Moodboard
Playlist
Narrative Directions
Game Platform
Fully Digital – Point and Click
This would look similar to Pokémon Crystal, with pixel art and a top-down view of the world. A flattened 3D world (as opposed to a first-person 3D game) would make designing simpler because we could control where and how players can explore more. However, players could still feel like a detective as they explore each space of the map.
Mix of Analog and Digital – Modular Levels
This would involve switching between analog tabletop mystery levels and digital levels. In this modular version, we could design separately, which could make development easier, but I worry about ruining the player experience and immersion by lacking cohesion and taking a lot of effort to switch between modes. Narratively, perhaps the final level is digital because you enter the dream world that all the villagers are trapped in.
Fully Analog – Tabletop Mystery
This would take inspiration from Unsolved Case Files, where 1-5 players can solve puzzles based on paper clues, using whatever space they have. This is the simplest in terms of implementation, but it would miss the exploration of a physical space, so this is my least favorite option.
The Map