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The Mechanics of Magic

The Mechanics of Magic

Game Design Writings by Students at Stanford taking 247G and 377G

  • Library
    • CS247G Community Game Design Resources
    • Game Design Resources
    • Graphic Design for Game Designers
    • Graphic Design Resources
    • Chapter 11 from Game Balance
  • Read Write Play
    • Hollow Knight: RWP 4 2023
    • Mystic Messenger: RWP 6 2023
    • Undertale: RWP 3 2023
    • What Remains of Edith Finch: RWP 5 2023
    • Catan: RWP1 2023
    • 80 Days: RWP 2 2023
  • 247G Syllabus
    • The Formal Elements of Game Design
    • Design for Play | Week One | Lecture A
    • Design for Play | Week One | Lecture B
    • Design for Play | Week Two | Lecture A
    • Design for Play | Week Two | Lecture B
    • Design for Play | Week Three | Lecture A
    • Design for Play | Week Three | Lecture B
    • Design For Play | Week Four | Section A
    • Design For Play | Week Four | Section B
    • Design for Play | Week Five | Class A
    • Design for Play | Week 5 | Class B
    • Design for Play | Week 6 | Class A (no class)
    • Design for Play | Week 6 | Class B
    • Design for Play | Week 7 | Class A
    • Design for Play | Week 7 | Class B
    • Design for Play | Week 8 | Class A
    • Design for Play | Week 8 | Lecture B
  • Serious Play Study Group Overview
    • Study Group Week by Week Breakdown
      • Formal Elements of Games
      • Final Reflection Essay
    • [Optional Material] What is fun?
    • Project 1: Those Who Play, Teach
      • READING Visual Design of Board Games
      • Pitch Your Teaching Game
      • Sketchnote: Playtesting Boardgames
      • Sketchnote: Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
      • SketchNote: MDAO
      • Critical Play: Write up your game of FLUXX
      • [Optional Material] Playtesting
      • OPTIONAL Board Game Usability
    • P2: The Future We Deserve
      • Critical Play: A Mechanic and a Story to Tell
      • Interactive Fiction: Tiny Playable Prototype
      • Introducing Interactive Fiction
      • Map and Premise
      • Critical Play: Story AND Storytelling games
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Sketchnote: Art of game design- Story
      • [Optional Material] Emergence and Progression
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Project 2 Reflection Essay
      • Share what you Learned: Writing Excuses Podcast
      • Values at Play & P2 Peer Grading
    • P3: The Game of Unexpected Consequences
      • P3 Concept Doc
      • Playable prototype
      • Working With System Dynamics (mindmap the reading, apply it to your game)
      • Mapping Systems
      • Sketchnote/Response for Rules & Tutorials
      • Project 3 Check-in
      • Project 3 Reflection Essay
    • P4: Refine a game
      • Sketchnote/Response for Playtesting with Strangers
      • Read: Mechanic is the Magic
  • On Sketchnotes
  • Printing at Stanford

Author: Lily Li

Final Day Reflection – What I Learned in 247G

June 5, 2026

I came into 247G not knowing much about games and not having played many of them. To me, games were always more of a…

Critical Play: Play Like a Feminist

May 27, 2026

Depression Quest is a free interactive fiction game created by Zoë Quinn and Patrick Lindsey with music by Isaac Schankler in 2013. The game…

Sketchnote: Onboarding in Plants vs Zombies

May 26, 2026

For the longest time I firmly believed that walnut in plants vs zombies is potato. ‘Wall-nut’ makes more sense now!

