P4: It’s just a burning memory December 13, 2025 Read a patient’s memory on a retro terminal… Returning to the last day of summer, you will experience a story about sunflowers and fireworks,…
Final Reflection Essay – Tianze Shao December 12, 2025 Before the class, I thought this: Before taking this class, I was a passionate gamer (practically all my free time went to gaming!) and…
Reflection: P3 – Tianze November 22, 2025 In Battle of the Bands, I was primarily responsible for gameplay design. As noted in the writeup, the most challenging aspect of the iteration…
P3: Battle of the Bands November 21, 2025 Final deliverable https://drive.google.com/drive/folders/1g3HpqxAgD9fnftRS2MDR4S1A7ZhrvyKK?usp=drive_link Overview Battle of the Bands Players: 4 • Time: 45 minutes • Genre: Deck-builder / Strategy You’re managing a scrappy band…
System Game Analysis: Oxygen Not Included November 3, 2025 Game Name: Oxygen Not Included Creator: Klei Entertainment Platform: PC Target Audience: Players who like complex systems, base building, resource management, and hardcore survival…
P2: Refined Prototype November 1, 2025 Time: 10/29 Version: Complete Video Game (10/29) Participant: Ryan Esteban Loo (student of CS377G) Recording Link here. (Main discussion in the last 4 minutes and…
P2: Reflection – Tianze November 1, 2025 Previously, I liked huge, complex stories. I loved constantly adding new plots, embracing ‘maximalism’. But the consequence was that I often ‘designed games’ without…
P2: It’s just a burning memory – Tianze Shao November 1, 2025 Read a patient’s memory on a retro terminal … Returning to the last day of summer, you will experience a story about sunflowers and fireworks, betrayal and salvation,…
“Buddy Simulator 1984” Game Analysis October 28, 2025 Basic Game Information Game Name: Buddy Simulator 1984 Creator: Not a Sailor Studios Platform: PC (Steam) Target Audience: Players who like retro terminal style,…
P2: It’s just a burning memory October 20, 2025 Playtest #2 Date: 10/18 Player: One (former) screenwriter Test version: The system of the video game version (not all content was implemented) Board game…
P2: Map, Premise, Project Plan October 20, 2025 Game: It’s just a burning memory Precise For players This game unfolds through a non-linear, gradually revealed structure. The following text first briefly introduces…
P2: Tiny Playable Prototype October 15, 2025 Observation & Comment Observation Comment The host briefly explained the rules and the test began. The player asked if they were playing a certain…
Interactive Narrative Analysis of “Doki Doki Literature Club!” October 14, 2025 Information Name: Doki Doki Literature Club! (DDLC) Target Audience: Disguised – Adults, visual novel enthusiasts, especially young male players interested in anime culture and…
P1 Reflection: How to Deal with Complexity October 11, 2025 Games are composed of rules. In my past game design works, the common feedback was that “the rules were too complex”. During the design…
Note: Sophia – Emotion in Educational Games October 5, 2025 This mind map is my note of the talk: Precision of Emotion: A New Kind of “Fun” Approach in Educational Games. Reflection: Analyzing the…
P1: Introducing Serious Games Spent- Tianze Shao September 29, 2025 Recently, I played a game called Spent, developed by the advertising agency McKinney for Urban Ministries of Durham (UMD). It is a poverty simulator…
Sketchnote: From MDA to MDAO September 28, 2025 Reference Browning, H. (2016). Guidelines for designing effective games as clinical interventions: Mechanics, Dynamics, Aesthetics, and Outcomes (MDAO) Framework. In Handbook of research on holistic…
Games, Design and Play: Elements (Tianze Shao) September 24, 2025 Q1. Identify the basic elements in a game of your choice (actions, goals, rules, objects, playspace, players) Example: Chess Actions: moving your own pieces…