Individual Post: Concept Doc P2 May 3, 2022 Moodboard: https://pin.it/71umRr8 Spotify Playlist: https://open.spotify.com/playlist/6wM5egoXdtrpWng7ylmOV2?si=75763bc5b9bb447e Directions for the Game: Kinds of Fun (for all ideas): Discovery: exploration of the game as a 2d side…
Concept Doc – David Ryan May 3, 2022 The core dilemma at the heart of our game is choosing whether or not to allow the current world – in steady ecological decline…
Checkpoint 1: Concept Doc – Ji Hong Ni (Individual) May 3, 2022 Setting: A Room Theme: Time travel Emotion: Confusion Mechanics: Opening items 3 directions for the game to be: You stumble across an old…
Checkpoint 1: Individual Concept Doc May 3, 2022 Moodboard: Directions: (Mainly for the twist) The protagonist is actually sentient and as the game progresses, they start to break the 4th wall…
Checkpoint 1: Concept Doc May 3, 2022 Moodboard: Spotify playlist: https://open.spotify.com/playlist/5YNFRyKvHGyXSJjhcjAcKc?si=43547ca8ee0e44ca Ideas for direction of game: Incorporation of a character meant to add humour and brings a less technical perspective to…
P2 Checkpoint 1 – Individual Concept May 3, 2022 Concept 1: Narrative: The players are deserted on a sinking island and must work collectively to escape the hour within 1 hour before being…
P2 Checkpoint 1 – Concept Doc May 3, 2022 Synopsis/Story The game is an escape room where players have to find their way out of a school to avoid getting captured by zombies….
P2 Checkpoint 1 May 3, 2022 Settings: post-apocalyptic large religious structure Theme: mystery/exploration Emotion: curiosity Mechanic: communicate with each other and use things in your environment to progress to locked…
Checkpoint 1: Team Concept Doc — Alex, Allie, Blake, Will May 2, 2022 Team members: Alex Tsai, Allie Littleton, Blake Sharp, Will Coors Individual concept docs: Blake’s individual concept doc Will’s individual concept doc Alex’s individual concept…
Checkpoint 1: Concept Doc — Alex Tsai May 2, 2022 Moodboard: Playlist: Directions: The game could be modeled after a scavenger hunt, with a set path with clues taking players to the next clue,…
P2: Checkpoint 1: Individual Concept Doc May 2, 2022 Mood Board Objects Dusty books/textbooks Filing cabinets, especially rusted ones that make creaky noises Water-damaged notebooks Worn backpacks Cracked glasses Desk lamps that are…
P2 Checkpoint 1 Individual Mood Board May 2, 2022 Wilmer’s Mood Board Spotify Playlist Directions of Game Direction 1 Following after Wall-E, main player will collect trash in order to pass the levels,…
Moodboard and Checkpoint 1 – Christina May 2, 2022 My 3 directions and moodboard, see the slides: https://docs.google.com/presentation/d/1-JU7DpyI86VjNDUtsA9gXhAw7y77zs0G1jvgaTj6RNQ/edit 1. Soul collector documents the last denizens of the dying world. 2. Make wacky combination…
Checkpoint 1: Individual Concept Doc May 2, 2022 For our Escape Room, we want to build a tense narrative around the setting of a secretive office environment. We aim to embody 4…
Checkpoint 1: Ulo’s Individual Concept Doc May 2, 2022 Hi everyone! Just dropping by to share my individual concept doc for project 2! Here is my mood board for Secrets of Stanford: …
Checkpoint 1: Concept Doc (Individual) May 2, 2022 Moodboard Spotify Playlist Directions Dark boarding school aesthetic, murder mystery Assign roles to players, who are roleplaying students and staff at a dark…
Checkpoint 1: Concept May 2, 2022 Emotions Wistful, hopeful, enchanted. Types of Fun Discovery, challenge, fellowship. Narrative Approach Mainly an emergent narrative, with either embedded or enacted narrative elements depending…
Checkpoint 1: Concept Doc May 2, 2022 Emotions: Wistful, Enchanted, Hopeful Moodboard: Type of fun: Challenge, fellowship, discovery Narrative approach: A mix of enacted and…