Critical Play: Puzzles May 6, 2026 Game: Storyteller (2023) Creator: Daniel Benmergui Interactive Platform: PC, Nintendo Switch, and Netflix mobile Target audience: players who enjoy narrative, logic, and experimental puzzle…
Checkpoint 1: Concept Doc May 1, 2026 Moodboard: Music list: Three directions: College life — Design your college life Format: Single-player narrative / choice-based progression Concept: You play as an incoming…
Critical Play: Mysteries & Escape Rooms April 30, 2026 Gone Home Creator: The Fullbright Company | Platform: PC, Mac, Linux, PlayStation, Xbox, Nintendo Switch, iOS | Target audience: Players who like narrative games,…
Critical Play: Walking Simulators April 22, 2026 Game: What Remains of Edith Finch | Creator: Giant Sparrow | Platform: PlayStation, Xbox, Nintendo Switch, iOS, Windows | Audience: Players who enjoy slow,…
Critical Play: Competitive Analysis April 14, 2026 When our team began developing Blind Spot, Spyfall was the first comparison that came to mind. Designed by Alexandr Ushan and published by Hobby…
Sketchnote: Game Design Patterns for Building Friendships Due: Tue Apr 14, 2026 1:30pmDue: Tue Apr 14, 2026 1:30pm April 12, 2026
Critical Play: Bluffing, Judging and Getting Vulnerable… April 8, 2026 Target audience: Classmates and anyone interested in social deduction games Game: Avalon Creator: Don Eskridge Platform: Tabletop card game, also played through online adaptations…
Short Exercise: What do Prototypes Prototype? April 7, 2026 1. Is the core interaction fun enough to carry the game for more than a few minutes? This question is really important because the…
MDA & 8 Kinds of Fun April 5, 2026 I picked Animal Crossing: New Horizons, one of my favorite games. The main fun comes from the nine key concepts of aesthetic. For sensory…
Introduction March 31, 2026 Hi, my name is Shuojia (she/her/hers). My favorite game is animal crossing because I played it during the covid time and felt connected with…