Sketchnote: What Games Are and Aren’t

Only using words with six letters or fewer proved to be quite difficult. I felt like I wasn’t always able to explain my full thoughts on each idea in the text, and many important keywords from the reading itself became unavailable (such as “delight”, “challenge”, “cognition”, and so on). Still, I had some fun finding my way around those obstacles: almost as though it was its own sort of game.

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