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The Mechanics of Magic

The Mechanics of Magic

Game Design Writings by Students at Stanford taking 247G and 377G

  • Library
    • CS247G Community Game Design Resources
    • Game Design Resources
    • Graphic Design for Game Designers
    • Graphic Design Resources
    • Chapter 11 from Game Balance
  • Read Write Play
    • Hollow Knight: RWP 4 2023
    • Mystic Messenger: RWP 6 2023
    • Undertale: RWP 3 2023
    • What Remains of Edith Finch: RWP 5 2023
    • Catan: RWP1 2023
    • 80 Days: RWP 2 2023
  • 247G Syllabus
    • The Formal Elements of Game Design
    • Design for Play | Week One | Lecture A
    • Design for Play | Week One | Lecture B
    • Design for Play | Week Two | Lecture A
    • Design for Play | Week Two | Lecture B
    • Design for Play | Week Three | Lecture A
    • Design for Play | Week Three | Lecture B
    • Design For Play | Week Four | Section A
    • Design For Play | Week Four | Section B
    • Design for Play | Week Five | Class A
    • Design for Play | Week 5 | Class B
    • Design for Play | Week 6 | Class A (no class)
    • Design for Play | Week 6 | Class B
    • Design for Play | Week 7 | Class A
    • Design for Play | Week 7 | Class B
    • Design for Play | Week 8 | Class A
    • Design for Play | Week 8 | Lecture B
  • Serious Play Study Group Overview
    • Study Group Week by Week Breakdown
      • Formal Elements of Games
      • Final Reflection Essay
    • [Optional Material] What is fun?
    • Project 1: Those Who Play, Teach
      • READING Visual Design of Board Games
      • Pitch Your Teaching Game
      • Sketchnote: Playtesting Boardgames
      • Sketchnote: Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
      • SketchNote: MDAO
      • Critical Play: Write up your game of FLUXX
      • [Optional Material] Playtesting
      • OPTIONAL Board Game Usability
    • P2: The Future We Deserve
      • Critical Play: A Mechanic and a Story to Tell
      • Interactive Fiction: Tiny Playable Prototype
      • Introducing Interactive Fiction
      • Map and Premise
      • Critical Play: Story AND Storytelling games
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Sketchnote: Art of game design- Story
      • [Optional Material] Emergence and Progression
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Project 2 Reflection Essay
      • Share what you Learned: Writing Excuses Podcast
      • Values at Play & P2 Peer Grading
    • P3: The Game of Unexpected Consequences
      • P3 Concept Doc
      • Playable prototype
      • Working With System Dynamics (mindmap the reading, apply it to your game)
      • Mapping Systems
      • Sketchnote/Response for Rules & Tutorials
      • Project 3 Check-in
      • Project 3 Reflection Essay
    • P4: Refine a game
      • Sketchnote/Response for Playtesting with Strangers
      • Read: Mechanic is the Magic
  • On Sketchnotes
  • Printing at Stanford

Month: May 2026

Critical Play: Games of Chance & Addiction

May 22, 2026

For this week’s critical play, I chose the classic gambling game poker via 247 Free Poker, a browser based version of Texas Hold’em with…

Critical Play: Games of Chance & Addiction

May 22, 2026

Luigi’s Picture Poker is a single-player, chance-based casino minigame created by Marcy4000 and playable on a browser platform. The target audience seems to be…

Critical Play: Games of Chance & Addiction

May 22, 2026

The game I played is Blackjack, specifically the web-app blackjack I accessed solo on my laptop via the Washington Post Games website. The target…

Mayowa – Critical Play: Games of Chance & Addiction

May 22, 2026

Fall Guys is a 2020 platformer battle royale developed by Mediatonic targeted towards casual players and released on all major platforms, as well as…

Kalu Obasi – Critical Play: Games of Chance & Addiction (Wuthering Waves)

May 22, 2026

The open-world action RPG Wuthering Waves, or “WuWa” for short, was released to the public on May 23rd, 2024: almost exactly two years ago….

