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The Mechanics of Magic

The Mechanics of Magic

Game Design Writings by Students at Stanford taking 247G and 377G

  • Library
    • CS247G Community Game Design Resources
    • Game Design Resources
    • Graphic Design for Game Designers
    • Graphic Design Resources
    • Chapter 11 from Game Balance
  • Read Write Play
    • Hollow Knight: RWP 4 2023
    • Mystic Messenger: RWP 6 2023
    • Undertale: RWP 3 2023
    • What Remains of Edith Finch: RWP 5 2023
    • Catan: RWP1 2023
    • 80 Days: RWP 2 2023
  • 247G Syllabus
    • The Formal Elements of Game Design
    • Design for Play | Week One | Lecture A
    • Design for Play | Week One | Lecture B
    • Design for Play | Week Two | Lecture A
    • Design for Play | Week Two | Lecture B
    • Design for Play | Week Three | Lecture A
    • Design for Play | Week Three | Lecture B
    • Design For Play | Week Four | Section A
    • Design For Play | Week Four | Section B
    • Design for Play | Week Five | Class A
    • Design for Play | Week 5 | Class B
    • Design for Play | Week 6 | Class A (no class)
    • Design for Play | Week 6 | Class B
    • Design for Play | Week 7 | Class A
    • Design for Play | Week 7 | Class B
    • Design for Play | Week 8 | Class A
    • Design for Play | Week 8 | Lecture B
  • Serious Play Study Group Overview
    • Study Group Week by Week Breakdown
      • Formal Elements of Games
      • Final Reflection Essay
    • [Optional Material] What is fun?
    • Project 1: Those Who Play, Teach
      • READING Visual Design of Board Games
      • Pitch Your Teaching Game
      • Sketchnote: Playtesting Boardgames
      • Sketchnote: Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
      • SketchNote: MDAO
      • Critical Play: Write up your game of FLUXX
      • [Optional Material] Playtesting
      • OPTIONAL Board Game Usability
    • P2: The Future We Deserve
      • Critical Play: A Mechanic and a Story to Tell
      • Interactive Fiction: Tiny Playable Prototype
      • Introducing Interactive Fiction
      • Map and Premise
      • Critical Play: Story AND Storytelling games
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Sketchnote: Art of game design- Story
      • [Optional Material] Emergence and Progression
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Project 2 Reflection Essay
      • Share what you Learned: Writing Excuses Podcast
      • Values at Play & P2 Peer Grading
    • P3: The Game of Unexpected Consequences
      • P3 Concept Doc
      • Playable prototype
      • Working With System Dynamics (mindmap the reading, apply it to your game)
      • Mapping Systems
      • Sketchnote/Response for Rules & Tutorials
      • Project 3 Check-in
      • Project 3 Reflection Essay
    • P4: Refine a game
      • Sketchnote/Response for Playtesting with Strangers
      • Read: Mechanic is the Magic
  • On Sketchnotes
  • Printing at Stanford

Author: rachelnaidich

Rachel Naidich Critical Play: Bluffing, Judging and Getting Vulnerable…

April 22, 2022

Name of game: skribbl.io Creator: @ticedev on Twitter Platform: web Target audience: A group of people looking to play something social online without having…

Rachel Naidich Sketchnote: Game Design Patterns for Building Friendships

April 20, 2022

Rachel Naidich Visual Design of Games

April 20, 2022

  EXERCISE: explore proximity in your design. What should be grouped? What is different, and thus should be separated from gameplay? I think that…

cards against humanity

Rachel Naidich Critical Play: Competitive Analysis

April 15, 2022

Cards Against Humanity Cards Against Humanity is a social game with a theme of adult humor. At the beginning of each round, players draw…

Rachel Naidich MDA & 8 Kinds of Fun

April 13, 2022

One game that I love to play is bughouse. Bughouse is a popular variant of chess that involves teamwork. Rather than playing 1 vs…

Rachel Naidich What do Prototypes Prototype?

April 13, 2022

Will people enjoy writing haikus in a game? This is an important question to answer because there are no previous games that incorporate having…

Rachel Naidich Critical Play

April 9, 2022

Name of game: Avalon Creator: Don Eskridge Platform: card game Notable Elements: 5 – 10 players. Each round, the person sitting next to the…

Rachel Naidich Formal Elements Mindmap

April 9, 2022

Rachel Naidich Sketchnote: What Games Are and Aren’t

April 6, 2022

Introduction – Rachel Naidich

March 29, 2022

Hi! My name is Rachel (she/her), and my favorite game of all time is chess. A recent game I really enjoyed was Life is…

Rachel Naidich Final Reflection Essay

March 19, 2022

Before the class, I thought I had a decent amount of experience with games. While I wouldn’t have considered myself to be a “gamer,”…

Rachel Naidich P4

March 17, 2022

Here is a link to my final game: https://rachelnaidich.com/game.html For P4, I wanted to revise my interactive fiction and incorporate more of the comments…

Rachel Naidich P3 Reflection Essay

March 17, 2022

In our game, “Weather or not,” Vicky, Cynthia, and I set out to teach players about how precipitation is caused by weather fronts, which…

Rachel Naidich P2 Peer Grading

March 17, 2022

What values you see in the game, and how they are reflected in the choices made by the game designer (This is what we’ll…

Rachel Naidich Working With System Dynamics Mind Map

March 17, 2022

In our game “Weather or not,” we wanted to teach players about how precipitation is formed through different air masses colliding, creating a weather…

Rachel Naidich Sketchnote/Response for Rules & Tutorials

March 17, 2022

Rachel Naidich Graphic Design for Game Designers

March 17, 2022

Rachel Naidich Mechanic is the Magic Sketchnote

March 17, 2022

Rachel Naidich P2 Reflection

March 16, 2022

For P2, I made “The Disappearance of Jennifer Smith,” a game about getting over the grief of a breakup. You play Emma, a college…

Rachel Naidich Rise of the Video Game Zinesters Sketchnote

February 25, 2022

Posts pagination

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Welcome to the Stanford HCI Game Design Blog.

