P1: Sweatshop September 29, 2025 I played Sweatshop, a monotonous clicker game where you are the owner of a sweatshop, seeking to maximize profit by hiring workers, buying materials,…
Marielle_Zheng_IntroducingSeriousGames September 29, 2025 Title of Game: Spent Author: McKinney What it’s about: Spent is a game about the realities faced by low-income families in America. What kind(s)…
P1: Introducing Serious Games – Madison Fan September 29, 2025 For this assignment, I chose to play Stop Disasters — it was co-created by UNDRR (United Nations Office for Disaster Risk Reduction) and Playerthree….
Marielle_Zheng_Sketchnote September 29, 2025 Citations Browning, H. (2016). Guidelines for designing effective games as clinical interventions: Mechanics, Dynamics, Aesthetics, and Outcomes (MDAO) Framework. In Handbook of research on…
Today, I Stopped Disasters! Poorly! September 29, 2025 Recently, I played Stop Disasters!, a simulation game developed by an independent studio called playerthree and published on the United Nations Office for Disaster Risk…
Sketchnote: From MDA to MDAO September 28, 2025 Reference Browning, H. (2016). Guidelines for designing effective games as clinical interventions: Mechanics, Dynamics, Aesthetics, and Outcomes (MDAO) Framework. In Handbook of research on holistic…
P1: Introducing Serious Games September 28, 2025 I played “Stop Disasters!” by the United Nations Office for Disaster Risk Reduction (UNDRR), the lead UN agency for the coordination of disaster risk…
Sketchnote: MDAO September 28, 2025 This sketchnote is inspired by Browning’s work defining the MDAO framework, an extension of MDA. (Mechanics-Dynamics-Aesthetics-Outcome) Page 1: Page 2:
Elements of Play September 25, 2025 1) Club Penguin — Basic Elements Game: Club Penguin (mid-2000s penguin-themed MMORPG). You play as a colorful penguin and roam a wide world. Actions…
Games, Design and Play: Elements – Huijun Mao September 25, 2025 Identify the basic elements in a game of your choice (actions, goals, rules, objects, playspace, players). In board game Splendor, the actions are that…
Games, Design and Play: Elements by Ngoc September 25, 2025 Exercises 1. Identify the basic elements in a game of your choice (actions, goals, rules, objects, playspace, players). Let’s look at my favorite game, Valorant….
Games, Design, and Play: Analysis September 25, 2025 The following questions are from the Exercises section of Chapter 1 of the book “Games, Design, and Play” by Macklin and Sharp. 1. Identify the basic…
Games, Design and Play: Elements — amaru September 25, 2025 Exercises from Ch. 1 of Games, Design, and Play 1. Identify the basic elements in a game of your choice (actions, goals, rules, objects,…
Games, Design and Play: Elements (Tianze Shao) September 24, 2025 Q1. Identify the basic elements in a game of your choice (actions, goals, rules, objects, playspace, players) Example: Chess Actions: moving your own pieces…
Games, Design and Play: Elements – Krystal Li September 24, 2025 Identify the basic elements in a game of your choice (actions, goals, rules, objects, playspace, players). One of my favorite games is Neko Atsume,…
Games, Design and Play: Elements (Evelyn Hur) September 24, 2025 Question #1 Game: Uno, the cards game Actions: Dealing cards, drawing cards, putting down valid cards by matching color/number/symbol, putting down action cards (Skip,…
CS377G: Game, Design, and Play (Rachel Liu) September 24, 2025 CHESS. ACTION = moving a piece during your turn. GOAL = checkmate. RULES = how each piece can move, plus a few other elements…