P2: The Vessel June 6, 2025 The Vessel: Game Design Overview Developed by Sue, Olivia, Victor, Richard, Cecilia and Alex Artist’s Statement ”The Vessel” is a pixel art game that…
Final Class Reflection – Myan June 6, 2025 Before this class, I never thought of myself as a gamer. I rarely play video games, and for most of my life, I assumed…
Introduce Yourself June 6, 2025 Hey, I’m Fadumo (she/her)! I’m really interested in how games blend narrative interaction. One of my all-time favorite games is The Sims because it…
Critical Play: Play Like a Feminist June 6, 2025 Overview For this critical play, I decided to play With Those We Love Alive, an interactive fiction game created by Porpentine and available to…
Critical Play: Games of Chance & Addiction June 6, 2025 Overview For this critical play, I decided to try out Blackjack, the classic casino card game that’s all about getting as close to 21…
Final Class Reflection June 6, 2025 Before I started this class, I had a very limited perspective on games and game design. I typically play very mainstream games like FIFA,…
Final Reflection June 6, 2025 I came into this class as a board game lover and game mechanic admirer. I was excited to build games, but I didn’t think…
Final Class Reflection June 6, 2025 Before this class, I thought about games mainly in terms of systems—rules, code, balance, and mechanics. I loved playing games, and I was already…
Final Reflection June 6, 2025 Honestly, before this class, my experience with mini games (or really any games) was never hands-on. Growing up, I never really played video games…
Final Class Reflection – Richard Chen June 6, 2025 Before this class, I thought about games the way most players do—as pure entertainment, something to either lose myself in or conquer. I was…
Final Class Reflection | Gracielly Abreu June 6, 2025 Before this class, I never really thought about how much thought and intention goes into game design. Throughout the quarter, I had so many…
Final Class Reflection – Dorian Gulley June 6, 2025 Prior to taking this class, I never stopped to think about the extensive process of designing games. I, as a player, have only ever…
Final Class Reflection June 6, 2025 Before taking 247G, my understanding of play and game design was pretty narrow. I thought of games mostly as systems of rules and challenges,…
P2: DIENO RUN June 6, 2025 Artist Statement We created Dieno Run to reimagine the nostalgic Chrome Dino game as a faster-paced, more dynamic experience. While the original was simple,…
Final Class Reflection – Luke McFall June 6, 2025 I was 7 years old when I tried to make my first game. The idea of conjuring up vasts worlds of freedom, self-expression, and…
Final Class Reflection June 6, 2025 Before taking 247G, I didn’t play many games. Even growing up, my relationship to games was pretty casual, mostly silly iPad games to pass…
Final Reflection – Izzy Meyerson June 6, 2025 Before this class, I, quite frankly, never thought about game design in any meaningful way. Sure, I’ve marvelled at the beauty of a game…