Narrative Architecture Mindmap April 29, 2022 Evocative Storytelling: Mario Kart is an example because the game uses famous characters in the Nintendo world as car racers, evoking childhood-like feelings for…
Individual Concept Brainstorming April 29, 2022 Playlist Link: Three Directions Explorative Narrative: Type of Fun: Discovery/Challenge You’re trying to escape, super creepy someone is watching you – slowly…
Narrative Architecture Mindmap April 29, 2022 Four Examples of Narrative: Evocative Spaces: LEGO Batman Enacting Stories: Batman: Arkham Knight Emergent Narratives: Portal 2 Embedded Narratives: Borderlands 2
Sketchnote: Game Architecture April 29, 2022 A game I really liked is City of Love: Paris, which is essentially an interactive drama game that chronicles the story of a girl…
Concept Doc — Individual April 29, 2022 Direction 01 The first direction is a solo escape-room style game in which the player is an employee who’s the last to leave the…
Critical Play: Walking Simulators (Journey) – Tristan Wang April 29, 2022 Basic information Name: Journey Creator: Thatgamecompany & Santa Monica Studio (co-developers), Sony Computer Entertainment (publisher), Jenova Chen (director). Platform: Originally released for PS3. I…
Checkpoint 1: Concept Doc (INDIVIDUAL) April 29, 2022 Moodboard Music Art from Disco Elysium, Dishonored, and Deathloop Theme, Story, and Setting I’d like to pursue Player plays as a single or a…
Sketchnote: Game Architecture April 29, 2022 One of the simplest games I enjoy immensly is Tetris. despite how simple it is, I believe there are a few key game architectures…
P2 Moodboard, Playlist & Directions April 28, 2022 Mind Map Playlist: Directions: Direction Kinds of fun Narrative approach 1. Escape room –> prison on a lost island need to complete challenges like…
Mindmap: Narrative Architecture April 28, 2022 One of my favorite games to use embedded storytelling is Outer Wilds. I could talk about why, but going into the game knowing as…
A Short Hike: Walking Simulator Critical Play April 28, 2022 I played ‘A Short Hike’, by Adam Robinson-Yu, on the Nintendo Switch (although it’s also on PC). Although it’s accessible to just about anyone,…
Project 2: Moodboard, Playlist, and Description April 28, 2022 In our escape room, we are hoping to evoke emotions of excitement, mystery, eeriness, and curiosity. I think this can be achieved by a…
Blog Response: Visual Design of Games April 28, 2022 Cheese or Font Exercises Game Elements Core “PLAY QUIZ” button Name of item to guess Answer box Previous/next item buttons Score Timer “REPLAY” button…
P2 Moodboard, Playlist & Directions – Tristan Wang April 27, 2022 Emotions Tense, uneasy, intrigued. Moodboard Playlist Sketches Directions & approaches Narrative Exploring, escaping, or hijacking alien spacecraft? Features Disoriented, trapped in a dark room…