Individual Team Member Deliverables – Carl Liu

 

Bloodbeast – Music Inspired by Bloodborne

 

Setting:
– A decaying Victorian, or Hongkong Walled City, or Soviet cold metropolis consumed by fog, towering cathedrals, abandoned streets, wrought-iron fences, and towering gothic architecture. Moonlight barely pierces the dense atmosphere while ancient churches and forgotten districts loom in the distance.

Gameplay Mechanics – Side-scrolling exploration with interconnected districts, environmental puzzles, climbing rooftops, hidden shortcuts, and light combat against grotesque creatures. Players collect relics, lanterns, keys, and mechanical tools to unlock new paths and uncover secrets hidden throughout the city.

Emotional Feel – The player should feel insignificant beneath the towering architecture. Every street feels abandoned yet watched, creating constant tension. The atmosphere should feel melancholic, mysterious, oppressive, and unsettling rather than relying on jump scares.

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