Directions
- Monster-ified Social RPG
Players play as cute monsters, and cards and/or enemies reflect players’ actual fears and the goal of the game is to overcome them in a collaborative way through combat, enacting a narrative as they go and creating fun through narrative, fantasy, discovery, and fellowship. - Eldritch/Occult Mystery Game
Players collect artifacts by moving around ruins from an ancient alien civilization, and the objective is to complete a ritual at a central pedestal on the board. The artifacts draw from multiple mythologies and cause strange, mysterious things to happen. Cards can reveal artifacts and hallucinations by each person’s player, and each person discovers the character’s traits as the game progresses. This game creates fun through narrative, discovery, fantasy, fellowship, and power (through completing the ritual). - Post-apocalyptic Resource Management Game
A riff on games like Catan and Root where players try to resettle a post-apocalyptic wilderness populated by monsters. Narrative would be less personal but the story of the environmental disaster would be embedded in the game’s resources, board, and rules. The game would have a satirical and somewhat more cynical tone than other games, as well as comment on the expansionist bent of these sorts of games, creating fun primarily through discovery, power, fellowship, and challenge.