Critical Play: Competitive Analysis

Our game is a beer pong relay with two teams. Each cup has a challenge underneath it, and each challenge has a difficulty level of 1, 2, or 3. Each player needs to get a ball in a cup and do a challenge, and whichever team gets more cups/challenges wins.

This game is kind of similar to King’s Cup. The mechanics of King’s Cup involve drawing cards from a deck and performing specific actions or rules based on the card drawn. Each card has a specific mechanic associated with it, such as taking a drink or making a rule.For example, if a player draws a four, then everyone touches the floor, and the last person to do so takes a drink. And if you choose an ‘8,’ then you pick a ‘mate,’ and whenever you drink, they must drink too.

The strongest similarities between King’s Cup and our game — Pongathlon — are with the challenges. In both, each player has to do a set of challenges. The big difference between King’s Cup and Pongathlon is that there is no actual winning in King’s Cup, and each player is for themself. The main objective of King’s Cup is to make every other player drink more, whereas the objective of Pongathlon is to make as many cups and do as many challenges as a team.

King’s Cup promises the player a fun and social experience that involves drinking, performing silly actions, and interacting with other players. The game provides a framework for players to let loose and have fun in a lighthearted and non-judgmental environment. The game’s mechanics create a sense of unpredictability and excitement, as players never know what action they will have to perform next. The dynamics of the game, including making rules and forcing others to drink, add an element of strategy and social interaction to the game, as players must navigate the social dynamics of the group and try to come out on top.

What would make the game more exciting is allowing players to increase the stakes by adding consequences for certain actions or rules. For example, players might have to take a shot if they break a rule or fail to perform an action correctly. Another idea is in addition to the regular deck of cards used in King’s Cup, create a separate deck of “Wild Cards” with unique rules and challenges. For example, a Wild Card might require all players to switch seats, or it might require players to perform a specific dance move.

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