Critical Play: Games of Chance & Addiction

May 22, 2026

For this week’s critical play, I chose the classic gambling game poker via 247 Free Poker, a browser based version of Texas Hold’em with…

Sketchnote – Addiction

May 20, 2026

Critical Play, World Building: Undertale

May 15, 2026

Undertale is an unconventional RPG game on Steam, also available on Nintendo Switch, PS4, and Xbox, developed by Toby Fox in 2015. The target…

Sketchnote – Loops and Arcs

May 13, 2026

A game I really enjoy playing is Minecraft. Minecraft is almost purely loop-driven. The core loop is observe the environment, decide what to gather…

Critical Play: Puzzle, Monument Valley 3

May 8, 2026

Monument Valley 3 (Ustwo Games, directed by Jennifer Estaris, 2024) is a puzzle/exploration game first released on iOS and Android via Netflix Games and…

Lily – Sketchnote: Puzzles in Games, Puzzles as Games

May 5, 2026

Here’s my sketch note on puzzle design in games 🙂

Lily – P2 Checkpoint 1

May 4, 2026

Emotions to Evoke: Ethical dilemma  Players have to choose between maximizing points for the algorithm, keeping characters doomscrolling, or breaking the rules to try…

Lily – Critical Play: Mysteries & Escape Rooms

April 30, 2026

Tiny Room Stories: Town Mystery is an escape room style mobile app designed by Kiary Games Ltd. The game welcomes a wide range of…

Lily – Sketchnote: Designer’s Notebook: The Role of Architecture in Videogames

April 28, 2026

Here is my sketch note for Ernest Adams’s writing The Role of Architecture in Videogames.

Lily – Critical Play: Walking Simulator

April 23, 2026

Have you ever been trapped in one of those dreams where everything feels loose and irrational, yet you felt a sense of liberty in…

Lily – Mindmap: Narrative Architecture

April 20, 2026

Here’s my mindmap of Narrative Architecture by Henry Jenkins.

Lily – Critical Play: Competitive Analysis

April 16, 2026

The Resistance is a social deduction game designed by Don Eskridge for 5–10 players with a duration of around 30 minutes. The game targets…

Sketchnote: Game Design Patterns for Building Friendships

April 13, 2026

sketch note building friendship

Lily – What do Prototypes Prototype?

April 9, 2026

Our game is an animal themed social deduction game where good players must complete tasks and identify evil players before they sneak enough of…

Critical Play: Bluffing, Judging and Getting Vulnerable…

April 8, 2026

Monday night was the first time I played The Resistance: Avalon with classmates in Design for Play at Game Night. Avalon is a classic…

MDA & 8 Kinds of Fun – Neko Atsume

April 5, 2026

Neko Atsume: Kitty Collector is a game I loved growing up. The mechanics are very anticlimactic; there is no challenge or confrontation at all….

Lily – What Games Are and Aren’t

April 5, 2026

High quality pdf: pdf what is game

Posts pagination

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Welcome to the Stanford HCI Game Design Blog.

Currently this blog holds two formal classes being taught by Christina Wodtke as well as Independent Study Work. In winter of 2022, cs377g was cancelled because of covid-19 uncertainty, and became a study group. You can follow along by looking at the SGSG syllabus and weekly break down.

CS 247G: Design for Play(SYMSYS 195G)

A project-based course that builds on the introduction to design in CS147 by focusing on advanced methods and tools for research, prototyping, and user interface design. Studio based format with intensive coaching and iteration to prepare students for tackling real world design problems. This course takes place entirely in studios; please plan on attending every studio to take this class. The focus of CS247g is an introduction to theory and practice of the design of games. We will make digital and paper games, do rapid iteration and run user research studies appropriate to game design. This class has multiple short projects, allowing us to cover a variety of genres, from narrative to pure strategy. Prerequisites: 147 or equivalent background.

CS 377G: Designing Serious Games

Over the last few years we have seen the rise of "serious games" to promote understanding of complex social and ecological challenges, and to create passion for solving them. This project-based course provides an introduction to game design principals while applying them to games that teach. Run as a hands-on studio class, students will design and prototype games for social change and civic engagement. We will learn the fundamentals of games design via lecture and extensive reading in order to make effective games to explore issues facing society today. The course culminates in an end-of- quarter open house to showcase our games. Prerequisite: CS147 or equivalent. 247G recommended, but not required.

