MDA Post

A game that I really loved when it first came out was Red Dead Redemption 2. I’d never really played a game where there was so many intricate details for every single move and every single action. One of my favorite parts of the game for me was the ability to ride on a horse to get from place to place. To get the dynamic of riding a horse, there had to be multiple mechanics involved, from simulating the way the horse moved to the way the rider moves on the horse, to the way the horse interacts with the ground, etc, all combined together for that specific dynamic. For some people, riding a horse to get from place to place within a video game feels very unnecessarily long-winded, or a waste of time, etc, but for me, I really enjoyed the act of being able to do so because it provided a sort of realism to the game and a little bit of reprieve from the action parts of the story to be able to interact with the characters and the world – I can pinpoint this now to be an example of a couple of the core sensations involved in the game, specifically Sense-Pleasure, Expression, Fantasy, and Submission.

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