and Getting Vulnerable… July 1, 2026 I played Blood on the Clocktower, designed by Steven Medway and published by The Pandemonium Institute. It’s a tabletop game played in person and…
Critical Play: Bluffing, Judging and Getting Vulnerable – snoopy July 1, 2026 Somehow, despite the great popularity of the game amongst people my age, I have only just gotten around to playing Coup for the first…