Final Reflection June 6, 2026 Before 247G, I thought about games solely from the perspective of a player. I often described games to my friends as either a definate…
Fiona – Critical Play: Play Like a Feminist May 29, 2026 Stardew Valley is a farming and life-simulation game created by ConcernedApe (Eric Barone) in 2016 for PC, Mac, Nintendo Switch, and mobile platforms, and…
Fiona – Critical Play: Games of Chance & Addiction May 22, 2026 I played the card game Flip 7 with my family. It is a physical card game made by Eric Olsen, targeting families, casual party…
Fiona-Critical Play: Worldbuilding May 15, 2026 Hollow Knight invites the player into a ruined kingdom called Hallownest and then refuses to explain itself. There are no opening cutscenes or no…
Sketchnote-loops and arcs May 13, 2026 A game I enjoyed is Stardew Valley. Stardew Valley is built around repeating gameplay loops that teach the player skills through action and feedback….
Fiona – Critical Play: Puzzles May 8, 2026 Blue Prince is my favorite puzzle game of all time. Developed by solo designer Tonda Ros under the studio name Dogubomb in April 2025,…
Fiona – Checkpoint 1: Concept Doc Individual May 4, 2026 Mood Board Above ^^ Spotify Playlist: Narrative direction 1: Story Myopus is a species of lemming living in the Finnish forests. They eat moss…
Fiona – Critical Play: Mysteries & Escape Rooms May 1, 2026 There is a moment in every well-designed escape room when the player stops thinking about the puzzle and starts believing in the world. Stanford…
Fiona – Critical Play: Walking Simulators April 24, 2026 In The Sailor’s Dream, walking, or drifting, is a mechanic that challenges conventional game assumptions about pacing and reward. Designed by SIMOGO AB, this…
Fiona – Mindmap: Narrative Architecture April 21, 2026 Games I love in each of the types of use of story in games: Environmental storying telling: The Sailor’s Dream Evocative spaces: Doki Doki…
Fiona – Critical Play: Competitive Analysis April 17, 2026 Social deduction games thrive on suspicion, performance, and incomplete information. As someone drawn to these mechanics, my team’s prototype, tentatively titled The Murder Game,…
Fiona Han – What do Prototypes Prototype? April 10, 2026 Brief game description: a classic bluffing game, combined with the theatricality of a whodunnit murder mystery. Players are randomly selected to be the Killer, the…
Fiona Han-Critical Play: Bluffing, Judging and Getting Vulnerable… April 10, 2026 Playing Among Us highlighted unexpected aspects of my communication style and decision-making. The mechanics of the time-constrained communication systems where players can only talk…
Fiona Han – MDA & 8 Kinds of Fun April 6, 2026 One of my favorite games, Tunic, has the mechanics of having collectable items and weapons, using the in-game manual book, and a fictional undecipherable…