P1 Reflection October 12, 2024 Before working on “Roommate Beef,” I assumed that teaching games would focus on explicit educational content, like knowledge-based topics typically seen in learning environments….
Roommate Beef October 11, 2024 Roommate Beef Ana Nguyen, Thanh Tieu, Shirley Wei, Grace Xu Overview The name of our game is “Roommate Beef”. The intended player number for…
Introducing Serious Games October 1, 2024 To introduce Serious Games, I played Stop Disasters!, a game created by the United Nations Office for Disaster Risk Reduction (UNDRR). In Stop Disasters!, the…
Introducing Serious Games September 29, 2024 I played Stop Disasters, a game created by the United Nations Office for Disaster Risk Reduction (UNDRR). The game is about educating users how…
Introducing Serious Games September 27, 2024 I played Spent by McKinney. It’s a game about the reality of homelessness and economic insecurity. The game uses experience-based play, emphasizing the real-life…
Games, Design and Play: Elements – Houston Taylor September 26, 2024 1. Identify the basic elements in a game of your choice (actions, goals, rules, objects, playspace, players). Volleyball is a competitive, team-based game where…
Games, Design and Play: Elements September 24, 2024 1. Identify the basic elements in a game of your choice (actions, goals, rules, objects, playspace, players). Wingspan Actions: On their turn, players can…
Final Class Reflection June 12, 2024 Before this class, I’d already designed and developed games in a group of three for years in the Unity Engine. As a first-year at…
Final Class Reflection | Adrian Rivas June 11, 2024 Before this class, I thought that game design was primarily about innovating new game mechanics and overly technical. My initial impression was that every…
Critical Play: Judging and Getting Vulnerable | Adrian Rivas June 11, 2024 Name of the Game: Cards Against Formality, an online adaption of the card game Card Against Humanity (CAH) Game’s Creators: Jordan Pawlett and Aaron…
My Final Class Reflection June 10, 2024 Before this class, I thought about games as both an art form and a form of entertainment. Throughout this class, I’ve learned to appreciate…
Final Reflection – Peter Ling June 10, 2024 This class has completely changed the way I interact with games. I have always loved games and have grown into playing different ones over…
Final Reflection (Hamidou Guechtouli) June 10, 2024 Before this class, I truly did not think very deeply about games. I’ve always enjoyed games, mostly fps games, but also card games, board…
Final Reflection June 10, 2024 Growing up, I rarely played video games but played some card and board games here and there. In fact, I was scared to start…
Steven Le CS 247G Reflection June 10, 2024 Wow… this was such a phenomenal class. I’ve always grown up playing video games, but within the last few years, I haven’t been able…
Final Reflection June 10, 2024 I decided to take CS247G during my senior spring because I’ve played a pretty good number of games. I’m no hardcore gamer, but I…
Critical Play: Is this game balanced? | Adrian Rivas June 10, 2024 Game Name: Left 4 Dead 2 Target Audience: It is rated M, for Mature, so individuals that are 18+ years old are its intended…
Final Class Reflection – Krystal Li June 9, 2024 Growing up, I was always playing games with my family, and it was something that bonded my siblings and I together since we have…
Final Class Reflection June 9, 2024 I think the biggest change in the way I think about game development after having taken this class relates to how I think about…