Final Class Reflection – Luke McFall

I was 7 years old when I tried to make my first game. The idea of conjuring up vasts worlds of freedom, self-expression, and adventure was incredibly alluring to me. I tried to learn Ruby to use a jank graphics engine that could only draw straight lines to create a Mario-like side scroller. I failed. I was 10 when I first downloaded Unreal Engine to try to make my second first game. It went about as well as you would expect a 10 year old trying to learn Unreal Engine would go. I failed. I was 13 when I tried to make my third first game with Unity. This time I had more coding experience under my belt, I watched hours of tutorials, jumped between hundreds of forums. I failed. I tried countless times to make my first game after first game, all of them failed.

When I was 18, I was sick of failing. I had learned so much technical knowledge about coding, 3D modeling, animating, shader scripting, I had yet making a playable game still felt impossible. But I decided I was going to make it happen. I sat down at my kitchen table and began working on what would become a 3 year project. For 3 years, I worked on the game relentlessly. Building up mechanic after mechanic, modeling mesh after mesh. 3 years of hard work… for nothing. The game looked good, it had a bunch of really interesting mechanics, and was a functioning game. But it was unplayable. I had failed yet again.

Every failure, I was learning and building knowledge, but it was still a chip away at my dream of being a game designer. Until I took this class. I feel like I learned so much in all of those years of failing, but this class showed me how to implement all of those lessons I learned. It taught me the value of engaging with a game on a deeper level. The value of building from the starting line, not toward the finish line.

The most important lesson I learned from this class, was the value of building a game with others. Team 22 has changed my life. Every class, they inspired me, challenged me, and pushed me in ways that I had never experience. I came into P2 a control freak who had an exact vision that I wanted to create. Within in the first week, I realized that in order to be the game designer I always wanted to be, I had to give up control and just flow. For the first time in my life, I feel confident in my dream. I was planning on leaving Stanford to find some SWE job that I probably would have hated. But now I see a future where I’m apart of a studio of incredibly talented people who all share the same vision and dream. I have the confidence I need to make it a reality thanks to this class. Thank you.

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Comments

  1. There is a crazy magic that happens when you are working wiht creative people who really get you… I’m so glad it happened for you! Interview carefully when you head out into the world… not all teams are wonderful, I’m afraid. But I bet you can do it.
    You’ve already learned one of the hardest lessons: persistence. 😀

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