CS199 W26 Reflection: Space Game by Ngoc March 22, 2026 Space Game Reflection This quarter, I had the privilege of working with Krystal, Butch, Lucas, and Leyth to build our “friendslop” multiplayer game, we’ve…
CS377G Class Reflection by Ngoc December 12, 2025 Coming into the Class Coming into the class, I already had some familiarity with game design concepts from CS247G, including ideas like player agency,…
P4: Blank Canvas December 12, 2025 Reintroducing Blank Canvas. Play here via Itch.io: https://knockdev.itch.io/blank-canvas NOTE: On first load, it may take your browser a bit. You will get a black…
P3: Reflection by Ngoc November 22, 2025 Fig 1. An animation I drew in 1.5 hours that added literally nothing to the game’s system but people liked it a lot !…
P3: Stayin’ Alive November 22, 2025 Stayin’ Alive a systems game by Lucas W, Leyth T, Krystal L, and Ngoc T Find our game here: Link to Stayin’ Alive. If…
Sketchnotes/Response: Game Balance by Ngoc November 18, 2025 Refer to featured image. I’m not sure why it’s not letting me embed my picture.
P3: Playable First Draft (EcoSystem) November 10, 2025 “EcoSystem” by Lucas, Ngoc, Leyth, and Krystal Find the first draft here: https://lwcoding.itch.io/ecosystem (PW is: lizardman377g) Fig 1. Image of P3 game’s progress and…
Read & Play: Cult of the Lamb (Systems Games) November 4, 2025 Overview Cult of the Lamb is a 2022 hybrid roguelike action-adventure and colony management simulation developed by Massive Monster and published by Devolver Digital….
P2: Reflection by Ngoc November 1, 2025 Reflection Mechanics & Types of Fun The main mechanics of my game are: (1) viewing other people’s artworks and deciding if they were created…
P2: “Blank Canvas” October 31, 2025 Introducing Blank Canvas. Play here via Itch.io: https://knockdev.itch.io/blank-canvas Note: Please use WASD (or arrows) with W/up and S/down to navigate, E to toggle interacts…
Read & Play: Rhetoric of Video Games October 28, 2025 Notes Animal Crossing and Economic Simulation Animal Crossing is an “animal village simulator” where players engage in everyday life—working, trading, and customizing homes. Central…
P2: “Blank Canvas” Playtest 10/27 October 27, 2025 Since I am a bit behind due to a busy weekend, I do not have a playable link where the game is published, but…
P2: “Blank Canvas” Playtest 10/19/25 October 20, 2025 Playtest 10/19/25 Player: Alex, a college-aged student. Alex is not an artist, but does not like AI art. Observations: Fig 1. Conversation with first…
P2: Introducing “Blank Canvas” October 20, 2025 Premise In Blank Canvas, you play as a struggling artist trying to make ends meet in New York City. With a father who doubts…
Read & Play: Game Design as Narrative Architecture by Ngoc October 16, 2025 Game Design as Narrative Architecture Sketchnotes Game Overview and Target Audience “I Love You, Colonel Sanders! A Finger Lickin’ Good Dating Simulator” is a…
P2: Tiny Playable Prototype October 16, 2025 Tiny Prototype My prototype was a small segment of my game, consisting of you naming yourself, interacting with a wandering man who is interested…
P1: Reflection for Heartland October 11, 2025 Heartland Introduction Heartland is a 3-4 player educational game about farming in the Central Valley. The gameplay consists of collecting supplies (like resource cards…
P1: An Adventure Through Heartland October 10, 2025 ✧₊∘ Welcome to Heartland ∘₊✧ Farming in the Central Valley created by: Lucas Wang, Sebastian Hochman, and Ngoc Tran Overview California’s Central Valley feeds…
Precision of Emotion by Ngoc October 7, 2025 1. Shifting Ideas of “Fun” Old idea: “Fun is learning” — Raph Koster’s view. Reality check: There’s a divergence between what designers/educators and players…
Serious Games: Applying the MDAO Framework to EteRNA September 30, 2025 Introduction The game I played is EteRNA, developed by researchers at Carnegie Mellon University and Stanford University, with early leadership by Jeehyung Lee, Dr….