P2: Level Design and Architecture – Felix Producto August 14, 2026 A game by Owen Sample, Noah Leibert, Marcus Polson, and Nicholai Khitrykh Artist’s Statement: The original concept of Felix Producto was to create a…
Final Class Reflection – Nicholai K. August 14, 2026 Before this class, I had always experienced games from a player’s perspective, focused more on the forward-facing parts of the game. With what I…
Final Class Reflection – Yunming Huang August 14, 2026 Before taking Design for Play, I thought of games mainly as something designed for people to have fun in their free time. A game…
Final Reflection August 14, 2026 I really enjoy a good board game. Having mechanics that reward different types of strategies each play through like Dominion come to mind. But…
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Final Class Reflection August 13, 2026 Before CS247G, the games I played most were Solitaire, Hearts, Sudoku variants, and the Rasputin level of Just Dance on Wii–I didn’t consider myself…
Critical Play: EXIT: The House of Riddles August 12, 2026 Narrative and Puzzle Design in EXIT: The House of Riddles Game Basics Title: EXIT: The Game – The House of Riddles Designers: Inka &…
Critical Play: Gone Home August 12, 2026 Critical Play: Gone Home Target audience: Fans of narrative-driven, non-violent indie games; especially resonant for anyone who grew up in the 1990s or is…
Critical Play: Her Story August 8, 2026 This week, I played Her Story, an interactive mystery video game created by Sam Barlow and released in 2015 for PC, Mac, iOS, and…
Critical Play: Mysteries & Escape Rooms – Marcus Polson August 7, 2026 Yesterday I played Virginia, a 2016 game by developer Variable State and published by 505 Games. I played it on Steam, where the game…
Critical Play: Mysteries & Escape Rooms – Owen Sample August 7, 2026 In Tiny Room Stories: Town Mystery, a free game designed by Kiary Games and released for mobile platforms and PC, players step into the…
Critical Play: Mysteries & Escape Rooms – snoopy August 6, 2026 This week, I was lucky enough to be able to attend an escape room – a unique and immersive puzzle where the player is…
Critical Play: Mysteries & Escape Rooms – Nicholai K. August 6, 2026 This week, I played Tiny Room Story: Town Mystery, a point-and-click mystery game developed and published by Kiary Games. The game is available on…
Critical Play: Mysteries & Escape Rooms August 6, 2026 A detective receives a letter from his father and arrives to find the town of Redcliff emptied, every door and drawer locked with difficult…
Critical Play: Mysteries & Escape Rooms – Yan Chen August 5, 2026 Game: Cube Escape: Paradox Crearer: Rusty Lake Target Audience: Puzzle game player Platform: PC Cube Escape: Paradox weaves its narrative into gameplay through environmental interaction…