Checkpoint 1: Concept Doc

Moodboard:

Music list:

Three directions:

  1. College life — Design your college life

    Format: Single-player narrative / choice-based progression

    Concept: You play as an incoming freshman on Day 1. Each “semester” is a deck of branching decision cards drawn from four domains including academics, social, self, and future. Every choice costs something (time, energy, money, mental health) and shapes a hidden identity profile that determines your ending vignette. The game never tells you what the “right” path is. A player who skipped every party and graduated with honors gets one kind of ending. Someone who found their people, changed their major twice, and barely scraped through gets another. Both are valid. Main atmosphere and emotion should be relax.

  2. Overloaded — Manage your time

    Format: Real-time hand management / resource allocation

    Concept: Each player is a college student managing a semester. You draw cards representing obligations — classes, clubs, social events, sleep, mental health, internship deadlines — and must slot them into a weekly calendar grid. The grid is never big enough. Every round, new cards arrive whether you’re ready or not.

    Kind of fun: Challenge + expression — the satisfaction of optimization under pressure, but also the dark humor of watching everything collapse

  3. Where did the time go? – Individual discovery

           Format: Single-player mystery / memory reconstruction

           Core Premise: It’s move-out day at the end of freshman year. You’re packing up your dorm room and stumbling across physical    artifacts — a crumpled receipt, an unsent text draft, a photo you don’t remember taking, a stranger’s number written on a napkin. Each object is a clue. You piece together what actually happened to you this year, because somewhere between August and May, you changed,  and you’re not entirely sure how.

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