Indivisual Concept – Jack Yang (Team Quemisia) July 20, 2026 MOOD BOARD: SOUNDTRACKS: Setting – Dark abandoned environment, lots of greenery and overgrowth, broken buildings and vehicles. Going for aesthetics of discovery…
Aksel – P2 – Individual Deliverable July 20, 2026 Emotions to evoke: Uncertainty, struggle, sympathy Mood Board: …
Individual concept doc – Noah (team josephoartigasia) July 20, 2026 Concept 1- Each player controls their specialized character/race for a level. This mechanic would be very similar to how roles are differentiated in classic…
Individual Concept Doc – Xingyi (Team Bathyergus) July 20, 2026 Emotions: mysterious, dreamlike, mechanical Mood board Playlist Narrative direction Direction 1: Layers of box. Players unwrap each layer through mechanical puzzles. Because the box…
Individual Concept Doc – Benjamin July 20, 2026 Moodboard & Playlist Narrative Directions Direction 1 – Walking simulator between levels One of our ideas for the game is a simple puzzle room….
Individual Concept Doc P2 July 20, 2026 Moodboard For our game, I would like to draw inspiration from the following games: Horrortale, OneShot, Little Misfortune, Little Nightmares, Fran…
Individual Concept Doc – Dana To (Team Bathyergus) July 19, 2026 Moodboard: Spotify playlist: 3 Directions from Ideation: Playing with colors: The gameplay may focus on color as the core mechanic. Players can change their…
Individual Concept Doc – Ellie Prince (Team Bathyergus) July 19, 2026 Moodboard Spotify Playlist 3 Directions from Ideation Narrative series of puzzles based on recognizable famous artworks. This direction would involve a series of levels…
Critical Play: Walking Simulators — BABBDI July 19, 2026 How Does Walking Tell a Story? Video games train us to read movement as a resource: a sprint bar, a stamina meter, a dodge-roll….
Sketchnote: Loops & Arcs July 19, 2026 Example Game: Slither.io. I can get embarrassingly sidetracked playing Slither.io because it’s addictively simple and challenging, but it’s also interestingly almost pure loop architecture….
Critical Play: Walking Simulators July 19, 2026 For this assignment, I played What Remains of Edith Finch, a walking simulator developed by Giant Sparrow. The game is available on PC, PlayStation,…
Concept doc – Lebriz Clayton – Niglardon July 19, 2026 Mood board: 2. Spotify playlist Directions for the game: 1. Settings I believe that the visuals for this game is very important as it…
Concept Doc – Yunming Huang (Team Niglarodon) July 19, 2026 Moodboard Playlist (From Epidemic Sound) Directions for the Game 1. Moment & Memory as Crystal Ball I drew inspiration from the movie Inside Out,…
Loops & Arcs – Yan Chen July 17, 2026 What Remains of Edith Finch – Narrative Arc The game’s architecture is built around the Finch family house, which functions as a central hub….
Babbdi: All you do is walk, until you don’t July 17, 2026 The tunnel before acquiring the flashlight Target Audience: This game is free! It seems to take on newcomers who don’t want to spend money…
Team Norms: Team quemisia July 17, 2026 Communicate as much as possible and, no ghosting even replying with emoji is good be on time to meetings and class with 5 minute…