| Direction | Kinds of fun | Narrative approach |
| 1. Escape room –> prison on a lost island need to complete challenges like scoring basketball, solving a riddle, going through a tunnel | Challenge, Sensation | complete each challenge to get a hint or a key to the next room |
| 2. Both players need to successfully leave to win –> the players would be separated initially but the hints they gain can lead them to a room together then they need to escape together. | Challenge, Sensation | audio narration find patterns to get keys to next step |
| 3. Similar to NITW it would be an interactive story where players need to click on objects and interact with in-game characters to gain new information about the narrative | Narrative, Discovery | Story revealed through text on the screen or speech of the main character |