Currently this blog holds two formal classes being taught by Christina Wodtke as well as Independent Study Work. In winter of 2022, cs377g was cancelled because of covid-19 uncertainty, and became a study group. You can follow along by looking at the SGSG syllabus and weekly break down.

CS 247G: Design for Play(SYMSYS 195G)

A project-based course that builds on the introduction to design in CS147 by focusing on advanced methods and tools for research, prototyping, and user interface design. Studio based format with intensive coaching and iteration to prepare students for tackling real world design problems. This course takes place entirely in studios; please plan on attending every studio to take this class. The focus of CS247g is an introduction to theory and practice of the design of games. We will make digital and paper games, do rapid iteration and run user research studies appropriate to game design. This class has multiple short projects, allowing us to cover a variety of genres, from narrative to pure strategy. Prerequisites: 147 or equivalent background.

CS 377G: Designing Serious Games

Over the last few years we have seen the rise of "serious games" to promote understanding of complex social and ecological challenges, and to create passion for solving them. This project-based course provides an introduction to game design principals while applying them to games that teach. Run as a hands-on studio class, students will design and prototype games for social change and civic engagement. We will learn the fundamentals of games design via lecture and extensive reading in order to make effective games to explore issues facing society today. The course culminates in an end-of- quarter open house to showcase our games. Prerequisite: CS147 or equivalent. 247G recommended, but not required.

SGSG: Serious Games Study Group

  • Library
    • CS247G Community Game Design Resources
    • Game Design Resources
    • Graphic Design for Game Designers
    • Graphic Design Resources
    • Chapter 11 from Game Balance
  • Read Write Play
    • Hollow Knight: RWP 4 2023
    • Mystic Messenger: RWP 6 2023
    • Undertale: RWP 3 2023
    • What Remains of Edith Finch: RWP 5 2023
    • Catan: RWP1 2023
    • 80 Days: RWP 2 2023
  • 247G Syllabus
    • The Formal Elements of Game Design
    • Design for Play | Week One | Lecture A
    • Design for Play | Week One | Lecture B
    • Design for Play | Week Two | Lecture A
    • Design for Play | Week Two | Lecture B
    • Design for Play | Week Three | Lecture A
    • Design for Play | Week Three | Lecture B
    • Design For Play | Week Four | Section A
    • Design For Play | Week Four | Section B
    • Design for Play | Week Five | Class A
    • Design for Play | Week 5 | Class B
    • Design for Play | Week 6 | Class A (no class)
    • Design for Play | Week 6 | Class B
    • Design for Play | Week 7 | Class A
    • Design for Play | Week 7 | Class B
    • Design for Play | Week 8 | Class A
    • Design for Play | Week 8 | Lecture B
  • Serious Play Study Group Overview
    • Study Group Week by Week Breakdown
      • Formal Elements of Games
      • Final Reflection Essay
    • [Optional Material] What is fun?
    • Project 1: Those Who Play, Teach
      • READING Visual Design of Board Games
      • Pitch Your Teaching Game
      • Sketchnote: Playtesting Boardgames
      • Sketchnote: Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
      • SketchNote: MDAO
      • Critical Play: Write up your game of FLUXX
      • [Optional Material] Playtesting
      • OPTIONAL Board Game Usability
    • P2: The Future We Deserve
      • Critical Play: A Mechanic and a Story to Tell
      • Interactive Fiction: Tiny Playable Prototype
      • Introducing Interactive Fiction
      • Map and Premise
      • Critical Play: Story AND Storytelling games
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Sketchnote: Art of game design- Story
      • [Optional Material] Emergence and Progression
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Project 2 Reflection Essay
      • Share what you Learned: Writing Excuses Podcast
      • Values at Play & P2 Peer Grading
    • P3: The Game of Unexpected Consequences
      • P3 Concept Doc
      • Playable prototype
      • Working With System Dynamics (mindmap the reading, apply it to your game)
      • Mapping Systems
      • Sketchnote/Response for Rules & Tutorials
      • Project 3 Check-in
      • Project 3 Reflection Essay
    • P4: Refine a game
      • Sketchnote/Response for Playtesting with Strangers
      • Read: Mechanic is the Magic
  • On Sketchnotes
  • Printing at Stanford

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Recent Posts

  • Jolie – Critical Play: Mysteries & Escape Rooms
  • Sketchnote: Architecture in Videogames
  • Architecture Sketch Note
  • Critical Play: Mysteries and Escape Rooms
  • Bathyergus Team Norms

Recent Comments

  • Tray Chen on P1: The Shrimp Game
  • Samantha Leventis on Maybe We Should Be Evil: Slay the Princess
  • Samantha Leventis on The Illusion of Choice: How Constraint Gives Meaning to Evil in Slay the Princess
  • Samantha Leventis on The Princess You Get Is the One You Believe In
  • Ryan Li on P1: The Shrimp Game

Categories

  • Slay The Princess
  • P2: The Empathy Machine
  • Featured
  • Project One
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  • mindmap
  • P1: Social Games
  • CS247G
  • Assignments
  • Lectures
  • P1: those who play, teach
  • P2: Games In Space
  • Critical Play
  • P3: The Game of Unexpected Consequences
  • Project Two
  • Project Four REFINE
  • P4: Refine a Game
  • Sketchnotes
  • Project Two: The Future We Deserve
  • From the Instructor
  • Project Three: The Game of Unexpected Consequences
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  • SGSG

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