Critical Play Response – Among Us April 10, 2026 I played the mobile version of Among us, which is developed by Innersloth. It is a game that is targeted towards all ages but…
Ryan Li, Critical Play: Bluffing, Judging and Getting Vulnerable… April 10, 2026 I played the Jackbox Party Pack, specifically Drawful and Fibbage, with my friends back home, and it was nice to catch up with them…
Short Exercise: What do Prototypes Prototype? April 10, 2026 The game our team is currently thinking of creating is On Display where players quickly create rough masterpieces in response to open-ended prompts chosen…
Sabrina Yen-Ko: What do Prototypes Prototype? April 10, 2026 For P1, our team is planning on creating a social deduction game, similar to Avalon or One Night Ultimate Werewolf. In our game, votes…
Critical Play: Bluffing, Judging, and Getting Vulnerable – Tray April 10, 2026 The game I chose to play for this critical play was Coup, a bluffing card game designed by Rikki Tahta and published by Indie Boards…
Sosi Day What do Prototypes Prototype? April 10, 2026 We have the following questions about P1: 1. Will the “threshold” mod add a fun layer or just more confusion? Figuring this out will…
Short Exercise: What do Prototypes Prototype? – Leyth Toubassy April 10, 2026 Question 1: Do the rules presented to the player incentivize them to express creativity in the way we intended? This question is important due…
Sosi Day Critical Play 1 April 10, 2026 I played Wavelength for the first time for this critical play. Wavelength is a game by the company CMYK, and it is a board…
Critical Play: Bluffing, Judging and Getting Vulnerable…Bluffing in Avalon – Akary Buenrostro April 10, 2026 Game: The Resistance: Avalon Creator: Don Eskridge (published by Indie Boards & Cards) Platform: Tabletop (physical card game) Target Audience: 6-10 players, ages 13+….
Critical Play: Bluffing, Judging and Getting Vulnerable – Kelvin April 10, 2026 Game: Among Us Creator: Innersloth Platforms: Mobile, PC, Nintendo Switch, PlayStation, Xbox, VR Target audience: Casual players (roughly teens and up) who enjoy playing…
Critical Play: Bluffing, Judging and Getting Vulnerable April 10, 2026 Among Us is a popular online social deduction game created by the American game studio Innersloth. It can be played for $0-5 on mobile…
Read, Write, Play: Dr. Langeskov & Barthes – Krystal Li April 10, 2026 This week, I played Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist, a short adventure game designed by William Pugh…
Commentary 1 : Death of an Author April 10, 2026 I thought that Dr Langeskov, The Tiger and the Terribly Cursed Emerald was an interesting game to think about in the context/after reading “The…
Shuci Critical Play – The Coup April 10, 2026 The Coup is a fast-paced bluffing card game designed by Rikki Tahta, targeted at players who enjoy strategy, deception, and social deduction in casual…
Critical Play: Bluffing, Judging and Getting Vulnerable April 10, 2026 Game: Among Us Creator: Innersloth Platform played: iOS (mobile) and PC; I played on mobile Target audience: casual mobile gamers, students, anyone who enjoys…
Short Exercise: What do Prototypes Prototype? April 9, 2026 Our group is making On Display, an art-themed judging game where players create drawings based on prompts and challenges drawn from 2 decks of…
breaking the 4th wallllllllll April 9, 2026 Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald is a game about waiting, but also about being watched and guided by someone we…
Lily – What do Prototypes Prototype? April 9, 2026 Our game is an animal themed social deduction game where good players must complete tasks and identify evil players before they sneak enough of…
Critical Play: Secret Hitler April 9, 2026 Playing Secret Hitler and Learning About Myself Secret Hitler, by Tommy Maranges and Mike Boxleiter, is a social deduction board game that is targeted…
Short Exercise: What do Prototypes Prototype April 9, 2026 The game that our team is thinking of creating is one that we have called On Display (tentative). The idea is that players will…