Visual Design of Games: Cheese or Font, TypeConnection April 21, 2021 Following the exercises explained here, I sought to draw sketches of Cheese or Font by hand! Elements of Cheese or Font Core: names of…
Critical Play (Getting Vulnerable): We’re Not Really Strangers April 20, 2021 Inspired by our in-class playtest of this card game as well as Daniel Cook’s “Game Design Patterns to Build Friendships,” I sought to replay…
Visual Design of Games April 20, 2021 Identify all the elements of Cheese or Font. Label them as core, supportive or extraneous. Core is the parts you need for gameplay, supportive…
Critical Play: We’re Not Really Strangers April 20, 2021 Introduction We’re Not Really Strangers is a purpose driven card game with three levels, Perception, Connection and Reflection, which allow the players to deepen…
Critical Play: Bluffing, Judging, and Getting Vulnerable – Cards Against Humanity April 20, 2021 Cards Against Humanity is an adults-only game for players mature enough to handle the provocative (but often hilarious) topics and answers. The goal is…
Critical Play: Bluffing, Judging and Getting Vulnerable (Skribbl.io) April 20, 2021 Skribbl.io is an online pictionary-like game that has (at least at my workplace) become a Friday-afternoon staple during shelter-in-place. Let’s take a look at…
Visual Design of Games Exercises April 20, 2021 Core elements: The bank of the cheese/font names The core gameplay is to have players identify which names are cheese names, which names are…
Critical Play: Bluffing, Judging and Getting Vulnerable: Coup April 20, 2021 Coup is a board game whose themes are deception, bluffing, and battle of wit. Formal Elements Players Coup supports 2-6 players. In each game,…
Visual Design of Games: Cheese or Font and Secret Hitler April 20, 2021 Elements of Cheese or Font Core: Names of cheeses and fonts to identify Core: Space for player to write guess for each name Core:…
Visual Design of Games April 20, 2021 Proximity: I choose to remove the table from Cheese or Font because it’s an unnecessary design choice and is repetitive: the words appear above…
Critical Play: Bluffing, Judging and Getting Vulnerable – The { } And April 20, 2021 Game Description + Theme The { } And is a Getting-To-Know-You game in which 2 players ask each other questions to test their relationship. Players…
Visual Design of Games April 20, 2021 Cheese or Font? Elements Core: Input box, query name (i.e. “Helvetica”), a way to chose a category, player score, timer Supportive: how-to-play, hints when…
We’re not really strangers critical play April 20, 2021 Intro After we played that snippet in class, I had become interested in playing We’re Not Really Strangers in a fuller setting, so this…
Critical Play #3: One Night Ultimate Werewolf April 20, 2021 For this Critical Play, I played One Night Ultimate Werewolf on netgames.io with two other people. Formal Elements Players This game is designed for…
Critical Play: Bluffing, Judging and Getting Vulnerable with skribbl.io April 20, 2021 Background Information Skribbl.io is an online multi-player drawing and guessing game. Creator:@ticedev Link to game: https://skribbl.io/ Formal Elements of the Game 1. Players Each…
Critical Play: Bluffing, Judging, and Getting Vulnerable – skribbl.io April 20, 2021 Mechanics & Formal Elements For this week’s Critical Play, I played the online browser game skribbl.io. The premise is simple: each player gets a…
Visual Design of Games April 20, 2021 Proximity exploration: For cheese or font, the main elements that seem the most similar are the “cheese” and “font” buttons that essentially mark a…
Visual Design of Games April 19, 2021 I feel that Dicey Dungeons is a great example of how graphical design principles can be used to make a game intuitive to the…