Sketchnote: Game Architecture

A game I really liked is City of Love: Paris, which is essentially an interactive drama game that chronicles the story of a girl (you) and her journey in Paris as a journalist. The architecture is an interaction arc sequence because each level has a different story but the same model, action, rules, and feedback. It almost felt like a story but because you got to determine the girl’s fate, I feel like it was more of a sequence of interaction arcs versus combos.

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