Mood Board Above ^^
Spotify Playlist:
Narrative direction 1: Story
Myopus is a species of lemming living in the Finnish forests. They eat moss to survive and live only up to a year. Although their lives are brief compared to ours, they still have a meaningful story to tell. Our Myopus has lived a beautiful life, from being born in a litter of 11 to marrying her true love, our story begins on a melancholic note as her myopus partner has fallen ill. Now she must journey beyond the familiarity of her forest to find the Golden Moss that humans have hoarded to cure her love before time runs out.
Narrative direction 2: Mechanic
Point and Click is the most likely direction for our game considering our experience with game design and art. I draw inspiration from the point and click series Rusty Lake, which feature an enrapturing eerie, surrealistic world filled with puzzles and atmosphere. Players progress by clicking objects to obtain them, clicking NPC to chat with them to gain information, and clicking arrow buttons to move around scenes. Since the myopus only have a lifespan of a year, there is an finite amount of steps we can take (each click of the arrow buttons) before we become too old to continue our journey.
Narrative direction 3: Scenes
Our Myopus begins her story with a cutscene retelling of her life until now. We then see around her den under the base of a tree and her sick partner laying in bed. Moving outside, we get the first view of a dewy Finnish forest in the summer time. Moving beyond, we encounter hostile animals that injure us, friendly animals that guide us, and obstacles that require certain items hidden in previous scenes to overcome. We then move into village setting where we sneak into different human cabins to search for the golden moss hoarded by humans. All the while, there is an finite amount of steps we can take before the end, creating a need for optimization and focus from the players.