Critical Play: Walking Simulators July 16, 2026 When I first started playing Dear Esther, I honestly had no idea what I was supposed to do. There were no objectives, no map,…
Team Heteropsomys – Team Norms July 16, 2026 1. Don’t make criticism personal 2. Don’t take criticism personal 3. Be punctual for planned meetings 4. Communicate difficulties in your schedule 5. Weekly…
Critical Play: Walking Simulators July 16, 2026 The game I am sharing is Dear Esther. This game is developed by Pioneer Studio The Chinese Room and is available on PC, Mac,…
Critical Play: Walking Simulators July 16, 2026 Kentucky Route Zero is mentioned again. Nicole Clark talks about it in her Salon article on walking simulator video games, and it reminded me…
Critical Play: Walking Simulators July 16, 2026 Journey, thatgamecompany’s 2012 masterpiece directed by Jenova Chen (published by Sony), is the strongest rebuttal I’ve played to the “walking simulator” label–a genre defined,…
Critical Play: Walking Simulators July 16, 2026 Walking simulators challenge the idea that games need action, combat, or clear objectives to be meaningful. Instead, they use movement, environment, and player experience…
Critical Play: Walking Simulators July 15, 2026 The design of walking in the game Journey by ThatGameCompany serves to create an illusion of control that slowly breaks down over the course…
Critical Play: Walking Simulators July 15, 2026 More Than Just Walking I spent about an hour and a half playing the first two stories of this game. This game is a…
Critical Play: Walking Simulators July 15, 2026 Walking, the Way Edith Finch Tells Its Story I’ll be honest: the first time I played What Remains of Edith Finch, I spent the…
Critical Play: Walking Through the Story in A Short Hike July 15, 2026 This week I played A Short Hike on Steam, a game developed by Adam Robinson-Yu. The target audience for this game could be anyone who can…
Critical Play: Walking Simulators – Marcus Polson July 15, 2026 On Monday I played a game called Journey by That Game Company and published by Annapurna Interactive. I played it via Steam, as it…
Mindmap: Narrative Architecture – Owen Sample July 14, 2026 https://photos.app.goo.gl/mcYrQCzg5rrwhwBz6
Critical Play: Competitive Analysis | Managing Complexity Through Information Design July 14, 2026 I played Ticket to Ride, a board game designed by Alan R. Moon for 2–5 players ages 8 and up. Players collect colored train…
Mindmap: Narrative Architecture – snoopy July 14, 2026 Here is my mind map on narrative architectures in games. I had fun drawing the game images at the bottom!