Sketchnote: Addiction by Design

May 22, 2026

Read, Write, Play: Minecraft – Krystal Li

May 22, 2026

People often describe Minecraft as “virtual legos.” This is true in the same way that calling a knife “sharp metal” is true: it captures…

Automating XP and Erasing the Experience

May 22, 2026

In my earlier blog post on Bastion, I looked into how the speedrunner mentality instinctively rewrites a game’s narrative. When I played, my competitive…

Critical Play: Games of Chance & Addiction – Jinpu

May 22, 2026

Pay-to-Skill: How CrossFire Sells the Shortcut Around Practice CrossFire, known in China as *Chuan Yue Huo Xian* (穿越火线) or CF, is a free-to-play first-person…

How Brawl Stars Rebuilt Chance After Swearing It Off

May 22, 2026

For this week’s critical play I played Brawl Stars, a free-to-play top-down mobile arena brawler made by Supercell and released in 2018. It was…

Brooke Ballhaus Critical Play: Games of Chance & Addiction

May 22, 2026

24/7 Poker is a singleplayer online game of chance created and platformed by 24/7 LLC at 247freepoker.com. Poker is hundreds of years old, evolving…

Fiona – Critical Play: Games of Chance & Addiction

May 22, 2026

I played the card game Flip 7 with my family. It is a physical card game made by Eric Olsen, targeting families, casual party…

I Came, I Saw, I Optimized – The Complicated Side of Villages in Minecraft

May 22, 2026

At first, Minecraft didn’t seem like the type of game that can be read as a text with something to “say”. There is no…

Critical Play: Games of Chance & Addiction – Raccoin

May 22, 2026

For this critical play I played Raccoin, a coin pusher simulator by Doraccoon. The game targets a general audience and is available on PC…

Critical Play: Games of Chance and Addiction

May 22, 2026

This week, I played Blackjack online on 24/7 Blackjack (referred to as Blackjack) developed by 24/7 Games. It is a single-player version of Blackjack…

minecraft: where simple blocks create rich ecosystems

May 22, 2026

Minecraft is often treated as a simple game about building things. While that is true, it is also a game that builds the conditions…

Let’s play Minecraft! Playing Without Consequence

May 22, 2026

Minecraft offers a consequence-free extension of our imagination, creating a space that amplifies the values of its players and reflects the broader cultural values…

Critical Play: Games of Chance & Addiction

May 22, 2026

Honor of Kings (王者荣耀), developed by TiMi Studio Group and published by Tencent, is the most-played mobile MOBA on earth, a free, 5v5 phone…

Critical Play: Games of Chance & Addiction

May 22, 2026

For this week’s Critical Play, I played Brawl Stars which is a mobile battle royale game that uses a “live service” business model. The…

Critical Play: Games of Chance & Addiction

May 22, 2026

247 Free Poker is a browser-based platform created by 24/7 Games LLC. This site likely attracts a different crowd than real-money online poker rooms,…

Posts pagination

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Welcome to the Stanford HCI Game Design Blog.

Currently this blog holds two formal classes being taught by Christina Wodtke as well as Independent Study Work. In winter of 2022, cs377g was cancelled because of covid-19 uncertainty, and became a study group. You can follow along by looking at the SGSG syllabus and weekly break down.

CS 247G: Design for Play(SYMSYS 195G)

A project-based course that builds on the introduction to design in CS147 by focusing on advanced methods and tools for research, prototyping, and user interface design. Studio based format with intensive coaching and iteration to prepare students for tackling real world design problems. This course takes place entirely in studios; please plan on attending every studio to take this class. The focus of CS247g is an introduction to theory and practice of the design of games. We will make digital and paper games, do rapid iteration and run user research studies appropriate to game design. This class has multiple short projects, allowing us to cover a variety of genres, from narrative to pure strategy. Prerequisites: 147 or equivalent background.

CS 377G: Designing Serious Games

Over the last few years we have seen the rise of "serious games" to promote understanding of complex social and ecological challenges, and to create passion for solving them. This project-based course provides an introduction to game design principals while applying them to games that teach. Run as a hands-on studio class, students will design and prototype games for social change and civic engagement. We will learn the fundamentals of games design via lecture and extensive reading in order to make effective games to explore issues facing society today. The course culminates in an end-of- quarter open house to showcase our games. Prerequisite: CS147 or equivalent. 247G recommended, but not required.

