Indivisual Concept – Jack Yang (Team Quemisia)

 

MOOD BOARD:

SOUNDTRACKS:

 

Setting – Dark abandoned environment, lots of greenery and overgrowth, broken buildings and vehicles. Going for aesthetics of discovery and fantasy as the player explores the environment. 

Gameplay Mechanics – Basic WASD movement, the player can use their hands and pick up some items, maybe like a flash light, hammer, key, or pickaxe. With the items the user can pick up there could be puzzles like using the pickaxe to break blocks to progress or even a key that can be used to open doors.

Emotional Feel – the player should feel isolated and alone. No other human characters or not many, there could be hostile mobs like animals. Dark and Eerie to add to the horror/psychological element. 

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