Project Two: Heartwood May 31, 2022 Created by John Altankhuyag, Krain Chen, Star Doby, and Sammy Puckett Game Walkthrough Final Playtest Video Table of Contents Design Process Playtesting and Iteration…
P2: Monster Mayhem May 31, 2022 CS247G Project 2 Monster Movie Mayhem By Kayla Kelly, Rachel Naidich, Melissa Ran Artists’ Statement Inspired by the likes of Tamagotchi and Fireboy…
Project 2: Ghostly Stars May 31, 2022 GHOSTLY STARS BY JANICE, CHARLOTTE, KATHERINE, CONNOR, STEVEN, AND SHIMEA ARTIST STATEMENT We set out to make a game that is simultaneously innocent and…
P2 – Sandbox May 31, 2022 Artist Statement Sandbox is a hybrid digital/physical miniature escape room experience. Players interact with the game both through a computer terminal and via…
Project 2: Ma Nasa / “Weird Place” (Peter Gofen, Qiantan Hong, Emily Hsu, Neha Vinjapuri, Tristan Wang) May 31, 2022 Artist’s Statement Ma Nasa (Weird Place) is an escape room built around authenticity and immersion. While we quickly made the decision to hone in…
Critical Play — Fez May 19, 2022 Fez is a playground. It succeeds in sparking childlike wonder, and it’s made me appreciate exploration and discovery as types of fun, and when…
P2 Concept Doc: Evergreen (working title!) May 6, 2022 Evergreen or A Flower in the Desert (We’re working on the title). By: Cole Lee, Harry Moran, Gilbert Rosal, David Ryan, Tommy Tang Ideas…
Critical Play — Firewatch May 4, 2022 Good mechanics for storytelling are simple, but flexible. In Firewatch, the central mechanic is the interactions with the walkie-talkie, which create a simple repeatable…
Project 2 Checkpoint 1: Concept Doc May 4, 2022 Individual Concept Docs Checkpoint 1: Concept Doc Project 2 Checkpoint 1: Individual Concept Doc Concept Doc- Noel Sarduy
P2 Checkpoint 1: Concept Doc May 3, 2022 Ideas https://www.youtube.com/watch?v=lrEsNI0aCPk Narrative game where the narrator is schizophrenic and has to listen to audio Synesthesia, inter-related senses, connecting colors with sounds Haunting sounds…
P2 – Moodboard May 3, 2022 Moodboard: Directions: 2-D game such as “line rider” focussed on audio elements controlling the main game play. 2-D platformer where players have to climb…
Individual Concept Document May 3, 2022 Moodboard: Three Directions: A character exploring a piece of black-and-white sheet music, playing it like a platformer by jumping on the notes. As you…
Project 2: Concept Document May 3, 2022 Three different concept sketches for an audio-based game that evokes a sense of wistfulness, haunting, and endearment are below. A moodboard and Spotify playlist for the game are…
Checkpoint 1: Concept Doc – Secrets of Stanford May 3, 2022 By Ecy King, Ulo Freitas, Stanford Stickney, and Fernanda Kramer Our game, Secrets of Stanford, will focus on the life and death of Jane…
P2 Concept Doc: Alex Hurtado, Ciera Okere, Christina Ding, Will Osborn May 3, 2022 Our concept document is in presentation format, view the Figma file here. Individual Concept Doc Links: Will Alex Christina Ciera
P2 Moodboard (Individual) May 3, 2022 Moodboard Emotions to evoke 1. Fear 2. Suspense 3. Accomplishment 3 Directions for this game 1. Competition 1: two teams get the same…
Individual Post: Concept Doc P2 May 3, 2022 Moodboard: https://pin.it/71umRr8 Spotify Playlist: https://open.spotify.com/playlist/6wM5egoXdtrpWng7ylmOV2?si=75763bc5b9bb447e Directions for the Game: Kinds of Fun (for all ideas): Discovery: exploration of the game as a 2d side…
Concept Doc – David Ryan May 3, 2022 The core dilemma at the heart of our game is choosing whether or not to allow the current world – in steady ecological decline…