SGSG: Serious Games Study Group

  • Library
    • CS247G Community Game Design Resources
    • Game Design Resources
    • Graphic Design for Game Designers
    • Graphic Design Resources
    • Chapter 11 from Game Balance
  • Read Write Play
    • Hollow Knight: RWP 4 2023
    • Mystic Messenger: RWP 6 2023
    • Undertale: RWP 3 2023
    • What Remains of Edith Finch: RWP 5 2023
    • Catan: RWP1 2023
    • 80 Days: RWP 2 2023
  • 247G Syllabus
    • The Formal Elements of Game Design
    • Design for Play | Week One | Lecture A
    • Design for Play | Week One | Lecture B
    • Design for Play | Week Two | Lecture A
    • Design for Play | Week Two | Lecture B
    • Design for Play | Week Three | Lecture A
    • Design for Play | Week Three | Lecture B
    • Design For Play | Week Four | Section A
    • Design For Play | Week Four | Section B
    • Design for Play | Week Five | Class A
    • Design for Play | Week 5 | Class B
    • Design for Play | Week 6 | Class A (no class)
    • Design for Play | Week 6 | Class B
    • Design for Play | Week 7 | Class A
    • Design for Play | Week 7 | Class B
    • Design for Play | Week 8 | Class A
    • Design for Play | Week 8 | Lecture B
  • Serious Play Study Group Overview
    • Study Group Week by Week Breakdown
      • Formal Elements of Games
      • Final Reflection Essay
    • [Optional Material] What is fun?
    • Project 1: Those Who Play, Teach
      • READING Visual Design of Board Games
      • Pitch Your Teaching Game
      • Sketchnote: Playtesting Boardgames
      • Sketchnote: Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
      • SketchNote: MDAO
      • Critical Play: Write up your game of FLUXX
      • [Optional Material] Playtesting
      • OPTIONAL Board Game Usability
    • P2: The Future We Deserve
      • Critical Play: A Mechanic and a Story to Tell
      • Interactive Fiction: Tiny Playable Prototype
      • Introducing Interactive Fiction
      • Map and Premise
      • Critical Play: Story AND Storytelling games
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Sketchnote: Art of game design- Story
      • [Optional Material] Emergence and Progression
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Project 2 Reflection Essay
      • Share what you Learned: Writing Excuses Podcast
      • Values at Play & P2 Peer Grading
    • P3: The Game of Unexpected Consequences
      • P3 Concept Doc
      • Playable prototype
      • Working With System Dynamics (mindmap the reading, apply it to your game)
      • Mapping Systems
      • Sketchnote/Response for Rules & Tutorials
      • Project 3 Check-in
      • Project 3 Reflection Essay
    • P4: Refine a game
      • Sketchnote/Response for Playtesting with Strangers
      • Read: Mechanic is the Magic
  • On Sketchnotes
  • Printing at Stanford

Archives

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Recent Posts

  • Aiden P2: Playtest Prototype
  • P2: Map, Premise, Project Plan – Jeffery
  • P2: Playtest Prototype – Noe Chicas-Aranda
  • P2: Playtest Prototype – Rachel Zhao
  • Map, Premise, Project Plan – Rachel Zhao

Recent Comments

  • Jeffery Cai on P2: Playtest Prototype – Noe Chicas-Aranda
  • dkkoba on Critical Play: Blood on the Clocktower (Bluffing, Judging, and Getting Vulnerable) – Sabrina
  • Jeffery Cai on P1: Cave Talk
  • syenko on P1: Cave Talk
  • snoopy on Games, Design and Play: Elements – Noe Chicas-Aranda

Categories

  • P2: The Empathy Machine
  • Featured
  • Project One
  • milestone
  • P2: The Future We Deserve
  • mindmap
  • P1: Social Games
  • CS247G
  • Assignments
  • P1: those who play, teach
  • Lectures
  • P2: Games In Space
  • Critical Play
  • P3: The Game of Unexpected Consequences
  • Project Two
  • Project Four REFINE
  • P4: Refine a Game
  • Sketchnotes
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  • From the Instructor
  • Project Three: The Game of Unexpected Consequences
  • ReadWritePlay
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