SGSG: Serious Games Study Group

  • Library
    • CS247G Community Game Design Resources
    • Game Design Resources
    • Graphic Design for Game Designers
    • Graphic Design Resources
    • Chapter 11 from Game Balance
  • Read Write Play
    • Hollow Knight: RWP 4 2023
    • Mystic Messenger: RWP 6 2023
    • Undertale: RWP 3 2023
    • What Remains of Edith Finch: RWP 5 2023
    • Catan: RWP1 2023
    • 80 Days: RWP 2 2023
  • 247G Syllabus
    • The Formal Elements of Game Design
    • Design for Play | Week One | Lecture A
    • Design for Play | Week One | Lecture B
    • Design for Play | Week Two | Lecture A
    • Design for Play | Week Two | Lecture B
    • Design for Play | Week Three | Lecture A
    • Design for Play | Week Three | Lecture B
    • Design For Play | Week Four | Section A
    • Design For Play | Week Four | Section B
    • Design for Play | Week Five | Class A
    • Design for Play | Week 5 | Class B
    • Design for Play | Week 6 | Class A (no class)
    • Design for Play | Week 6 | Class B
    • Design for Play | Week 7 | Class A
    • Design for Play | Week 7 | Class B
    • Design for Play | Week 8 | Class A
    • Design for Play | Week 8 | Lecture B
  • Serious Play Study Group Overview
    • Study Group Week by Week Breakdown
      • Formal Elements of Games
      • Final Reflection Essay
    • [Optional Material] What is fun?
    • Project 1: Those Who Play, Teach
      • READING Visual Design of Board Games
      • Pitch Your Teaching Game
      • Sketchnote: Playtesting Boardgames
      • Sketchnote: Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
      • SketchNote: MDAO
      • Critical Play: Write up your game of FLUXX
      • [Optional Material] Playtesting
      • OPTIONAL Board Game Usability
    • P2: The Future We Deserve
      • Critical Play: A Mechanic and a Story to Tell
      • Interactive Fiction: Tiny Playable Prototype
      • Introducing Interactive Fiction
      • Map and Premise
      • Critical Play: Story AND Storytelling games
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Sketchnote: Art of game design- Story
      • [Optional Material] Emergence and Progression
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Project 2 Reflection Essay
      • Share what you Learned: Writing Excuses Podcast
      • Values at Play & P2 Peer Grading
    • P3: The Game of Unexpected Consequences
      • P3 Concept Doc
      • Playable prototype
      • Working With System Dynamics (mindmap the reading, apply it to your game)
      • Mapping Systems
      • Sketchnote/Response for Rules & Tutorials
      • Project 3 Check-in
      • Project 3 Reflection Essay
    • P4: Refine a game
      • Sketchnote/Response for Playtesting with Strangers
      • Read: Mechanic is the Magic
  • On Sketchnotes
  • Printing at Stanford

Archives

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  • September 2020
  • February 2017

Recent Posts

  • Sketchnote–Game Design Patterns for Building Friendships
  • Sketchnote: Game Design Pattern for Building Friendships
  • Sketchnote: Game Design Patterns for Building Friendships
  • Sketchnote: Game Design Patterns for Building Friendships
  • Sketchnote: Game Design Patterns for Building Friendships – snoopy

Recent Comments

  • Sizhe Wu on Introduce Yourself – Carl
  • Christina Wodtke on Short Exercise: Learning to Play closely
  • Christina Wodtke on Short Exercise: Learning to Play Closely – Fruit Ninja
  • Aksel Kolasinski on Hi! I’m Mathias
  • Aksel Kolasinski on Self Introduction – Cameron H

Categories

  • P2: The Empathy Machine
  • Featured
  • Project One
  • milestone
  • P2: The Future We Deserve
  • mindmap
  • P1: Social Games
  • CS247G
  • Assignments
  • P1: those who play, teach
  • Lectures
  • P2: Games In Space
  • Critical Play
  • P3: The Game of Unexpected Consequences
  • Project Two
  • Project Four REFINE
  • P4: Refine a Game
  • Sketchnotes
  • Project Two: The Future We Deserve
  • From the Instructor
  • Project Three: The Game of Unexpected Consequences
  • ReadWritePlay
  • 377G: Serious Games
  • SGSG

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