Myodyssey (P2: Level Design and Architecture) June 5, 2026 Some light reading music. Myodyssey Mayowa Adesina, Fiona Han, Violet Crow, Hunaida Elhassan, Addis Adam Artists’ Statement Myodyssey is a fully playable MVP that…
Final Class Reflection, Violet June 5, 2026 Before this class, I thought about play and game design largely from the perspective of someone who identifies as “a gamer”, and I appreciate…
Critical Play: Play Like a Feminist (Half-Life: Alyx) May 26, 2026 For this game, I played Half-Life: Alyx, developed by Valve Software and available via Steam for Windows and Linux-based virtual reality systems. I believe…
Sketchnote: Onboarding in Plants vs Zombies May 25, 2026 See Drive for full quality PDF. Please note the colors in the screenshot (above); the PDF export doesn’t like to include them 🙁
Critical Play: Games of Chance & Addiction (Counter-Strike) May 22, 2026 I played Fortnite: Battle Royale. Fortnite, developed by Epic Games, is available on iOS, Android, PC (where I played it), macOS, and eighth and…
Critical Play: Worldbuilding (Undertale) May 12, 2026 Undertale by Toby Fox is, as he describes it, “the RPG game where you don’t have to destroy anyone”. It’s suitable for players ages…
Sketchnote: Loops and Arcs May 12, 2026 Drive link Please note Freeform on iPad OS, which is what I’m using to make these, is having some bug where the colors I…
Checkpoint 1: Concept Doc (Team Myopus) May 6, 2026 Team Members: Violet Crow, Hunaida Elhassan, Shane Adam, Mayowa Adesina, Fiona Han Plot Synopsis: Myopus is a species of lemming living deep in the…
Checkpoint 1: Concept Doc (Individual) May 4, 2026 Emotions: Grief, desperation, hope Moodboard: Inspirations from point-and-click adventures (Putt Putt, Monkey Island), small creature games (Moss, Rain World), text-based adventure games (ZORK), The…
Critical Play: Puzzles (Monument Valley) May 4, 2026 Monument Valley by Ustwo Games is a simple but beautiful puzzle game originally developed for mobile operating systems (I played on iPad OS), but…
Critical Play: Mysteries & Escape Rooms (Gone Home) May 1, 2026 Gone Home is a “walking simulator” developed by The Fullbright Company. I played it on PC, and the target audience is likely players age…
Critical Play: Walking Simulators (Dear Esther) April 23, 2026 Dear Esther is a game developed by The Chinese Room. It was initially released in 2012 for Windows and OS X, though it is…
Critical Play: Competitive Analysis (Clue) April 14, 2026 For this assignment, I played Clue. Clue is targeted towards families with children who are 8 and older. It was originally a board game…
What do Prototypes Prototype? April 8, 2026 What are the actual things we’re interacting with? Boards, cards, dice, tokens, coins, etc.? (implementation) Tangibility is a big part of playing games. Nobody…
Critical Play: The Resistance April 8, 2026 For this assignment, I chose to play The Resistance. I have played a lot of Coup before, which is by the same people and…