P1: Introducing Serious Games – Sabrina Yen-Ko September 29, 2026 I played EteRNA, a browser-based game created by Dr. Adrien Treuille, Jeehyung Lee, Dr. Rhiju Das and their labs at CMU and Stanford. EteRNA…
Introducing Serious Games – Stop Disasters! – Saharat “Game” Laksanasut (สหรัฐ ลักษณะสุต) September 29, 2026 Stop Disasters! by the United Nations Office for Disaster Risk Reduction (UNDRR) in collaboration with Playerthree Figure 1: A screenshot of the Stop Disasters!…
Games, Design and Play: Elements September 28, 2026 Exercise 1. Identify the basic elements in a game of your choice I chose the game Rainy Attic Room. Actions: Talk to the Friend,…
Games, Design and Play: Elements – snoopy September 27, 2026 1. Identify the basic elements in a game of your choice (actions, goals, rules, objects, playspace, players). In the game DEFCON (seen as the featured…
Games, Design and Play: Elements – Saharat “Game” Laksanasut (สหรัฐ ลักษณะสุต) September 27, 2026 Task 1: Identify the basic elements in a game of your choice. Figure 1.1: A screenshot of The Sims 4 gameplay. Image source: YouTube.com….
Games, Design and Play: Elements – Sabrina September 27, 2026 1. Identify the basic elements in a game of your choice (actions, goals, rules, objects, playspace, players). Game: Codenames Actions: Players provide clues to…
Games, Design and Play: Elements- Jessica September 24, 2026 Brick Breaker Actions: move bar right/left Goals: eliminate all bricks (touch brick with ball) Rules: Objects: bars, bricks, balls Playspace: A computer screen Players:…
Final CS247G Reflection August 25, 2026 Final CS247G Reflection Before this class, I thought about game design mostly through an engineering lens — I had some interest in games as…
Critical Play: Mysteries & Escape Rooms — Cube Escape: Paradox August 25, 2026 Critical Play: Mysteries & Escape Rooms — Cube Escape: Paradox For this Critical Play I looked at Cube Escape: Paradox, a short point-and-click puzzle…
Final Review – snoopy August 15, 2026 I can’t believe it’s all over! The class, at least. I feel like there is still so much to learn and make. Before taking…
Heteropsomys P2: Vineyard of Eden August 15, 2026 A game by Aksel Kolasinski, Yifan Xu, Xatrik Bera, and snoopy Artist’s Statement: Vineyard of Eden is a dark fantasy, semi-tactical RPG which…
Cameron Holien – Final Class Reflection August 14, 2026 Before I took this class, I though of game design as purely from a gameplay/story standpoint. Whenever I made a game in a previous…
Protected: Final Class Reflection – Owen Sample August 14, 2026 There is no excerpt because this is a protected post.
P2: “The Sixth Face” (Team Bathyergus) August 14, 2026 Team Bathyergus: Xingyi, Ellie, Claire, Dana, Hazel Artist’s Statement The Sixth Face is a single-player puzzle videogame for the Playdate system centering on Vincent…
Final Class Reflection-Emily Su August 14, 2026 Learning to Design Through Play Before taking this class, I thought play simply meant doing something fun that helped people relax and feel happy….
Clare’s Final Class Reflection August 14, 2026 I hadn’t been much of a gamer before this class. The only games I had played were a few RPGs and MOBAs like Honor…
P2: Level Design and Architecture – Felix Producto August 14, 2026 A game by Owen Sample, Noah Leibert, Marcus Polson, and Nicholai Khitrykh Artist’s Statement: The original concept of Felix Producto was to create a…