P2 Reflection November 1, 2025 IF wasn’t a term I was familiar with before starting this project, and I think at the beginning I was having trouble conceptualizing what…
P2 Empathy Machine October 31, 2025 Leyth Toubassy P2 Writeup NOTE: Players can press return to dismiss dialogue, I didn’t have time to change the text finished icon before submitting…
Read and Play: The Rhetoric of Video Games October 28, 2025 Reading Notes: Rhetoric Of Video Games – Leytht I think The Stanley Parable: Ultra Deluxe‘s intended audience is people interested in the more…
P2: Playtest Prototype October 20, 2025 Playtester: Same as last time (see other notes), CS coterm student. During Playtest: Playtester liked the “improved” assets Player tried to “break” the experience…
P2: Premise, Map, Plan October 20, 2025 Premise In this story, our character wakes up and wants to finish up their to-do list. We have to walk our dog and visit…
Game Design as Narrative Architecture – Leyth Toubassy October 16, 2025 Leyth Toubassy – Game Design as Narrative Architecture Heres a PDF of my submission! Sorry for the weird format, I couldn’t get the images…
P2 Tiny Prototype Notes – Leyth Toubassy October 16, 2025 Tester: Renee – Stanford CS Coterm During Playtest: Jokingly predicted something bad would happen Liked the dog Was surprised by the twist Post Playtest…
Sketchnote Zinester October 14, 2025 Here’s my sketchnote for the reading. Chapter 1 is on the first page, and Chapter 7 is on the second. Sketchnote Zinester – Leyth…
P1 Reflection – Leyth Toubassy October 11, 2025 I think the biggest thing I realized about teaching games is that they still are supposed to be games. Before actually working on P1,…
Precision Of Emotion Notes – Leyth Toubassy October 5, 2025 Below is a link to my handwritten notes on the talk! Precision Of Emotion Leyth Toubassy
Introducing Serious Games – leytht September 30, 2025 I played a game called Stop Disasters! and was created by the United Nations Office for Disaster Risk Reduction. This game is about creating…
377G Games, Design and Play: Elements September 24, 2025 Identify the basic elements in a game of your choice (actions, goals, rules, objects, playspace, players). I’ll pick Hollow Knight: Silksong since I’ve been…