Final Review – snoopy August 15, 2026 I can’t believe it’s all over! The class, at least. I feel like there is still so much to learn and make. Before taking…
Heteropsomys P2: Vineyard of Eden August 15, 2026 A game by Aksel Kolasinski, Yifan Xu, Xatrik Bera, and snoopy Artist’s Statement: Vineyard of Eden is a dark fantasy, semi-tactical RPG which…
Cameron Holien – Final Class Reflection August 14, 2026 Before I took this class, I though of game design as purely from a gameplay/story standpoint. Whenever I made a game in a previous…
Protected: Final Class Reflection – Owen Sample August 14, 2026 There is no excerpt because this is a protected post.
P2: “The Sixth Face” (Team Bathyergus) August 14, 2026 Team Bathyergus: Xingyi, Ellie, Claire, Dana, Hazel Artist’s Statement The Sixth Face is a single-player puzzle videogame for the Playdate system centering on Vincent…
Final Class Reflection-Emily Su August 14, 2026 Learning to Design Through Play Before taking this class, I thought play simply meant doing something fun that helped people relax and feel happy….
Clare’s Final Class Reflection August 14, 2026 I hadn’t been much of a gamer before this class. The only games I had played were a few RPGs and MOBAs like Honor…
P2: Level Design and Architecture – Felix Producto August 14, 2026 A game by Owen Sample, Noah Leibert, Marcus Polson, and Nicholai Khitrykh Artist’s Statement: The original concept of Felix Producto was to create a…
Final Class Reflection – Nicholai K. August 14, 2026 Before this class, I had always experienced games from a player’s perspective, focused more on the forward-facing parts of the game. With what I…
Final Class Reflection – Yunming Huang August 14, 2026 Before taking Design for Play, I thought of games mainly as something designed for people to have fun in their free time. A game…
Final Reflection August 14, 2026 I really enjoy a good board game. Having mechanics that reward different types of strategies each play through like Dominion come to mind. But…
Protected: Final Class Reflection August 14, 2026 There is no excerpt because this is a protected post.
Final Class Reflection August 13, 2026 Before CS247G, the games I played most were Solitaire, Hearts, Sudoku variants, and the Rasputin level of Just Dance on Wii–I didn’t consider myself…
Critical Play: EXIT: The House of Riddles August 12, 2026 Narrative and Puzzle Design in EXIT: The House of Riddles Game Basics Title: EXIT: The Game – The House of Riddles Designers: Inka &…
Critical Play: Gone Home August 12, 2026 Critical Play: Gone Home Target audience: Fans of narrative-driven, non-violent indie games; especially resonant for anyone who grew up in the 1990s or is…
Critical Play: Her Story August 8, 2026 This week, I played Her Story, an interactive mystery video game created by Sam Barlow and released in 2015 for PC, Mac, iOS, and…