Let’s play Minecraft! Playing Without Consequence

Minecraft offers a consequence-free extension of our imagination, creating a space that amplifies the values of its players and reflects the broader cultural values of the worlds they come from.

In the 2010s, I, like many other kids, was swept up in the Minecraft craze. I couldn’t play the game since it cost money and my parents would disapprove. Instead, I experienced it first through YouTube let’s plays, watching other people slay monsters and mine diamonds. When I finally played on a friend’s Xbox, I was profoundly disappointed by how hard it actually was. I had just experienced the gap between my imagination and reality.

Minecraft, more than most games, plays in this gap between our imagination and reality. It promises everything and, with enough time, lets us realize it. Minecraft literally invites us to mine and craft, to destroy and build the world. We are enveloped in, as Dan Olsen says, “the romance of taming the wilderness”.

In the beginning, we struggle. There is no tutorial, dying often loses all progress, and most guidance lives outside of the game in resources created by other players. But through a series of small wins, we learn to survive and eventually master the world. While surviving a zombie attack on our first night may have felt like a big achievement, surviving on the 3rd night feels more like a chore so we craft a bed to skip it. Eventually, we learn to build mob farms that automatically kill hundreds of monsters to generate near infinite resources. Our mastery becomes so complete that the game struggles to offer any meaningful mechanical challenges.

This mechanical brittleness is perhaps best encapsulated by the villager trading system. New players might find them interesting but largely useless. Experienced players can exploit them to farm powerful gear and special resources, short-cutting through the intended progression of the game. To do so, however, requires us to make the world ugly: bulldozing forests and replacing them with stone boxes, trapping villagers in small enclosures. These exploits create jarring visual gaps in a lush and inviting world. Indeed, Dan Olsen understands this kind of behavior as a reflection of real-life colonialist attitudes taught to us by our culture. And while the game doesn’t hide the effects of our actions from us, it certainly doesn’t punish us for them. In fact, Mojang almost never patches exploits, effectively endorsing players to play however they want, without fear of consequence.

Villagers can be kidnapped using boats.

So is Minecraft simply a power fantasy drawn from a society built on colonial thought? McLuhan argues that while every new medium extends us, it also amputates us from disuse: written texts extended our effective memory but weakened our ability to remember; LLMs extend our ability to parse information but weaken our critical thinking skills. Sandbox games like Minecraft, then, extend our collective imaginations by allowing us to bring them into a shared virtual reality that we can interact with. While our actions are reflected in the world, we are rarely punished for them. As a result, our sense of consequence is amputated.

This lack of consequence is double edged. Yes it enables the abuse of villagers, but it also enables the building of fantastic worlds and stories. In 2020 Reporters Without Borders launched a massive Minecraft project designed to give young people access to banned journalism around the world. Dozens of players worked together to create a life-like library containing 300 real books that have been banned around the world. The consequence-free world of Minecraft gave people access to knowledge that the real world could not.

The Uncensored Library bypasses internet censorship to bring banned books to youth around the world

This consequence free approach even extends to the game’s code itself. Minecraft is one of the easiest games to mod and Mojang tends to stay out of the way, letting players manipulate the game to share stories and experiences they find meaningful. While Minecraft teaches us how to master its world, it is not just a colonial power fantasy. We can live out a peaceful life in the mountains, or build a library to liberate knowledge from under real totalitarian rule. The values the game reflects, ultimately, are our own.

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