P1 Reflection: How to Deal with Complexity October 11, 2025 Games are composed of rules. In my past game design works, the common feedback was that “the rules were too complex”. During the design…
Note: Sophia – Emotion in Educational Games October 5, 2025 This mind map is my note of the talk: Precision of Emotion: A New Kind of “Fun” Approach in Educational Games. Reflection: Analyzing the…
P1: Introducing Serious Games Spent- Tianze Shao September 29, 2025 Recently, I played a game called Spent, developed by the advertising agency McKinney for Urban Ministries of Durham (UMD). It is a poverty simulator…
Sketchnote: From MDA to MDAO September 28, 2025 Reference Browning, H. (2016). Guidelines for designing effective games as clinical interventions: Mechanics, Dynamics, Aesthetics, and Outcomes (MDAO) Framework. In Handbook of research on holistic…
Games, Design and Play: Elements (Tianze Shao) September 24, 2025 Q1. Identify the basic elements in a game of your choice (actions, goals, rules, objects, playspace, players) Example: Chess Actions: moving your own pieces…