Final Class Reflection – Eleanor June 7, 2025 I always wanted to design a game, which is why I took this class. Before this class, I had no idea how to approach…
Final Class Reflection June 7, 2025 Before this class, I thought about (play, game design) like thisI did these things and experienced these learningsThese class concepts stuck with me…I implemented…
Final Class Reflection June 7, 2025 Before this class, I thought… My expectations about game design were largely met by reality. I wasn’t sure if this class would focus more…
P2: wandering June 7, 2025 Tommy DeBenedetti, Thu Le, Mai Mostafa, Myan Ngo, Candy Tang Final Project Document: P2: Level Design and Architecture CS 247G wandering Game Link:…
Final Class Reflection – Thu June 7, 2025 Before this class, I thought about play and game design mostly from the perspective of a player. I enjoyed clever mechanics, emotional storytelling, and…
P2: Last Dive (Group 21) June 7, 2025 CS 247G: Design for Play, Spring 2025 Team Members: Adi, Anthony, Lauren, Maimuna, Nhu, Yinlin ✍️ Artist’s Statement: An eccentric cast, an out-of-touch tech…
Final Reflection – Whayden Dhamcho June 7, 2025 I took this class out of necessity, but also because I have always been deeply interested in video games and game design in general….
Final Class Reflection – Emma June 7, 2025 Before this class, I thought about games and play mostly only in terms of the experience of playing them. I had not once stopped…
Final Class Reflection – Mai Mostafa June 7, 2025 Overall, I would say I really, really enjoyed this class. Before this, I considered games and game design as something really out of my…
Final Class Reflection – Mateus June 7, 2025 Today marks the end of my Spring 2025 quarter and also the end of CS247G. I’ll admit: I chose this class primarily to fulfill…
P2 Final Writeup: Someone Call Securi-tree – Team 16 June 7, 2025 Developed by Esaw Adhana, Tesvara Jiang, Dorian Gulley, Jack Ryan, and Kimberly May Download our game here: https://tesvara.itch.io/someone-call-securi-tree Artist’s Statement It’s Big Game Week,…
P2 Final Writeup – Team 14 – New York City Pigeon Simulator June 7, 2025 Artists’ Statement NYC Pigeon Simulator grew out of our fascination with the chaos and strange social rules that define city life, but we imagined…
Final Class reflection- Allie June 7, 2025 Before CS247G I thought about game design as a very player minded setup, I thought that these designers thought exactly like players to develop…
P2 Yu Gong: Prologue June 7, 2025 by Yanny, Eleanor and Shang Artist’s Statement Yu Gong: Prologue reimagines the ancient Chinese fable of Yu Gong as a narrative-rich, myth-infused roguelike that…
P2: Stanford Puzzle Gauntlet June 6, 2025 Artist Statement: The Stanford Puzzle Gauntlet is a Stanford-themed puzzle escape room game. As Stanford students, we wanted to integrate the iconic campus of…
Critical Play: Mysteries & Escape Rooms June 6, 2025 Overview: The game I played for this critical play was the box game Escape the Room: The Cursed Dollhouse. This game was developed by…
Final Class Reflection – Justin June 6, 2025 A long, long time ago (my sophomore fall), I sent an email to Christina expressing my interest in game design and CS 247G. At…
Crit Play – Feminist Gameplay June 6, 2025 I played the game “with those we love alive” which was an exploration narrative-based Twine game by Porpentine in which you first create your…
Critical Play: Worldbuilding June 6, 2025 Overview: For my critical play, I decided to revisit Super Mario World, a 2D platformer developed by Nintendo EAD and created by Shigeru…