Precision of Emotion – snoopy October 7, 2026 I took notes while watching the lecture, then synthesized what I felt were important topics into a list with some drawings! I provided both…
Sketchnote: MDAO – snoopy September 30, 2026 Attached is my sketchnote for MDAO. It was interesting to see how an outcome can guide the MDA process in making a game with…
Introducing Serious Games – snoopy September 29, 2026 While I’ve played a few “serious” video games (i.e., games that follow the MDAO structure), I had the privilege of playing Daybreak as my…
Games, Design and Play: Elements – snoopy September 27, 2026 1. Identify the basic elements in a game of your choice (actions, goals, rules, objects, playspace, players). In the game DEFCON (seen as the featured…
Final Review – snoopy August 15, 2026 I can’t believe it’s all over! The class, at least. I feel like there is still so much to learn and make. Before taking…
Heteropsomys P2: Vineyard of Eden August 15, 2026 A game by Aksel Kolasinski, Yifan Xu, Xatrik Bera, and snoopy Artist’s Statement: Vineyard of Eden is a dark fantasy, semi-tactical RPG which…
Critical Play: Mysteries & Escape Rooms – snoopy August 6, 2026 This week, I was lucky enough to be able to attend an escape room – a unique and immersive puzzle where the player is…
Sketchnote: Onboarding – snoopy August 4, 2026 I did this sketch note on note only onboarding in Plants vs Zombies, but also included a little bit of how we can spatially/visually onboard…
Critical Play: Puzzles – snoopy July 30, 2026 Note, this article does contain some spoilers that aspiring Portal players should avoid. While most folks think of Portal 2 when prompted to envision…
Sketchnote: Puzzles in Games, Puzzles as Games – snoopy July 28, 2026 Here is my sketch note on puzzles in games and as games! I thought it was funny how, in the article published in 1997,…
Critical Play: Worldbuilding – snoopy July 24, 2026 For this week’s worldbuilding Critical Play, I played the much-beloved Deltarune: Chapter 3. Toby Fox has always been a fantastic worldbuilder in my eyes,…
Sketchnote: Designer’s Notebook: The Role of Architecture in Videogames – snoopy July 22, 2026 Above is my sketchnote for architecture in video games. I tried to keep it simple, with more reminding little images!
Sketchnote: Loops & Arcs – snoopy July 21, 2026 One game I really like is Jak 2, for the PS2. Because it features lots of different dynamics (platforming, shooting enemies, racing), there are…
Checkpoint 1: Concept Doc – Team Heteropsomys July 20, 2026 Team members: Aksel Kolasinski, Yifan Xu, Xatrik Bera, snoopy Synopsis: We would like to pursue a story where the protagonist finds themself in a…
P2, Checkpoint 1 – Individual Team Member Deliverable – snoopy July 20, 2026 For our team’s upcoming game, three emotions I wanted to evoke are: Tension – like the heightened state of awareness you feel when you…
Critical Play: Walking Simulators – snoopy July 16, 2026 “Walking simulators” are games that are usually mechanically simple (i.e., the player may only walk and solve simple puzzles), but often are so in…
Mindmap: Narrative Architecture – snoopy July 14, 2026 Here is my mind map on narrative architectures in games. I had fun drawing the game images at the bottom!
Critical Play: Competitive Analysis – snoopy July 12, 2026 In the realm of social deduction games, I feel most games do not translate well to being online. While there are certainly a notable…
Corruption – P1 Team Chipmunk July 10, 2026 Team Chipmunk – Nicholai Khitrykh, Joseph Gu, Rohan Gonzalez, Lebriz Clayton, snoopy Artist’s Statement The main goal of Corruption is to provide a social…