Sketchnote: Game Architecture — Alex Tsai May 4, 2022 One game I enjoy is Nintendo Super Mario Bros. The game consists of several loops that lead to mastery of several different skills, and…
Project 2 Checkpoint 1: Concept Doc May 4, 2022 Individual Concept Docs Checkpoint 1: Concept Doc Project 2 Checkpoint 1: Individual Concept Doc Concept Doc- Noel Sarduy
P2 Checkpoint 1: Concept Doc May 3, 2022 Ideas https://www.youtube.com/watch?v=lrEsNI0aCPk Narrative game where the narrator is schizophrenic and has to listen to audio Synesthesia, inter-related senses, connecting colors with sounds Haunting sounds…
P2 – Moodboard May 3, 2022 Moodboard: Directions: 2-D game such as “line rider” focussed on audio elements controlling the main game play. 2-D platformer where players have to climb…
Critical Play: Walking Simulators May 3, 2022 Hi! For this week’s critical play, I chose to play Dear Esther which was created by the developers The Chinese Room. Over time, the…
Individual Concept Document May 3, 2022 Moodboard: Three Directions: A character exploring a piece of black-and-white sheet music, playing it like a platformer by jumping on the notes. As you…
Project 2: Concept Document May 3, 2022 Three different concept sketches for an audio-based game that evokes a sense of wistfulness, haunting, and endearment are below. A moodboard and Spotify playlist for the game are…
Checkpoint 1: Concept Doc – Secrets of Stanford May 3, 2022 By Ecy King, Ulo Freitas, Stanford Stickney, and Fernanda Kramer Our game, Secrets of Stanford, will focus on the life and death of Jane…
P2 Concept Doc: Alex Hurtado, Ciera Okere, Christina Ding, Will Osborn May 3, 2022 Our concept document is in presentation format, view the Figma file here. Individual Concept Doc Links: Will Alex Christina Ciera
Mindmap: Narrative Architecture May 3, 2022 Evocative Spaces: Tamriel Rebuilt is a mod for Morrowind which builds out an entire continent. It has relatively few quests, but a lot of…
P2 Moodboard (Individual) May 3, 2022 Moodboard Emotions to evoke 1. Fear 2. Suspense 3. Accomplishment 3 Directions for this game 1. Competition 1: two teams get the same…
Individual Post: Concept Doc P2 May 3, 2022 Moodboard: https://pin.it/71umRr8 Spotify Playlist: https://open.spotify.com/playlist/6wM5egoXdtrpWng7ylmOV2?si=75763bc5b9bb447e Directions for the Game: Kinds of Fun (for all ideas): Discovery: exploration of the game as a 2d side…
Concept Doc – David Ryan May 3, 2022 The core dilemma at the heart of our game is choosing whether or not to allow the current world – in steady ecological decline…
Checkpoint 1: Concept Doc – Ji Hong Ni (Individual) May 3, 2022 Setting: A Room Theme: Time travel Emotion: Confusion Mechanics: Opening items 3 directions for the game to be: You stumble across an old…
Checkpoint 1: Individual Concept Doc May 3, 2022 Moodboard: Directions: (Mainly for the twist) The protagonist is actually sentient and as the game progresses, they start to break the 4th wall…
Checkpoint 1: Concept Doc May 3, 2022 Moodboard: Spotify playlist: https://open.spotify.com/playlist/5YNFRyKvHGyXSJjhcjAcKc?si=43547ca8ee0e44ca Ideas for direction of game: Incorporation of a character meant to add humour and brings a less technical perspective to…
Narrative Architecture Sketchnote May 3, 2022 Evocative Spaces: Nancy Drew and the Mystery of the Hidden Staircase (DSI) Enacting Stories: Candy Box 2 Embedded Narratives: Super Mario Brothers Emergent Narratives:…
P2 Checkpoint 1 – Individual Concept May 3, 2022 Concept 1: Narrative: The players are deserted on a sinking island and must work collectively to escape the hour within 1 hour before being…