We have the following questions about P1:
1. Will the “threshold” mod add a fun layer or just more confusion?
Figuring this out will help us determine the goal of the game with more clarity, because right now there is no clear way to win. To test this, we will run an A B testing session with and without to see which one players like more. My intuition is that it will add a fun element for the first few times, and then it might get to feel old for players.
2. How will the game function without a point system?
Right now, we have no internal game incentive to keep playing. We wonder if that feels needed, or if players will engage in the game because of its social bonding opportunities without a point system. We will test this by including points for one round to ask if it increased the players sense of investment. My guess is that points would feel intrusive and flattening, but we will have to ask to see.
3. How will introverts fare in this game?
Similarly to Wavelength, the game I played for my critical play, our game requires a consensus decision-making process that may privilege loud voices. We want to try a prototype where players rank individually first, then bring arguments to the team. Our hypothesis is that this would give introverted players more time to assemble their arguments.

