Time: 10/29
Version: Complete Video Game (10/29)
Participant: Ryan Esteban Loo (student of CS377G)
Recording Link here. (Main discussion in the last 4 minutes and 33 seconds)
My Observations
Guidance friction points:
- The “File” area was “not very conspicuous,” causing the player to “search for a long time” to see it.
- The player “didn’t proactively use clues,” preferring to “review previous mems” (re-read memories). This caused him to spend more time “looking for words.”
- In the deletion phase, he entered /delete #18, indicating the # prompt was misleading.
- Bug: The gun keyword was not highlighted.
Puzzle-solving Process:
- When solving puzzles, the player relied heavily on “re-reading, iterating, and going in chronological order,” showing great patience.
- When answering “Type A B,” he tried answers like “make up” and felt the question was misleading.
Ryan’s Feedback
Highlights
- He repeatedly emphasized the UI was “very cool.” (“I think the design, the ui. It’s really cool.”)
- He really liked the combination of “fragmented memories” and the “sorting mechanism.” (“I like how it’s like the fragmented memories and then how you introduce the sorting mechanism.”)
- He believed the game’s biggest appeal was the sense of mystery at the beginning. (“I like how you don’t really know what’s going on at first because everything’s contradictory… I think that’s like obviously a big allure of the game. Like that’s the big draw…”)
Suggestions
- Adjust the timing of the “sort” function’s introduction. He suggested introducing the “sort by time” function after all “base memories” are unlocked.
- Highlight the currently read file. When a player clicks on a file in the file list, that file in the list should be “lightly highlighted.”
Empathy
- He clearly understood the game’s narrative layers. He mentioned that after sorting, he could “more understand what’s happening,” and through the “files,” he could understand the story from an “outside perspective.”
- He thought it was a “very clear and well-organized” story, especially “the way it all comes together at the end.” He concluded: “I think you do a really good job narratively.”

Figure 1: The version Ryan played

Figure 2: The optimized version based on Ryan’s feedback and my observations

